Nioh 2 – The Complete Edition

Nioh 2 – The Complete Edition

How do Nioh fans feel about Rise of the Ronin potentially ditching the gear/loot system altogether?
So let me start of by saying that the games that Team Ninja has created since Nioh 1 are some of my favorite Action RPGs/looters. I loved Nioh1-2, Strangers Of Paradise (insane depth to builds), and even Wo Long after DLC2-3 really refined the gameplay systems and loosened the restrictions on the spirit system to allow for much more aggressive gameplay.

I read an article on GamesRader ( https://www.gamesradar.com/rise-of-the-ronin-seemingly-ditches-niohs-overwhelming-action-rpg-loot-system-and-fans-like-the-move/ ) that pretty much implied that there will not be any type of RNG based gear/loot system in the new RoTR game.

As a person that looks at modern Team ninja games like 3rd person diablo games rather the "souls-likes" (I love souls games but I don't play Nioh, SoP , or Wo Long for a souls-like experience), I'm not sure how I feel about this given the only reason I dumped hundreds of hours into their games is because the loot and the endgame systems really allowed for some crazy build creation to the point that it was almost unlimited what the player could create.

knowing that TN story telling is not their best aspects I fear this game will not retain players or offer the same level of replayablility their other games did with their inclusion of higher difficulties, loot rarities, builds, in-depth skill trees...etc.

I have no problem if this game they decided to go for a more traditional RPG with stagnant loot/gear, but I really hope that games like Nioh 2, SoP, and Wo Long will not be the last of their type. There is really no other AAA game that mergers combat depth, RNG loot systems, deep build creation,....etc like these games and I would hate to see this strange but oddly satisfying combination of genres/system mechanics to stop with Wo Long. We have TONS of Action RPGs with great combat, beautiful open worlds, good story telling,...etc, but we don't have many that combine 2-3 genres together to make something unique like the Nioh games.

Since there is not Rise of teh Ronin forum on steam (yet), I wanted to ask the Nioh players. What does everyone else think about the possibility of no loot/gear system in TN's next big game?
Отредактировано Mike; 5 фев. 2024 г. в 14:23
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Сообщения 6175 из 111
Автор сообщения: Imperial
The trailer killed all hype. Tbh ronin looks like theyre just trying stuff. Which is ok, but now i dont expect it to be anything like nioh (doh). Combat doesnt look as promising. In fact, it looks like wo long with maybe a tiny bit more of combat depth and more exploration focusedwhich i dont care for.

Ronin isnt called nioh for a reason. I think that we may get a new nioh game in 5 years from now on, IF the studio doesnt release unfinished turds one after another AND ronin doesnt become the best selling franchise of TN.
I have to correct my initial impression. The last in depth combat official trailer looks more promising than wo long. Overall the game will probably end up at least at wo long level, so its a 100% buy from me when it gets on sale on pc
Автор сообщения: cacromwell3113
Автор сообщения: CHAO$$$
While we're on the topic of (spiritual) sequels...

Anyone know something about Nioh 3? From what ive seen there is no confirmation the game is even intended to be made.

Link to source would be appreciated if someone knows something.

Not sure they are going to do Nioh 3, but if they were I would think they would do it in 2027 on the ten year anniversery, but they have said the Nioh story is finished. They did all the main historical events they could do.
Except that they REALLY didn't do 'all the main historical events they could do'. All Nioh 2 closed the book on is the warring states period (and even there pretty much only covered the three unifiers at the tail end of it), with quick dips to climactic events in other upheaval periods where Otakemaru's influence caused problems. Given the implications of the end of the third DLC of a 'stable time loop'/timeline erasure event being generated, as well as the occasional comments from characters as they are crossing the water indicating Nioh is not a 'single universe' world, there is literally nothing stopping them from branching off into an alternate timeline or approach to events.
They could also go a LOT further back in Japan's history and focus on some events there. If not for the Sohaya GS showing up in the final cutscene, implied to be going to the afterlife with Suzuka, then the protagonist would be literally ageless (although their strong blood of pure demon might also grant functional agelessness, tbh). If that had been the case, they could have had them 'come out of retirement' to deal with evil spirits and occult entities in, say, ww2 era.
Mind you, at that point we'd be looking at stuff that would make more sense as a prequel to Ninja Gaiden specifically, but still.

There is a LOT they could do. Nioh 1 was William's story, Nioh 2 was Hide's story, although, technically, given they made Otake responsible for everything and things are permanently solved by giving him peace, it's his story as much as Hide's.

