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My first and second choices has been gyuki for the 15% more melee damage on saturated enemy and Gozuki for the devasting Ki damage and stagger. The third one is problematic: I’m biased, I suppose, on anima generation and considering how useful confusion is, I think Ryomen Sukuna would be best (also because I normally use Onmyo in my fights). None the less, any elemental geared soul core can roll anima generation on saturated enemies (up to A, I think?), so Yomi appealed to me too.
Kasha is good for adding survivability sure, but I think a scroll of the damned with Path of the Ravenous can outperform it while also not being Anima dependent. In any case, I plan to use Yokai pools to activate the set bonus from Izanagi, so Tatarimokke wouldn’t really add anything (or at worst, I’ll slot it in the 2nd guardian spirit).
None the less, and thanks in the largest part to Yanxi, I’ve revised some of my misconception and I’m planning to switch to Gyuki, Ryomen Sukuna and Nupeppo as my main Soul Cores. Adding water shikigami, carnage and extraction talisman, and with the help of a scroll of the damned with path of the ravenous, I hope to achieve a build which should enable me to melt anything in 35 seconds or less. XD
Oh as a secondary guardian spirit will help me in the difficult process of staying alive, because atm I’m not planning on adding any more survivability on top of what I’ve already described.
And what are your thoughts on the matter?
Your comment from yesterday mentioned Purity + Saturation, Gyuki, Gozuki and Ryomen Sukuna, so they are outlined in my suggestion below. This should debrief any newcomers to this thread about why we are discussing Saturation.
Additionally, more opinions regarding Purity soul cores are welcome—my opinion is just one of many. I am very interested in experimenting with new soul cores as well!
First off, any soul core without a locked Anima Bonus, Anima Charge or (Super) Efficient Yokai Abilities stat can roll Anima Bonus (xxx Enemy)—xxx representing an elemental status effect—so you don't need to restrict yourself to elemental soul cores.
The two overarching goals to keep in mind when placing soul cores on your Primary and Secondary Guardian Spirits are the following:
On your Primary GS, the most important Anima stats to have are:
Keeping in mind your candidates and your preference for soul cores that provide Melee Damage and Max Ki Damage, here are the soul cores I would recommend for you:
1. Gyuki – I generally don't recommend this soul core because it has locked Anima Bonus (Poisoned Enemy), but I understand that the Melee Damage vs. Saturated Enemy is important to you. Having locked (Poisoned Enemy) means that one soul core's Anima Bonus is wasted unless you regularly apply Poison on your enemies. Chances are, if you are already focusing on Purity and Saturation, then you probably don't have enough mental resources to focus on applying Poison. If you can, however, then by all means go for it. Gyuki's Anima Bonus is the A+ and (xxx Enemy) variant—not the inferior (Enemy xxx'ed) variant—so it is an excellent choice if you are applying poison.
2. Nuppeppo – This soul core has excellent locked stats and a non-conflicting, on-demand damage buff that absolutely skyrockets your melee damage. These reasons alone make it an excellent candidate for your primary GS. If you activate Berserk prior to an enemy entering the grapple state, then confuse it, you will see mind-blowing damage numbers. Place Anima Bonus (Purified Enemy) on this soul core.
3. Bakegani or Ryomen Sukuna – Bakegani provides fantastic Saturation application for a dirt cheap cost. Even better, its ability provides hyper armour, major damage reduction, and grab immunity. Finally, it has excellent locked stats that help you hit the 80 Block hard-cap. Place Anima Bonus (Confused Enemy) on this soul core.
Use Ryomen Sukuna instead of Bakegani on your primary GS if the reasons provided below in the Ryomen Sukuna section appeal to you. The benefit that Bakegani provides over Ryomen Sukuna is that Bakegani provides a cheap, instant get-out-of-jail card for avoiding grabs. Ryomen makes you immune to grabs as well, but it is more expensive to use. If you use a Feral primary GS, then having Bakegani as a get-out-of-jail card is not as important.
Note that because of Gyuki's locked Anima Bonus (Poisoned Enemy), we can't fit in a third Anima Bonus (Saturated Enemy), (Onmyo Magic Hit), (Damage Taken), Anima Charge Bonus (Amrita Gauge), etc. This is undesirable in my opinion, but it is the trade-off of having Melee Damage vs. Saturated Enemy. If you do decide to use Ryomen Sukuna instead of Bakegani, then you can have Anima Bonus (Poisoned Enemy), (Purified Enemy), (Enemy Confused) and (Onmyo Magic Hit). The last two bonuses are in my opinion inferior to (Confused Enemy), but they are still pretty good.
1. Gozuki – The reason why Gozuki is placed on the secondary GS is because its locked stats are not desirable: Charge Attack Boost reaches a measly 3.6% at Rank 30, and Attack (Yokai Shift) is wasted if you don't use Yokai shift. Even in Yokai Shift, 53 Attack is miniscule compared to the 3,000+ Attack that your weapon provides. Having Gozuki on your secondary GS alleviates the issue of having undesirable locked stats. Whenever you need to deplete an enemy's ki, quickly switch to your secondary GS, activate Gozuki, and switch back to your primary GS right away.
