Nioh 2 – The Complete Edition

Nioh 2 – The Complete Edition

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Littlefatcat Apr 2, 2024 @ 11:07am
Rise of the Ronin on PC?
Nioh 2 released on playstation before releasing on pc a year later. Maybe that will happen with Ronin as well? I really want to play this game but have no interest in getting a playstation because all the yakuza games and even ghost of tsushima are on pc now anyway. Ps5 is like an early access platform at this point and xbox is the reason why games take so long to optimize.

My only guess is that the failure of Wildhearts and the initial performance issues of Wolong (both of which released on all consoles at launch) are the reason why Ronin was put on playstation 5 as an exclusive. It launched relatively well and people seem happy so fingers crossed we get it soon.
Last edited by Littlefatcat; Apr 2, 2024 @ 11:07am
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Showing 16-30 of 97 comments
Wolfthorne☆ Apr 13, 2024 @ 3:22pm 
Originally posted by buttchin:
just completed it on ps5, was really fun and good game
i haven't encounter any bugs or performance issue
can't say if they gonna port it with good optimisation on pc since sop and wo long both have ♥♥♥♥♥♥♥ port
What's Wrong with Pos PC ? I Tried , some time ago i didnt really have any problem with it fps wise it was just repetitive, go trough a dungeon then do the same from opposite direction
Littlefatcat Apr 13, 2024 @ 5:43pm 
Originally posted by iXeN:
We will get it as a complete edition after 2 years normally
Nioh 2 came out for pc a year after
Last edited by Littlefatcat; Apr 13, 2024 @ 5:43pm
Littlefatcat Apr 13, 2024 @ 5:46pm 
Originally posted by buttchin:
just completed it on ps5, was really fun and good game
i haven't encounter any bugs or performance issue
can't say if they gonna port it with good optimisation on pc since sop and wo long both have ♥♥♥♥♥♥♥ port

i disagree. Both Nioh 2 and Wo Long work beautifully on my pc. The graphics are not demanding at all. If you are having issues it might be a controller/ bluetooth thing if anything unless your computer is from like 2010 or something
cacromwell3113 Apr 13, 2024 @ 10:20pm 
Originally posted by Kai:
One collab with EA and the entire company went woke degenerates.

Instant wait for massive sale.

KT has been paying attention to western video game discourse long before not toukidan. Back when gamergate first kicked off they didn't give DOA:Venus vacation a western release. Then DAO 6 toned down the fanservice. Wo Long had some pointless pronoun options for the western release. Ronin has a disclaimer on first boot up. If anything it's probably the western branch of KT that had a hand in some of those things.
Last edited by cacromwell3113; Apr 14, 2024 @ 12:06am
Kai Apr 14, 2024 @ 12:40am 
Originally posted by cacromwell3113:
Originally posted by Kai:
One collab with EA and the entire company went woke degenerates.

Instant wait for massive sale.

KT has been paying attention to western video game discourse long before not toukidan. Back when gamergate first kicked off they didn't give DOA:Venus vacation a western release. Then DAO 6 toned down the fanservice. Wo Long had some pointless pronoun options for the western release. Ronin has a disclaimer on first boot up. If anything it's probably the western branch of KT that had a hand in some of those things.
They did but it was mostly about toning it down. This now is a pretty steep curve from jiggle physics to EA or disney like bs in the entire narrative and game design. Pretty sure Ninja Gaiden will be ruined too.
M3chaMike Apr 14, 2024 @ 1:29am 
Originally posted by Littlefatcat:
Originally posted by buttchin:
just completed it on ps5, was really fun and good game
i haven't encounter any bugs or performance issue
can't say if they gonna port it with good optimisation on pc since sop and wo long both have ♥♥♥♥♥♥♥ port

i disagree. Both Nioh 2 and Wo Long work beautifully on my pc. The graphics are not demanding at all. If you are having issues it might be a controller/ bluetooth thing if anything unless your computer is from like 2010 or something
It might not have been your experience, but it's been confirmed by many people that Wo Long and Strangers of Paradise have extremely inconsistent performance issues on pc, even to this day. I have a computer which greatly exceeds both games' system recommendations, and I still get random fps drops on both.

Anyways, here's hoping Rise of the Ronin gets a pc port, though I'm not too impressed with what I saw. It looks like a very streamlined Nioh/Wo Long game, with more focus on open world and prettier graphics. Which, I don't really care about? Like it's cool, but I haven't seen anything that replaces the depth it takes away from it's new control scheme.