There are things they could do. It's just a question of if they want to. I don't blame them for wanting to take a break from Nioh. They could do an entirely fictional story set in a divergent Japan and so long as the gameplay loop and overall 'style' of the game was still good, it'd do well. Most players aren't here for the story and lore.
Many people for some odd reason take the statement that 'the story was finished' as evidence they don't want to do more, with others taking it as them outright saying that they won't do another. Quite a few series that were called 'finished' because the author told the story they'd wanted to got revitalized because someone had an idea for covering something mentioned in the main series.
For an example of something like that with Nioh: Fujiwara no Chikata and his shenanigans. He's fought as a revenant in Nioh 2 in DLC3, where he is powerful enough to cause evil spirits to start appearing again, as well as gather the 4 demons back under him in the mortal realm, as a revenant.

Honestly, there is nothing even saying following Nioh games would have to be set in Japan.
You telling me 'Nioh: Arthurian edition' with Western spiritual entities doesn't sound awesome? Given the geography there, they could also tie in Ulster, Rome's sacking, etc as DLC themes without too much trouble.
Автор сообщения: cacromwell3113
Автор сообщения: Nemesis

Hey! didnt expect anyone to reply to my comment so I never came back here, the lack of PC version on release its not a big deal, however my problem it's a bit about team ninja itself, after Wo Long I honestly lost respect for the company so I'm not too eager to play their other titles, and if there is something I've learned about them after playing Nioh 1/2 Stranger of Paradise and Wo Long is that team ninja can't ♥♥♥♥♥♥♥ write a story in a game even if their life depended on it.
Another big thing is the lack of loot/build variety, I've played as a mage in all of their past games and since it seems unlikely thats gonna be possible here, I'm not interested in it.


I think they actually hired a screenwriter for Ronin's story this time around. They hired the guy who directed the live action Rurouni Kenshin films from what i understand. The guy also does a lot of period piece work on Japanese TV from what I understand.

Interesting. If this is true maybe the story will be much much better then their past games.
Автор сообщения: Mike
Автор сообщения: Nemesis

Hey! didnt expect anyone to reply to my comment so I never came back here, the lack of PC version on release its not a big deal, however my problem it's a bit about team ninja itself, after Wo Long I honestly lost respect for the company so I'm not too eager to play their other titles, and if there is something I've learned about them after playing Nioh 1/2 Stranger of Paradise and Wo Long is that team ninja can't ♥♥♥♥♥♥♥ write a story in a game even if their life depended on it.
Another big thing is the lack of loot/build variety, I've played as a mage in all of their past games and since it seems unlikely thats gonna be possible here, I'm not interested in it.

Fair enough. I personally like most of TN games in different ways as each appeal to me in different ways. If I want a deep loot based Action RPG that has crazy combat depth, I will stick to the Nioh games. If I want deep spread sheet style RPG mechanics with tons of loot, tons of fun build to create, I will go with Strangers of Paradise. If I want a more flashy but simpler action RPG that has its own depth to master with is Martial Arts and spell system, I will go with Wo Long.

I personally like modern TN games in different ways and while I agree Wo Long could have been more polished on launch, they have put in tons of work to make that game a lot more fun and deep then it was on launch. While I 100% respect your opinion on Wo Long, I can't help but feel the disdain (especially now) with that game is mostly due to individual expectations of a Nioh 3 type of game. Lastly given you love mage type characters I figured you would love the spells in Wo Long, especially now since tons more have been added and the moral/spirit system has been overhauled to make the entire combat system much more open and customizable then on launch.

I do feel you on the story side though. TN have a lot to prove given they have never done an open world game like RotR and their story telling is usually nothing memorable (I do like their cutscene style though). Maybe since this game is set in one time period and not jumping around like Nioh and Wo Long, the story will be put together much better, but I guess we will all see once it comes to PC.