2. Ryomen Sukuna or Yasha/Bakegani – This is also placed on your secondary GS because its locked stats are a mixed bag. On one hand, the locked Anima Bonus (Onmyo Magic Hit) is fantastic for magic users like you, however in my opinion it is not as good as Anima Bonus (Purified Enemy) and (Confused Enemy). On the other hand, the locked Anima Bonus (Enemy Confused) is average at best: it provides a small, flat Anima Bonus when you confuse the enemy. Since Ryomen's ability does confuse the enemy, this Anima Bonus is triggered every time you successfully use the ability and ends up refunding a bit of the 8.0 Anima you spent on the ability. If these two points appeal to you, then use Ryomen Sukuna instead of Bakegani on your primary GS. If not, then keep it on the secondary GS. Whenever you need to apply Confusion, quickly switch to your secondary GS, activate Ryomen Sukuna, and switch back to your primary GS right away.
Use Yasha/Bakegani here if you decide to replace Bakegani with Ryomen Sukuna. Yasha can be used instead of Bakegani if you like its Cascade ability more than the Cutting Stream ability.
Keep in mind that Yasha should not be placed on your Primary GS because it has locked Anima Bonus (Water Attack), which will not be nearly as useful as (Purified Enemy), (Confused Enemy) or (Onmyo Magic Hit).
3. Any ability of your choice, e.g., Tatarimokke – Whenever you need Yokai realms for Cleansing Prayer, quickly switch to your secondary GS, activate Tatarimokke, and switch back to your primary GS right away.
I'll have to find a way to slot barrier talisman... maybe dropping steel talisman, but I need path of the ravenous first, before doing it.
In the meantime, Gyuki has taken the place of the White Tiger Core I was using in Dream of the Wise: a nice, passive soul core. The slow animation was killing me! XD
Please keep in mind that I am not advocating for the dropping of Weakness Talisman. In the Total Damage Formula, the Weakness Talisman is most likely your only source of the Defense Debuffs category, so you would be losing a lot of damage by not using it.
Alternatively, you can use the Maeda clan to fill the Defense Debuffs category. The Maeda clan provides an enormous 2.00 multiplier in the Defense Debuffs category during grapples. This basically doubles the damage of your grapples and is among the Top 3 clans in terms of damage potential.
As for later dropping Steel Talisman either, it is still very useful to have its 20% Physical Damage Reduction buff. Fortunately, you can this buff from other sources such as Izanagi's and Susano's Increased Defense (Purification), Shuten Doji Soul Core, Yoshiie's Birthright Armour, Mizuchi Guardian Spirit, Chinese Crown Helmet, or Konaki-Jiji's soul core. More sources can be found here.[docs.google.com]
I saw you have some questions about Guardian Spirits. What Primary and Secondary spirits are you currently using, and what other questions would you like to ask?
Regarding weakness talisman, is a choice I’ve made both to up my game, and also to understand better how my current build works. I’ve used weakness talisman as far as I remember, but I’m not noticing that much of a difference. Ofc, it could imply I was using it incorrectly, or with a wrong tempo (i.e. when the boss was about to switch to the dark realm), or it could be the Owatatsumi grace I’ve atm, which enables me to melt things quite fast regardless.
Your proposal regarding the Maeda clan is intriguing, but the Gamo buff grants a 15% more damage after 6 consecutive attacks, which synergize further with Susano: the 2 of them have quite the teamwork going on, imo, and I find it hard to justify leaving the nest of the 2 herons. :S
About Guardian Spirit, Ho-Oh is obliviously my primary, but I’ve learned from experience that a build which switches guardian spirit mid-combat isn’t really for me (I’m ofc ok for switching before combat to apply some buff).
I’m still experimenting, trying things and branching out… atm I’m testing Oh as secondary to add more health regen on amrita absorption, but the amount obtained seems trivial, and hardly able to save your life in a pinch. I could try Yaonami-Hime I suppose, considering how much I like water shikigami. Shink-Roku seems also nice, as does Genbu… I’m still undecided.
I also understand not preferring to switch Guardian Spirits mid-combat. There's no pressure to do this—it will come naturally with time.
As a TL;DR, I would suggest you use Inosasaso or Amabie as a secondary GS, with a preference toward Amabie if you would like practice switching mid-combat.
Keeping in mind that you will be sticking with your Primary GS during combat, Oh as a secondary GS is—as you've mentioned yourself—lackluster. Simply put, 15 Life Recovery is insignificant.
In my experience, Oh works best as a Primary GS, not as a secondary GS. Its Guard Ki Consumption, Lucky Drop (Accessory), 30 Life Recovery, and Anima Bonus (Cumulative Damage) are incredible. Lucky Drop (Accessory) in particular is a huge boon because it frees up a slot on your accessories, which means you can fit in something like Elemental Damage Taken -11.9% on it instead. In fact, Oh has been my Primary GS for many hundreds of hours now and I would never separate from it.
