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I used most if not all weapon types in the game at some point (favorite will always be fists), after all I have almost 500hrs in the game. My latest build revolved around the tonfas, as I finally wanted to get around to making a gun tonfa build.
Like I said you only really notice the slow roll out of gameplay systems when you play another game and then come back to Nioh 2 after a long break. Many people remember the best parts of Nioh 2, the being the late to end game when your character is already kitted out with skills, gear, skill augments,...etc, but they forget beginning starte you off with basic light and heavy attack strings with no enders. If you have gone through the game 6-7 times already (like me) it starts to feel like a slog to get to the good stuff.
Its actually one of my favorite parts of Wo Long. Since in that game the systems are more simplified and straight forward, you get to the build creating part way faster and core gameplay loop way faster then Nioh, and this even makes early game (before NG+ cycles) very fun to engage with (I know many people will probably disagree with me here).
I only made this point because the other guy was stating RIse of the Ronin was shallow, yet many people who have played it will say that its a slow burn game that gets pretty complex once you start unlocking the different stances and you are switching between 6-8 stances from 2 different weapons by the end/late game, just like how people still call Wo Long simple yet by late game you can have up to 8 spells, and 6 Martial Arts top combo enemies with, making the flow of combat very engaging and diverse.
This was no slight on Nioh 2 just an observation after going back to it after playing Wo Long and kind of being surprised how slow the early game of Nioh 2 really is compared to endgame which is what most people are really taking about when they talk about Nioh 2.
Hm, I'm not sure I'm entirely convinced about the gameplay systems of Nioh 2 being slow to roll out. I can definitely see where you're coming from and agree from the angle of wanting to make a Tonfa Gun build since while Devastation can be unlocked early on, having to Temper Tonfa Gun just for the special aspect of the Skill to be active is definitely something that will take a bit of time for sure (likewise if you're looking to use a specific move that's unlocked later).
It sounds to me like you're more so looking at it from a build making perspective than a pure gameplay one. Like I mentioned before, the core fundamentals of the game's combat are available very early on in the game, much more than I expected as someone who spent a lot of time playing an endgame character. The game really isn't as slow in that regard as people may think since you're able to engage with things like the Stance System, Flux, Burst Counters and Yokai Abilities from the very first mission of the game.
Personally, I've been having a lot of fun revisiting the early game and gaining new perspective on what it's like to be a new player again (at least in some way). Having to remember that I don't have certain moves doesn't do well for my muscle memory lol.
I suppose my point here is that the core gameplay systems involving the combat in the first play through are pretty much the same that you engage with in endgame, at least when it comes to the fundamentals. Subsequent play throughs build upon these foundations and provide more ways to facilitate what it is that you want to do by means of builds and additional options.
To show my perspective, here's some clips from a video I've been working on in NG: https://youtu.be/RJJMiIbyle8
It was never my point to "convince" others of my view. To each their own as I my intent was never to convince others of anything I was simply stating my opinion after putting hundreds of hours into may of team Ninja's games.
We will have to agree to disagree, but i appreciate the chat.
Sure. I mostly disagreed with the examples given of the game's main combat systems (a large part of the gameplay loop) being something that took a long time to access (which just isn't true, unless 40 or so minutes is a long time, I dunno).
I mostly replied since I wanted to pick your brain a little and get a bit further into your reasoning to help support and/or strengthen your viewpoint.
From which I noticed it seemed to be more based on the build making aspect and to an extent, the acquisition of particular moves/Active Skills, which makes more sense to me.
Yeah I was definitely looking at it from more of a build perspective when I was talking about the slow rollout of mechanics. This is actually one of the reasons why I actually like early game in Wo Long much more then Nioh 2, because once you get 4 star gear to drop in Wo Long and a few spells you are already into the build creation phase. Where as in Nioh 2 it feels like the first playthrough is a tutorial to get to the "real game" if you know what I mean.
I love Nioh 2 and all of its content but my favorite part of it that game is about NG+2-3 when the highest tier gear starts dropping, you already have your main weapons skills unlocked and you start getting into the real challenge of the game (where you build AND skill matter)m grinding for those perfect gear pieces,..etc.
I know other people like different parts of Nioh 2. Like those who treat it like a souls-like where they like that fresh run through NG, but I'm more of a diablo-like ARPG lover so the best parts for me will always be when my build is coming together, and I get into the more RPG/stat side of things.
Its weird because even in Strangers of Paradise I prefer early game more then Nioh 2, may be its because stamina management plays a much bigger roll in early game of Nioh, so your not really able to go crazy with the mechanics like you can late to end game.
Yea having low ki and ki regen limits what you can do when you start out in Nioh I started over on PC from console and a level 500 character. Wo long you don't have the ki limitations for stuff like running or attacking. Spirit is just tired to deflecting, martial arts, and wizardry.
Yeah you got to my point across clearer and with way less words lol. This is why I say that Nioh 2 factually has more gameplay depth, but Wo Long allows for much more aggressive and fast paced gameplay play right from the start (same with Strangers of Paradise).
The draw back is that Wo Long can sometimes have the opposite effect where you get so far with your build and your just done before you even get to the real end game.
I like most TN games but each has their strengths and weakness.
Looks aren't everything. I tried Ghost of Tushima when it came out and never finished due to how boring the open world was and how repetitive the combat got after a few hours.
Rise of the Ronin is for those who like combat, Ghost is for those who like pretty visuals and each has its strengths and weaknesses.
Wow that's the first time I've heard of someone not liking ghost of tsushima after playing it.
Yeah sorry it felt too much like a ubisoft collect a thon and the combat did not draw me in so doing the activities was not really fun for me. This is why even if Rise of the Ronin is a collect a thon too, I at least know the combat and bosses will challenge me and will provide that depth I crave in games like this.
I'm not going to go as far as to say Ghost is a bad game because its not, but it is a beautiful game that got boring really fast for me.
To each their own. I thought it was basically the Japanese assassin game that Assassins creed fans always wanted. I like playing different kinds of games so I like both. One has cinematic combat like Assassins Creed Unity vs the other which has more of a nioh/wo long/ sekiro style combat system. It just seems strange to compare them in anyway aside from the setting.
Your right and I have been burned out on and done with assassins creed games for a LONG time, so a game with a prettier setting, and decent combat is not enough to pull me in.
Now if this game came out years ago when I was still all in those types of games it would probably be my favorite, but it was far too late for me to really get into as most of the thing it does has been done before.
Why is it strange to compare? They are both literally Japanese inspired open world games that have focus on stealth and combat mechanic, even to the point of having different stances.
The similarities are far too prevalent to ignore and one hits my preferences much more then the other so I have no reason play both.
As you can tell visuals really mean nothing to me, so if a game has to tier combat mechanics compared to a game that has shallow combat and amazing visuals/art style, I will pick the mechanically deep on almost every time. My days of plaything through open world games for wonder and exploration have ended as there are far too many games to choose from now a days and I don't like feeling like I'm wasting my time on things that are just not for me.
Ronin has pc compatibility credits. Gameplay doesn't look so hot though. Seems like exactly the same issues Wo Long had on launch. Although they can fix those by the time it comes to PC. Wo Long itself plays leagues better compared to how it was on launch too.