Also, I don't understand why people are getting upset that the character creator continues to be good? Like, if you want to make your samurai historically accurate, you can. And while a woman overpowering multiple attackers is unlikely, if said woman had better training and experience than, yeah, it's definitely possible. Also, this is Team Ninja. They aren't interested in making 1 to 1 period correct games, they want to make an anime with historical trappings. There's a world of difference between Rise of the Ronin, and Kingdom Come Deliverance.
someoneproud Apr 14, 2024 @ 2:18am 
Originally posted by Prismatic Lollipop:

if you like extremely basic attacks, being forced to switch weapons for enemy types, and heavy attack as a parry, then by all means, RotR is perfect for you.

Nah I liked the massively expanded stance system, similar depth and variety to Nioh in the combat (aside from magic & a dedicated strong attack button, what exactly does Nioh's combat have that RotR doesn't? Because I'm not seeing it). You're never forced to change stances, that's just a lie.

Most of the people complaining seem to think parry = shallow but they fail to mention all the other stuff that's functionally the same as Nioh's combat. The parry is a powerful tool and you could easily get through the game just parrying and basic attacking if you want but all the other ♥♥♥♥ I'd have wanted in TN combat is there if you want it.

It sounds like you just didn't bother engaging with most of the combat options.
Last edited by someoneproud; Apr 14, 2024 @ 2:20am
Originally posted by someoneproud:
Originally posted by Prismatic Lollipop:

if you like extremely basic attacks, being forced to switch weapons for enemy types, and heavy attack as a parry, then by all means, RotR is perfect for you.

Nah I liked the massively expanded stance system, similar depth and variety to Nioh in the combat (aside from magic & a dedicated strong attack button, what exactly does Nioh's combat have that RotR doesn't? Because I'm not seeing it). You're never forced to change stances, that's just a lie.

Most of the people complaining seem to think parry = shallow but they fail to mention all the other stuff that's functionally the same as Nioh's combat. The parry is a powerful tool and you could easily get through the game just parrying and basic attacking if you want but all the other ♥♥♥♥ I'd have wanted in TN combat is there if you want it.

It sounds like you just didn't bother engaging with most of the combat options.

what are you talking about?
stances are unlockables, you can't put all the skills into a stance in RotR as you do in Nioh2.
Nioh gives you optional parries, you are forced to parry in RotR.
you have all stances for all weapons unlocked from the start in Nioh, not so in RotR.
if you want to play dualswords in RotR and have not unlocked another stance for it, then you will be forced to switch to another weapon for which you have unlocked other stances that might work against the enemy type you are fighting.
this mechanic is absent in Nioh, because you can play however the heck you want, the game doesn't screw you over a couple hours in.
RotR is played one single way, while Nioh can be played and built however you want it to be.
i put 7 hours into RotR and i still don't have a second stance for dual swords, but 3 stances for Odachi and 5 for Sword, my two least favourite weapons to use in the game.

people who enjoy RotR can enjoy it, by all means, but stop claiming that it's the same as Nioh.

to me it looks like you actually never played Nioh.
someoneproud Apr 14, 2024 @ 5:20am 
Originally posted by Prismatic Lollipop:
what are you talking about?
stances are unlockables, you can't put all the skills into a stance in RotR as you do in Nioh2.
Nioh gives you optional parries, you are forced to parry in RotR.
you have all stances for all weapons unlocked from the start in Nioh, not so in RotR.
if you want to play dualswords in RotR and have not unlocked another stance for it, then you will be forced to switch to another weapon for which you have unlocked other stances that might work against the enemy type you are fighting.
this mechanic is absent in Nioh, because you can play however the heck you want, the game doesn't screw you over a couple hours in.
RotR is played one single way, while Nioh can be played and built however you want it to be.
i put 7 hours into RotR and i still don't have a second stance for dual swords, but 3 stances for Odachi and 5 for Sword, my two least favourite weapons to use in the game.

people who enjoy RotR can enjoy it, by all means, but stop claiming that it's the same as Nioh.

to me it looks like you actually never played Nioh.

The game doesn't force you to parry or to change styles though, you can and you should but you never actually have to use them. Same way as you never have to use the same features in Nioh, you could just attack and dodge in med stance all game in Nioh no problem if you lack skill or imagination. You still have a dodge, interrupt on the revolver and enemies die just as well with aggressive play as with parries so if you really don't like it, don't use it.