Yo, I kinda disagree with something you said there
"on Wo Long, I can't help but feel the disdain (especially now) with that game is mostly due to individual expectations of a Nioh 3 type of game"
Except something like that was not the case with Stranger of Paradise, it was a completely different thing from Nioh and those who played it, loved the game despite its flaws. We could spend all day trying to guess why Wo Long wasnt received well I wouldnt say it was due to people expecting a Nioh 3.
And my reasoning for disliking it despite its higher focus on spells, its because you can't really be a mage for most of the game (except with Queens grace), what you actually are is much closer to a "battlemage" considering that you use spirit to cast spells, yet you have no way to generate spirit outside of parrys and melee attack. "Mage" sets like evil taoist do nothing to change this, they only make spells stronger, tell me, how hard could have been to make the more basic spells deal less damage but instead of consuming spirit they generate it? So basically the gameplay would be something like Low level spells are used to generate spirit and then you spend that spirit with the nukes; they could have made some actual mage gameplay with a tiny tweak to the formula yet they didn't.
Автор сообщения: JtDarth
Автор сообщения: Nemesis

Hey! didnt expect anyone to reply to my comment so I never came back here, the lack of PC version on release its not a big deal, however my problem it's a bit about team ninja itself, after Wo Long I honestly lost respect for the company so I'm not too eager to play their other titles, and if there is something I've learned about them after playing Nioh 1/2 Stranger of Paradise and Wo Long is that team ninja can't ♥♥♥♥♥♥♥ write a story in a game even if their life depended on it.
Another big thing is the lack of loot/build variety, I've played as a mage in all of their past games and since it seems unlikely thats gonna be possible here, I'm not interested in it.
Also keep in mind that there are multiple teams at TN, it's not just one crew. TN has been VERY busy these past few years, so it's likely Wo Long wound up with the B or C team, not their A team.
This is something that I kept reading when one of their games underperforms.
When Stranger of Paradise launched on the EGS and people were attacking it due to its abysmal performance all I kept reading from ppl on reddit were "it's because the B team developed SOPFFO, their main team is busy with Wo Long". When Wo Long was getting terrible reviews people said "it's because the B team developed Wo Long, their main team is busy with Rise of the Ronin". So whats next? we already heard a while ago they are planning on launching games more often so the next thing people will said "it's because the B team developed Rise of the Ronin, their main team is busy with Nioh 3 (or whatever they are working now)".
Bottom line is ill wait a loooong time and see, if the game does ok i'll consider purchasing it but atm i have no interest on it.
Автор сообщения: cacromwell3113
Автор сообщения: Nemesis

Hey! didnt expect anyone to reply to my comment so I never came back here, the lack of PC version on release its not a big deal, however my problem it's a bit about team ninja itself, after Wo Long I honestly lost respect for the company so I'm not too eager to play their other titles, and if there is something I've learned about them after playing Nioh 1/2 Stranger of Paradise and Wo Long is that team ninja can't ♥♥♥♥♥♥♥ write a story in a game even if their life depended on it.
Another big thing is the lack of loot/build variety, I've played as a mage in all of their past games and since it seems unlikely thats gonna be possible here, I'm not interested in it.


I think they actually hired a screenwriter for Ronin's story this time around. They hired the guy who directed the live action Rurouni Kenshin films from what i understand. The guy also does a lot of period piece work on Japanese TV from what I understand.
I remember that they said they hired the bloodborne producer for Wo Long and look at how much it improved their game (not much as far as I could see)
I'll also like to point out at SOP, its story its pretty solid, the storytelling aspect is not good at all, so I doubt hiring 1 guy would do anything to fix TN greatest weakness.
Автор сообщения: Nemesis
Yo, I kinda disagree with something you said there
"on Wo Long, I can't help but feel the disdain (especially now) with that game is mostly due to individual expectations of a Nioh 3 type of game"
Except something like that was not the case with Stranger of Paradise, it was a completely different thing from Nioh and those who played it, loved the game despite its flaws. We could spend all day trying to guess why Wo Long wasnt received well I wouldnt say it was due to people expecting a Nioh 3.
And my reasoning for disliking it despite its higher focus on spells, its because you can't really be a mage for most of the game (except with Queens grace), what you actually are is much closer to a "battlemage" considering that you use spirit to cast spells, yet you have no way to generate spirit outside of parrys and melee attack. "Mage" sets like evil taoist do nothing to change this, they only make spells stronger, tell me, how hard could have been to make the more basic spells deal less damage but instead of consuming spirit they generate it? So basically the gameplay would be something like Low level spells are used to generate spirit and then you spend that spirit with the nukes; they could have made some actual mage gameplay with a tiny tweak to the formula yet they didn't.

We will have to agree to disagree then because we both have different out looks on why we like/dislike Wo Long. Its funny you explaining why you dislike Wo Long regarding the spell system, when initially I hated Wo Long with a passion because the spells were too much of a focus for me.

