Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
not perfect play but was testing something new and thought this demonstrates that dual kats can do pretty crazy damage
spinning dragon actually destroys things assuming you land it + don't let yourself get killed trying to do it
Then ur acgive skills will finally shine.
Dont forget remodeling.
Its all avout using one big stat or two big stats. Otherwise ur damage wont be there.
Mystic arts matter alot to.
I’m working on that now.
My strategy against yokai is low stance to build purity and then either water sword or cherry blossom for the finish.
Bosses I’ve only fought big monk boi at the start of the DLC.
Same strategy for yokai but Kasha for burn, and my purity to build confusion.
I feel like I’m never in mid stance....lol
Against trash mobs I've been trying to land the parry+punish ability (forgot what it is called) in mid stance, but if you miss you get slapped. Too risky?
The good thing about it is the parry frame is slightly longer but so is the window where you get punished on a wrongly timed
I've played all the DLC with them exclusively, and they are quite formidable.
Running Demon Slayer armor set with + purity roll on my weapon. Using Oh spirit, may transition to Ho-oh later.