There are way more styles for uchigatana than anything else in the end but you pretty quickly get a set for every weapon and a couple extra by the end (reckon this'll be added to a lot with DLC like Nioh did with weapons). You don't have to follow the weapon/style triangle stuff in the meantime btw, things still die just fine anyway, it's really a bonus rather than a necessity.

Really gonna claim that I haven't even played Nioh when you've only played 7 hours of RotR? I played both Niohs extensively at release and beat Nioh 2 twice again since, it's hands down my favourite souls-like and one of my favourite games.

You're still in the early game on RotR, it eases mechanics in slower than Nioh but the fact is you haven't even seen 90% of the options available to you yet and you think you have it figured out? Why don't you get out of the intro, unlock some stuff and actually play the game some before claiming it's shallow?

I haven't seen anyone claiming it's Nioh, they're very different games. It's not a souls-like and it doesn't really play like one (it does feel a lot more soulsy in midnight mode so far and I'm having to be much more careful about how I approach encounters.) but the combat has many of the same features as Nioh's, just put into a fairly typical open world game rather than a level based souls-like.

People claiming it's shallow seem to completely miss or ignore some of these elements, I don't care if you like the game or not (it doesn't have to be for everyone) but maybe stop claiming it's shallow when you don't actually have a clue.
Last edited by someoneproud; Apr 14, 2024 @ 5:21am
Originally posted by someoneproud:
Originally posted by Prismatic Lollipop:
what are you talking about?
stances are unlockables, you can't put all the skills into a stance in RotR as you do in Nioh2.
Nioh gives you optional parries, you are forced to parry in RotR.
you have all stances for all weapons unlocked from the start in Nioh, not so in RotR.
if you want to play dualswords in RotR and have not unlocked another stance for it, then you will be forced to switch to another weapon for which you have unlocked other stances that might work against the enemy type you are fighting.
this mechanic is absent in Nioh, because you can play however the heck you want, the game doesn't screw you over a couple hours in.
RotR is played one single way, while Nioh can be played and built however you want it to be.
i put 7 hours into RotR and i still don't have a second stance for dual swords, but 3 stances for Odachi and 5 for Sword, my two least favourite weapons to use in the game.

people who enjoy RotR can enjoy it, by all means, but stop claiming that it's the same as Nioh.

to me it looks like you actually never played Nioh.

The game doesn't force you to parry or to change styles though, you can and you should but you never actually have to use them. Same way as you never have to use the same features in Nioh, you could just attack and dodge in med stance all game in Nioh no problem if you lack skill or imagination. You still have a dodge, interrupt on the revolver and enemies die just as well with aggressive play as with parries so if you really don't like it, don't use it.

There are way more styles for uchigatana than anything else in the end but you pretty quickly get a set for every weapon and a couple extra by the end (reckon this'll be added to a lot with DLC like Nioh did with weapons). You don't have to follow the weapon/style triangle stuff in the meantime btw, things still die just fine anyway, it's really a bonus rather than a necessity.

Really gonna claim that I haven't even played Nioh when you've only played 7 hours of RotR? I played both Niohs extensively at release and beat Nioh 2 twice again since, it's hands down my favourite souls-like and one of my favourite games.

You're still in the early game on RotR, it eases mechanics in slower than Nioh but the fact is you haven't even seen 90% of the options available to you yet and you think you have it figured out? Why don't you get out of the intro, unlock some stuff and actually play the game some before claiming it's shallow?

I haven't seen anyone claiming it's Nioh, they're very different games. It's not a souls-like and it doesn't really play like one (it does feel a lot more soulsy in midnight mode so far and I'm having to be much more careful about how I approach encounters.) but the combat has many of the same features as Nioh's, just put into a fairly typical open world game rather than a level based souls-like.

People claiming it's shallow seem to completely miss or ignore some of these elements, I don't care if you like the game or not (it doesn't have to be for everyone) but maybe stop claiming it's shallow when you don't actually have a clue.

i put 7 hours into it in spite of not enjoying it.
and after those 7 hours, i am still not having fun with the gameplay, i just don't like it.
so why would i force myself through yet another 10-20 hours of non-fun gameplay, in hopes that eventually it will get fun?
don't understand this concept.
Mike Apr 14, 2024 @ 10:36am 
Originally posted by Prismatic Lollipop:
i put 7 hours into it in spite of not enjoying it.
and after those 7 hours, i am still not having fun with the gameplay, i just don't like it.
so why would i force myself through yet another 10-20 hours of non-fun gameplay, in hopes that eventually it will get fun?
don't understand this concept.