On release Wo Long was pretty much only about getting that top tier spell and owning everything with it, and the rest of the combat took a back seat because of it.

I know why the game was disliked on release because I was one of its haters lol. Let me list a few things that turned me off from Wo Long on release:

- Spells were the most powerful tools in the game, leaving melee focused builds in the dust.
- The Spirit gauge was way too restrictive and did not allow the player enough resource to do anything interesting outside of a single heavy attack, Spell, or Martial Art.
- The Moral system literally did not allow the player to use spells until more then halfway through a level (dumbest design decision ever), thus making a hug chuck of the spell almost pointless.
- Performance on launch was bad which effected a lot of people.
- The Nioh players did not like the limited movesets per weapon type (no command specials or anything).
- Too many Martial Arts were useless due to recovery/start up frames (and people hated them being attached to RNG).
- Overall the combat depth compared to TN's past games (Nioh, SoP) was just not up to par.

Now AFTER DLC 2 came out I did a 180 on the game because literally every issue I listed there was addressed in some way.

+Spells could be used at anytime (no spirit/moral requirement, they just do less damage when used with low spirit)
+ Spirit mechanics were completely overhauled, to the point that all weapons had 2 spirit gauges, spirit was gaing mush faster, MA's took less spirit, Spells took less spirit,....etc. This lead to the game being much more combo focused like Nioh was.
+ Moral system was less restrictive and was more used to give the player more rewards/difficulty rather then restricting the use of certain tools.
+Performance is much better (for me)
+ Weapon categories were given more unique features to differentiate them, like dual sword getting perfect parries, hammers/axes getting armored moved, and additional DLC weapons all had their own gimmicks.
+ Almost all martial arts were overhauled, balanced, given less start and less recovery frames, given unique mechanics (like i-frames, armor,...etc). Also after DLC 3 in the 1000 mile endgame system MA's could finally be swapped out.
+Combat depth was increased 10 fold compared to the launch of the game and quickly became another great TN game for me.

So I get you view from a mage/spell caster perspective, but assuming you stopped playing the game near the time of launch, your mage focused/Spell build may be much more viable now this it ever was given the systems overhauls the game has gotten since release. I believe there is even a new spell (or 2) in the game that takes the place of the deflect and absorbs red attacks from enemies, so you could 100% play a spell only build now :steamthumbsup:
Автор сообщения: Nemesis
Автор сообщения: cacromwell3113


I think they actually hired a screenwriter for Ronin's story this time around. They hired the guy who directed the live action Rurouni Kenshin films from what i understand. The guy also does a lot of period piece work on Japanese TV from what I understand.
I remember that they said they hired the bloodborne producer for Wo Long and look at how much it improved their game (not much as far as I could see)
I'll also like to point out at SOP, its story its pretty solid, the storytelling aspect is not good at all, so I doubt hiring 1 guy would do anything to fix TN greatest weakness.

They hired Bloodborne's producer because everyone was jumping ship at Japan Studio before Sony closed it down. The guy was also friends with Yasuda(Nioh and Ronins director) We will have to see how the story turns out this time around.
I'm not going to compare this to Nioh, because it isn't Nioh. I think it looks super fun and the only thing I don't care for is the Open World part (really wish that trend would die in modern games). At the same time though, I am at least a little curious to see how the Open World stacks up in comparison to something like Elden Ring, which is the best open world to ever be made for any video game in history, and it's not even close. Another thing I'm excited for is the up to 4 player co-op, that sounds like it will be a blast. In a similar vein, being able to switch characters on the fly and essentially combo between multiple characters sounds like a very unique and interesting way to play an action game like this. That's what I imagine the majority of my playtime would go into, if this game ever comes to PC. Which I'm sure it will, if the other PS games are anything to go off of, let alone the Nioh games we already got, despite them originally being "exclusives". All-in-all, I'm pretty excited for Rise of the Ronin, although I am also a bit skeptical considering that Wo Long was a total letdown. But, as I understand it, this is not the same team that made Wo Long. We'll see how things shake out.
Автор сообщения: Gegnificent
I'm not going to compare this to Nioh, because it isn't Nioh. I think it looks super fun and the only thing I don't care for is the Open World part (really wish that trend would die in modern games). At the same time though, I am at least a little curious to see how the Open World stacks up in comparison to something like Elden Ring, which is the best open world to ever be made for any video game in history, and it's not even close. Another thing I'm excited for is the up to 4 player co-op, that sounds like it will be a blast. In a similar vein, being able to switch characters on the fly and essentially combo between multiple characters sounds like a very unique and interesting way to play an action game like this. That's what I imagine the majority of my playtime would go into, if this game ever comes to PC. Which I'm sure it will, if the other PS games are anything to go off of, let alone the Nioh games we already got, despite them originally being "exclusives". All-in-all, I'm pretty excited for Rise of the Ronin, although I am also a bit skeptical considering that Wo Long was a total letdown. But, as I understand it, this is not the same team that made Wo Long. We'll see how things shake out.
Imma be blunt, I was tempted to totally write you off pretty much the moment you claimed Elden Ring, empty, hollow space that it is, is 'the best open world to ever be made for any game in history'. It is a large, empty world that leans super hard on initial presentation to hide lacking substance and dead space. Once the spectacle aspect wears off and you start really looking at it, it's entirely superfluous and the game would absolutely be better served by a connected set of paths the way previous fromsoft games did things, as that can help avoid the rampant copy pasting of assets and odd unevenness of quality in areas. It'd certainly defeat the 'devs felt it was too empty, so dumped a handful of enemies here, here, and here so it wasn't totally wasted space' feeling that permeates Elden Ring's open world. Yes, lore nerds willing to scrutinize small details (I'm one of those) got quite a bit more out of it, but it is still far from the best ever. It falls into the same trap most of the industry does of 'big = better'.