Both Yaonami-Hime and Shin-Roku are excellent Guardian Spirits thanks to their free Anima Bonus (Saturated Enemy) and (Electrified Enemy). However, these two spirits work best as Primaries. If you are willing to forgo having Ho-oh as a primary for Yaonami-Hime, then you would be able to fit in Anima Bonus (Saturated Enemy), (Purified Enemy), (Poisoned Enemy), (Enemy Confused) and (Onmyo Magic Hit). That's a ton of Anima generation there.
Having Yaonami-Hime as a secondary is a decent idea thanks to its transferrable Life Drain (Water Attack), but this amount probably isn't too high. Unfortunately, to fully reap the benefits of having Yaonami-Hime as a secondary, you would have to switch to it mid-combat whenever you apply Saturation. Since you mentioned not switching mid-combat, Yaonami-Hime won't fit the bill very well as a secondary.
Genbu is an excellent primary Guardian Spirit, but doesn't have much to offer you as a secondary spirit because you already have Anima Bonus (Onmyo Magic Hit) from Ryomen Sukuna.
In my opinion, Inosasao is the best set-it-and-forget-it secondary Guardian Spirit, thanks to its -7.5% Damage Taken (Mid-attack). It also has the benefit of being a Brute Guardian Spirit, meaning you can pull it out in a pinch if you are facing an enemy that is difficult to Burst Counter with Phantom.
This is a fantastic secondary Guardian Spirit to use when you are learning to switch Guardian Spirits mid-combat. This is because Amabie heavily augments your elixirs.
With Amabie as your secondary, you will be briefly switching to it during combat whenever you are disengaging to use an elixir. Switching to Amabie as you use an elixir will in turn restore 100% of your health, dispel all ailments, and even provide you with a minor Protection buff.
Basically, it puts your elixirs on steroids. Best of all, you won't have the stress of switching Guardian Spirits while attacking because you will instead do it while disengaging.
Nupeppo soul core offers a great buff, but it's still possible to move it in the secondary guardian spirit (Inosasao for now), together with Tatarimokke. Main reason is the amount of life recovered appears to be still too low, so nothing I can really depend on in a pinch. Basically, the secondary guardian spirit becomes the source of all buffs I need before combat.
Meanwhile, I’ve opened a slot in my primary guardian spirit (Ho-Oh), where I could slot Gozuki. And while its passives are abysmal, I agree, the charge ability is simply too good for burning away enemy ki. I’ve learned that I win more easily a fight if I can control its tempo: in the fray, I can grapple and cast Gozuki as soon as the enemy recharge its Ki, creating further opening down the line and further windows of opportunity for massive damage. So yes, on paper Gozuki is a lackluster soul core, with a demanding attunement cost…
At the same time, on the field is also the pain train. XD
As I’m sure you’ve already inferred, a powerful source of stagger is something that I really like, and probably the cause why I dislike Kashin so much as a boss (stupid stagger resistance).
So, with Gyuki and Gozuki slotted down in Ho-Oh, the third slot has opened again… because Sukuna is simply too expensive to attune at this point.
And then I thought of Suiki, with her Anima Bonus (Enemy Saturated), which works in perfect synergy with Gyuki. The other passive also enhances my combat options during Yokai shift, while remaining quite cheap to slot…
The middleground of both worlds? I hope so, but further testing is required: worst case scenario, I'll use Bakegani.
Will do. Out of curiosity, can a soul core roll with an Imbue Poison effect?
I could swear I had found a Magatatsu Soul Core with "Imbue Paralysis", but every source I've found does not list this as a possible outcome.
I'm asking because the only way to achieve a better synergy between soul cores I can imagine atm, would be Gyuki + Gozuki + Magatatsu, all of them with the "Anima Bonus (Purified Enemy)" effect (or it doesn’t stack?), 2 of them with the "Attunement Cost -1", Imbue Poison on Magatatsu, and a third ability at random.
Using Magatatsu to proc Poison would synergize greatly with Gyuki, and it would be practically guaranteed, considering how the ability works. At the same time, it would also free a slot in my utility wheels, where I could slot weakness talisman back…
At that point, I only have to inflict Saturation via water Shikigami and go to town on the enemies...
This page[nioh2.wiki.fextralife.com] lists all the possible effects that can exist on Soul Cores. Additionally, it specifies which effects conflict with each other.
Hope it helps, Mander!
Thank you for bringing up Underworld Soldier, Oninomiru! That ability chases and demolishes humans like no tomorrow—at such a low cost, too. I should definitely implement it into my sets more often.
With Underworld Soldier's Anima Bonus (Grapple) on your secondary spirit, do you reap the full benefit of the Anima Bonus if you switch to your secondary spirit after the first hit of the grapple? Or must you switch to your secondary spirit before the first hit of the grapple?