Your completely missing the other guys point. You don't have to like the game but MANY MANY people have said that the more stances you get in RotR the more depth it gets, it just seems RotR has a slower roll out of mechanics then other games (even Nioh 2 felt kind of simple early game until you unlock your full kit). All they are saying is that the game has plenty of complexity for those who like the game, they never said for you to force your way through a game you don't enjoy so why do you keep saying this?

You stance on RotR is like others who still think Wo Long is a "rhythm" game with no combat depth, when that also is a straight up over-exaggeration (and a lie) if you actually engage with all of the mechanics in that game.

No game is for everyone, but just because you see the heavy attack replaced with a parry button does not make the game shallow. It just makes the game different with its own mechanics to master and overcome.
Littlefatcat Apr 14, 2024 @ 11:23am 
Originally posted by M3chaMike:
Originally posted by Littlefatcat:

i disagree. Both Nioh 2 and Wo Long work beautifully on my pc. The graphics are not demanding at all. If you are having issues it might be a controller/ bluetooth thing if anything unless your computer is from like 2010 or something
It might not have been your experience, but it's been confirmed by many people that Wo Long and Strangers of Paradise have extremely inconsistent performance issues on pc, even to this day. I have a computer which greatly exceeds both games' system recommendations, and I still get random fps drops on both.

Anyways, here's hoping Rise of the Ronin gets a pc port, though I'm not too impressed with what I saw. It looks like a very streamlined Nioh/Wo Long game, with more focus on open world and prettier graphics. Which, I don't really care about? Like it's cool, but I haven't seen anything that replaces the depth it takes away from it's new control scheme.

Also, I don't understand why people are getting upset that the character creator continues to be good? Like, if you want to make your samurai historically accurate, you can. And while a woman overpowering multiple attackers is unlikely, if said woman had better training and experience than, yeah, it's definitely possible. Also, this is Team Ninja. They aren't interested in making 1 to 1 period correct games, they want to make an anime with historical trappings. There's a world of difference between Rise of the Ronin, and Kingdom Come Deliverance.

omg it looks fine. Why are you all so concerned over stupid things
Last edited by Littlefatcat; Apr 14, 2024 @ 11:23am
Prismatic Lollipop Apr 14, 2024 @ 12:35pm 
Originally posted by Mike:
Originally posted by Prismatic Lollipop:
i put 7 hours into it in spite of not enjoying it.
and after those 7 hours, i am still not having fun with the gameplay, i just don't like it.
so why would i force myself through yet another 10-20 hours of non-fun gameplay, in hopes that eventually it will get fun?
don't understand this concept.

Your completely missing the other guys point. You don't have to like the game but MANY MANY people have said that the more stances you get in RotR the more depth it gets, it just seems RotR has a slower roll out of mechanics then other games (even Nioh 2 felt kind of simple early game until you unlock your full kit). All they are saying is that the game has plenty of complexity for those who like the game, they never said for you to force your way through a game you don't enjoy so why do you keep saying this?

You stance on RotR is like others who still think Wo Long is a "rhythm" game with no combat depth, when that also is a straight up over-exaggeration (and a lie) if you actually engage with all of the mechanics in that game.

No game is for everyone, but just because you see the heavy attack replaced with a parry button does not make the game shallow. It just makes the game different with its own mechanics to master and overcome.

that's the thing.
Wo Long is an entirely different game, but it stands strong on it's own.
RotR is a game i could not get behind, the gameplay makes little sense to me.

everyone can enjoy RotR and whatever other game, but personally, Nioh 2 is the best action RPG Team Ninja has ever put out, and RotR is not changing that by any means.
Mike Apr 14, 2024 @ 12:50pm 
Originally posted by Prismatic Lollipop:
Originally posted by Mike:

Your completely missing the other guys point. You don't have to like the game but MANY MANY people have said that the more stances you get in RotR the more depth it gets, it just seems RotR has a slower roll out of mechanics then other games (even Nioh 2 felt kind of simple early game until you unlock your full kit). All they are saying is that the game has plenty of complexity for those who like the game, they never said for you to force your way through a game you don't enjoy so why do you keep saying this?

You stance on RotR is like others who still think Wo Long is a "rhythm" game with no combat depth, when that also is a straight up over-exaggeration (and a lie) if you actually engage with all of the mechanics in that game.