For those on repeat playthroughs, Elden Ring has lost the spectacle and lure of exploration, as the lacking rewards for it are already known, and it leads to players tending to beeline specific routes, same as they would in the more structured, less open worlds of previous souls games.

As for Rise of the Ronin, switching characters on the fly is something already done in a few games, although the trendsetter for that is, iirc, Genshin Impact. We already know how it can be very good, the question that is left is with how smooth the implementation will be, and how much the game's mechanics focus on that aspect. Both too much emphasis and too little are bad.
I'd personally rather see large, open, but well-planned instances instead of bland open-world space filling.
Of course Elden Ring's open world is very flawed. But it's still leagues better than any other, especially on the first play-through. Would I have preferred less reused dungeons and less multi-minute long trips just to get from point A to point B? Absolutely. But I still had a great time discovering the little hidden things and solving some of the basic puzzles that exist in the overworld (namely, the mage towers.) I would like Elden Ring to have a much smaller map more dense with content, which thankfully seems to be exactly what the upcoming DLC is planning on doing.

I did not know Genshin Impact did that, because I wouldn't touch any gacha game with a 200 foot pole. Otherwise, I agree with what you said. I think there should be a middle ground on how much emphasis is placed on the character switching mechanic, so that people like me who really want to master it can, but other people who don't want to don't have to.

Agreed again on the last point. Something more akin to The Outer World's smaller instances stitched together like an open world might be nice. Again, time will tell.
Автор сообщения: Mike
Автор сообщения: Nemesis
Yo, I kinda disagree with something you said there
"on Wo Long, I can't help but feel the disdain (especially now) with that game is mostly due to individual expectations of a Nioh 3 type of game"
Except something like that was not the case with Stranger of Paradise, it was a completely different thing from Nioh and those who played it, loved the game despite its flaws. We could spend all day trying to guess why Wo Long wasnt received well I wouldnt say it was due to people expecting a Nioh 3.
And my reasoning for disliking it despite its higher focus on spells, its because you can't really be a mage for most of the game (except with Queens grace), what you actually are is much closer to a "battlemage" considering that you use spirit to cast spells, yet you have no way to generate spirit outside of parrys and melee attack. "Mage" sets like evil taoist do nothing to change this, they only make spells stronger, tell me, how hard could have been to make the more basic spells deal less damage but instead of consuming spirit they generate it? So basically the gameplay would be something like Low level spells are used to generate spirit and then you spend that spirit with the nukes; they could have made some actual mage gameplay with a tiny tweak to the formula yet they didn't.

We will have to agree to disagree then because we both have different out looks on why we like/dislike Wo Long. Its funny you explaining why you dislike Wo Long regarding the spell system, when initially I hated Wo Long with a passion because the spells were too much of a focus for me.

On release Wo Long was pretty much only about getting that top tier spell and owning everything with it, and the rest of the combat took a back seat because of it.