No game is for everyone, but just because you see the heavy attack replaced with a parry button does not make the game shallow. It just makes the game different with its own mechanics to master and overcome.

that's the thing.
Wo Long is an entirely different game, but it stands strong on it's own.
RotR is a game i could not get behind, the gameplay makes little sense to me.

everyone can enjoy RotR and whatever other game, but personally, Nioh 2 is the best action RPG Team Ninja has ever put out, and RotR is not changing that by any means.

I love Nioh 2 but even I'm kind of tired of people holding every TN game up to it. The funny thing is that recently after a fresh Wo Long playthrough (probably 4-5th) I decided to go back to Nioh 2 for a fresh playthrough and try a new weapon I never played before.

Boy was I surprised how limited and slow early game was in that game especially before you start unlocking the attack string enders, flux, weapon swap combos,...etc. People hold Nioh 2 up like its perfect, but if you actually take the blinders off, Nioh 2 has the same progression issues your claiming RotR has, as the game gets better and better the more you play it and that seems to be the talk around RotR.

To an outsider who won't get to play RotR until the PC release I see the game as being a combination of Team Ninja's past games with its own complexity/systems to master. I see the Nioh inspiration with the stances, the ki pulse, ki management,..etc. I see the Wo Long inspiration with the deflect/parry mechanic, red attack parry, weapon skills,....etc.

So to me I see Team Ninja taking systems from their previous game and making an entirely unique system of its own. If you don't like it you don't like it, but on release I disliked Wo Long as well until a few DLCs later where I absolutely adore the game, so maybe coming back to the game after a break and a fresh mind will change your perspective on it.

I think at this point the Nioh heads need to realize that no other game TN will make will play exactly like Nioh until (and if) they go back to the series with Nioh 3. We can all agree that Nioh 2 is an amazing game, but I actually appreciate TN is not a one trick pony and they just copy and paste the same combat system from game to game. I'm glad they try new things, mix and match past mechanics to make something fresh, because I know if I ever get that Nioh itch I can always go back and play through Nioh 2 for the nth time.
SealedSecret Apr 14, 2024 @ 6:49pm 
Originally posted by Mike:
Boy was I surprised how limited and slow early game was in that game especially before you start unlocking the attack string enders, flux, weapon swap combos,...etc. People hold Nioh 2 up like its perfect, but if you actually take the blinders off, Nioh 2 has the same progression issues your claiming RotR has, as the game gets better and better the more you play it and that seems to be the talk around RotR

What weapon did you use? I'm more so asking in context of the Attack String Enders point. Since a decent number of them are available even before the first Way of the Warrior Dojo Mission (Novice which is post Enenra, the second main mission).

Sword gets access to both Morning Moon and Kick before having to finish the first Dojo mission, with Kick being available around Enenra due to point investment (Morning Moon only needs 1 skill point). Axe gets Heaven and Earth as a single point which is nuts lol, Dual Swords gets Cherry Blossom with 2 points, Spear gets Piercing Rain with 1 and so on.

By the end of the first mission, Weapon Proficiency should be around 2-3 which is 1-2 Skill Points for Active Skills (assuming Full Clear and killing Gozuki). Even without killing Gozuki, dying against Mezuki or hitting it enough will get close to the second skill point.

Flux 1 doesn't require any Dojo mission and can be acquired before even seeing Gozuki in the first mission by hitting level 3 (which grants a free Samurai Skill Point). To hit level 3, just rest at the Shrine to get enough Amrita for level 2, then use the Small Spirit Stones you get from the grave that's next to the Shrine, or kill the nearby Gaki a few times.

Flux 2 and Flash Attack are available by clearing Way of the Warrior: Novice, which is after Enenra. Sign of the Cross and Iai Quickdraw from Dual Swords and Sword doesn't require Way of the Warrior to be obtainable so Weapon Switch combos involving them are available very early (as well as others).

Just the first 2 main missions are required before these things are available which will probably on average take half an hour to 45 minutes or something, longer if all missions are full cleared between them.

Ki Pulse Item Cancels are also available post Enenra with Feathers and maybe even before then too (I believe), depending on the Weapon and Item.

Ippon is also available as early as the second main mission that houses Enenra.

Early game still is fairly slow though, since options are relatively limited. I mostly wanted to chime in here since I thought the examples used were a bit weak, as an ok amount of Attack String Enders are available early as well as Flux 1-2 and Flash Attack + Weapon Combos.
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