I know why the game was disliked on release because I was one of its haters lol. Let me list a few things that turned me off from Wo Long on release:

- Spells were the most powerful tools in the game, leaving melee focused builds in the dust.
- The Spirit gauge was way too restrictive and did not allow the player enough resource to do anything interesting outside of a single heavy attack, Spell, or Martial Art.
- The Moral system literally did not allow the player to use spells until more then halfway through a level (dumbest design decision ever), thus making a hug chuck of the spell almost pointless.
- Performance on launch was bad which effected a lot of people.
- The Nioh players did not like the limited movesets per weapon type (no command specials or anything).
- Too many Martial Arts were useless due to recovery/start up frames (and people hated them being attached to RNG).
- Overall the combat depth compared to TN's past games (Nioh, SoP) was just not up to par.

Now AFTER DLC 2 came out I did a 180 on the game because literally every issue I listed there was addressed in some way.

+Spells could be used at anytime (no spirit/moral requirement, they just do less damage when used with low spirit)
+ Spirit mechanics were completely overhauled, to the point that all weapons had 2 spirit gauges, spirit was gaing mush faster, MA's took less spirit, Spells took less spirit,....etc. This lead to the game being much more combo focused like Nioh was.
+ Moral system was less restrictive and was more used to give the player more rewards/difficulty rather then restricting the use of certain tools.
+Performance is much better (for me)
+ Weapon categories were given more unique features to differentiate them, like dual sword getting perfect parries, hammers/axes getting armored moved, and additional DLC weapons all had their own gimmicks.
+ Almost all martial arts were overhauled, balanced, given less start and less recovery frames, given unique mechanics (like i-frames, armor,...etc). Also after DLC 3 in the 1000 mile endgame system MA's could finally be swapped out.
+Combat depth was increased 10 fold compared to the launch of the game and quickly became another great TN game for me.

So I get you view from a mage/spell caster perspective, but assuming you stopped playing the game near the time of launch, your mage focused/Spell build may be much more viable now this it ever was given the systems overhauls the game has gotten since release. I believe there is even a new spell (or 2) in the game that takes the place of the deflect and absorbs red attacks from enemies, so you could 100% play a spell only build now :steamthumbsup:

That I stopped playing near the time of launch? Nope, I payed for the dammed thing Im gonna make my money worth it XD. I completed most missions and reached TMJ 500. While the gameplay as a mage got better after DLC, its core problems remain, the inability to generate spirit through other means except melee attacks and parries is a big reason I dont consider the gameplay like of a true mage. Also I have no idea what spell you are refering to, I've gotten 10/10 of DLC1, 10/10 of DLC2 and 14/15 of DLC and still got no idea what you mean :D.
Автор сообщения: cacromwell3113
Автор сообщения: Nemesis
I remember that they said they hired the bloodborne producer for Wo Long and look at how much it improved their game (not much as far as I could see)
I'll also like to point out at SOP, its story its pretty solid, the storytelling aspect is not good at all, so I doubt hiring 1 guy would do anything to fix TN greatest weakness.

They hired Bloodborne's producer because everyone was jumping ship at Japan Studio before Sony closed it down. The guy was also friends with Yasuda(Nioh and Ronins director) We will have to see how the story turns out this time around.

"We will have to see how the story turns out this time around"
Well if you trust them cool but in my case "fool me once shame on you fool me twice shame on me"
Автор сообщения: Nemesis
Автор сообщения: Mike

We will have to agree to disagree then because we both have different out looks on why we like/dislike Wo Long. Its funny you explaining why you dislike Wo Long regarding the spell system, when initially I hated Wo Long with a passion because the spells were too much of a focus for me.

On release Wo Long was pretty much only about getting that top tier spell and owning everything with it, and the rest of the combat took a back seat because of it.

I know why the game was disliked on release because I was one of its haters lol. Let me list a few things that turned me off from Wo Long on release:

- Spells were the most powerful tools in the game, leaving melee focused builds in the dust.
- The Spirit gauge was way too restrictive and did not allow the player enough resource to do anything interesting outside of a single heavy attack, Spell, or Martial Art.
- The Moral system literally did not allow the player to use spells until more then halfway through a level (dumbest design decision ever), thus making a hug chuck of the spell almost pointless.
- Performance on launch was bad which effected a lot of people.
- The Nioh players did not like the limited movesets per weapon type (no command specials or anything).
- Too many Martial Arts were useless due to recovery/start up frames (and people hated them being attached to RNG).
- Overall the combat depth compared to TN's past games (Nioh, SoP) was just not up to par.

Now AFTER DLC 2 came out I did a 180 on the game because literally every issue I listed there was addressed in some way.

+Spells could be used at anytime (no spirit/moral requirement, they just do less damage when used with low spirit)
+ Spirit mechanics were completely overhauled, to the point that all weapons had 2 spirit gauges, spirit was gaing mush faster, MA's took less spirit, Spells took less spirit,....etc. This lead to the game being much more combo focused like Nioh was.
+ Moral system was less restrictive and was more used to give the player more rewards/difficulty rather then restricting the use of certain tools.
+Performance is much better (for me)
+ Weapon categories were given more unique features to differentiate them, like dual sword getting perfect parries, hammers/axes getting armored moved, and additional DLC weapons all had their own gimmicks.
+ Almost all martial arts were overhauled, balanced, given less start and less recovery frames, given unique mechanics (like i-frames, armor,...etc). Also after DLC 3 in the 1000 mile endgame system MA's could finally be swapped out.
+Combat depth was increased 10 fold compared to the launch of the game and quickly became another great TN game for me.

So I get you view from a mage/spell caster perspective, but assuming you stopped playing the game near the time of launch, your mage focused/Spell build may be much more viable now this it ever was given the systems overhauls the game has gotten since release. I believe there is even a new spell (or 2) in the game that takes the place of the deflect and absorbs red attacks from enemies, so you could 100% play a spell only build now :steamthumbsup:

That I stopped playing near the time of launch? Nope, I payed for the dammed thing Im gonna make my money worth it XD. I completed most missions and reached TMJ 500. While the gameplay as a mage got better after DLC, its core problems remain, the inability to generate spirit through other means except melee attacks and parries is a big reason I dont consider the gameplay like of a true mage. Also I have no idea what spell you are refering to, I've gotten 10/10 of DLC1, 10/10 of DLC2 and 14/15 of DLC and still got no idea what you mean :D.

Fair enough, if you played after the DLC updates and it still did not feel how you wanted it to, it is what it is. Like I said I hated the game before DLC 2 and after it I like the game a lot because I found most of the changes game changers for my dislikes of the game on release. I still slightly disagree with your take on spells, but its all good, thanks for the discussion regardless.

As far as the spell I was talking about I believe called "stone bastion", that shields you in rock cocoon, and it deflects red attacks. I never used it but I know for a fact it exists because next time I do a run on the game I was going to run a hammer/earth build with that as one of my main spells.

Here is a video of it in action @3:26 https://www.youtube.com/watch?v=mC5_kxvEL6w
Автор сообщения: Mike
Автор сообщения: Nemesis

That I stopped playing near the time of launch? Nope, I payed for the dammed thing Im gonna make my money worth it XD. I completed most missions and reached TMJ 500. While the gameplay as a mage got better after DLC, its core problems remain, the inability to generate spirit through other means except melee attacks and parries is a big reason I dont consider the gameplay like of a true mage. Also I have no idea what spell you are refering to, I've gotten 10/10 of DLC1, 10/10 of DLC2 and 14/15 of DLC and still got no idea what you mean :D.

Fair enough, if you played after the DLC updates and it still did not feel how you wanted it to, it is what it is. Like I said I hated the game before DLC 2 and after it I like the game a lot because I found most of the changes game changers for my dislikes of the game on release. I still slightly disagree with your take on spells, but its all good, thanks for the discussion regardless.

As far as the spell I was talking about I believe called "stone bastion", that shields you in rock cocoon, and it deflects red attacks. I never used it but I know for a fact it exists because next time I do a run on the game I was going to run a hammer/earth build with that as one of my main spells.

Here is a video of it in action @3:26 https://www.youtube.com/watch?v=mC5_kxvEL6w

I mean you are right about DLC 2, it improved the game a lot by making it more polished but I felt that I knew where Wo Long was going after that patch, TN didn't tried to change the things people complainted about the game, they made the bad less bad and the good better, but it was still very much Wo Long at its core.
And about that spell, I've never honestly used it cause it drains too much spirit and not really worth it, doesn't stun or stagger the enemy or moves you away, it gives you some iframes after the attack gets blocked but you are still in front of the enemy on a possible multi hit attack. That spell also doesn't solve the issue I was talking about, you really don't have any alternative way to generate spirit.
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Дата создания: 5 фев. 2024 г. в 14:23
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