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Zgłoś problem z tłumaczeniem
Literally calling others preferences "brain rot" when games like Diablo 2 has been a hugely popular genre for years, is just stupid and childish.
You don't have to like loot based games like I do, but when you call someone else's opinion "brainrot" your not worth interacting with because you believe only your view/opinion is right and everyone elses opinion is wrong. I made this post to has a discussion not an argument of opinions like you seem to be focused on.
If you prefer "souls-likes" over something like Nioh 2, thats fine, but please stop wanting ALL games to fit your definition of "good", as I'm sure there are plenty of games you like that many others probably think are trash. At the end of the day we are discussing preferences NOT objective facts as you are trying to argue.
EDIT: also its far far deeper then "NUMBER GET BIG ME LIKE" as you are explaining it. For me its the freedom to create builds that play completely different from one another which is where the replayablility come in. Also the argument you made about "dopamine" could be made for the Souls like die hards that do nothing but challenge runs, speed runs,...etc. Each time they get that time down lower, or they get that perfect boss kill or run they get that dopamine hit EXACTLY like loot based games. Your argument about dopamine is pointless when ALL GAMES are created to keep players playing in different ways, its not just a phenomenon with loot based games ans only an idiot would think so.
I think a good middle way for Team ninja to appeal to "normies" who don't like to deal with copious loot drops, but still want to appeal to those who do would be to reallocate the loot grind from weapons and armor to Wo long style embedments. Weapons and armor can drop from bosses and something like the sworn brother system with NPCs. That would accomplish the streamlining they've been going for.
I get your point. Like I said if the Rise of the Ronin (if it ever comes to PC) has no loot, I'm fine with that, I just feel if they ever make a new Nioh or Wo Long games again, Loot HAS to be a part of the games, because now its a part of the games identity. I Nioh game without loot and crazy builds just won't be a Nioh game to me.
I get companies appealing to normies, but lets be real here, Team Ninja has never been the company to go to for casual friendly games lol. In fact their games have always been notorious for their difficulty and many times brutal difficulties (Ninja Gaiden series probably being their most notorious).
We all agree that the loot systems in TN games can be improved, but watering them down is not "improving" them imo. Having better loot filters and more user friendly UI, maybe even auto equip gear based on preferences, would be much better then removing systems imo.
I like Wo Long and I like the gear system in that game but its not really much different then the Nioh games, besides there being less variety in potential builds because a lot of the set bonuses, and thing like that were watered down to the point that they did not do to much in comparison to sets in Nioh 2.
Like I said I'm a huge TN fan so I'm willing to give most of their games a try, it will just be weird playing a game that plays similar to the Nioh games minus all of the builds, endgame systems,...etc lol.
remember nioh is an action RPG, if you remove the loot aspect, its no longer an rpg, its just an action game. nioh itself would still be one hell of a game without the loot, but it would not be the same.
I have an obscene amount of time in the game precisely because of the variation all the different stats allows. I've taken 8 different 'theme build' characters through DotN, and 3 of those through not just underworld, but depths (up to 15, which is where the bloat creates pure frustration) as well.
If not for the game's variety of approach, driven by the impact of it's loot system, I'd have never put anywhere NEAR the frankly stupid amount of time I have in it.
Dopamine hits aren't bad, in and of themselves, and Nioh certainly cannot be placed on the same level of problematic as zoomer social media. Hell, I'd say it's far less problematic than PvP environments, particularly first person shooters, in general. It's the rare person who is getting a true dopamine hit just off of 'ooh loot'. More often than not they are getting a 'problem solving' hit from doing number crunching or seeing positive results of planning, which are both 'positive' hits instead of empty ones.
If Rise of the Ronin has no loot, that's fine. It's a different game. Now if they do a 'Nioh 3' and decide to cut back even as much as Wo Long, THEN I would have a problem. I think the biggest improvement that could be given to Nioh's loot system is to place less emphasis on graces, so that set bonuses aren't entirely outmoded, make some of the more powerful bonuses from sets show up with fewer pieces needed, and make guardian spirits more impactful, as well as reconsider how many stat bonuses that do different things are blocked off by each other when it comes to tempering. Doing that and solving the 'runaway stat bloat' problem in endgame would be the biggest improvements to the core systems that they could possibly make, aside the obvious 'more weapons/skills and better active skills balancing'.
Why is that?
-No PC version on release?
-More focus oon story/open world rather then Nioh's mission based system?
Just curious.
Ehh I don't necessarily agree this as with the DLC the game actually opened up to some decent gameplay depth, especially compared to launch. I had this same feeling with Wo Long on release as you because release version of the game was shallow and got boring quick, however specifically at the release of DLC 2 that is when the game got A LOT better imo.
The game use to be ONLY about deflect attack, deflect attack, maybe use a martial Art or 2, rinse and repeat, and on release the spirit gauge along with the spells had WAY too much limitations on it making the player feel like they had no gameplay freedom. After DLC 2 a lot of things opened up the gameplay systems like:
- you could use up to 8 spell at ANY time with no moral needed to use them (on release the later spells could only be used halfway through a mission). Also tons of new and amazing spells were added with the DLCs.
- weapons can now have up to 6 martial arts on them at one time so there is much more variability to the gameplay (also they can be changed out now). With the much more use-able spirit meter you can literally chain as many MA together as possible to create some cool combos.
- (HUGE CHANGE) You have TWO spirit gauges now and you build up/retain spirit much long then before. This leads to actual combo oriented gameplay that allows the player many times more freedom on combat approach them the release version.
- Each weapon type got an added gimmicks to make them somewhat unique (Dual swords have perfect deflect that give crazy amounts of spirit, hammers have armor on attacks to your not hit out of them, Long sword has a stance mechanics,....etc).
- Martial Arts are actually useful now, since many have been readjusted in various ways (like some gives I-frames to dodge red attacks, some have armor, and all have been given faster start-up frames)
- There was also a now stun mechanic that allows the player to stun lock monsters like you could in Nioh 2, so combat feels much more fast paced and aggressive, rather then attack and defense.
I could go on and on about how much different the core gameplay is compared to the release version. Is it as deep as Nioh 2? Nope but it actually has its own systems to master now and in its final state the player has way more ways of defense then just deflect.
As a person who was heavily disappointing with Wo Long on release and still did not feel the game after DLC1, once DLC2 released the game became 10 times better imo and is a good TN game that has a different direction then Nioh 2. I actually had the same experience with Strangers of Paradise on release, but after the DLCs, classes, endgame,...etc that game became one of my favorite Action RPGs in recent memory.
Wo Long definitely had a disappointing launch but I personally feel the devs did a good job to make up for that with the last 2 DLCs as that is when major changes to the core system mechanics got changed/adjusted.
Bye bye 🤫🧏
Probably a year from now like Nioh 2. Let's hope, at least! And then maybe Nioh 3?!
I believe there is a very good chance of it coming to PC eventually just for the fact that even 1st party PS games are starting to come to PC which use to never happen (Last of Us, Horizon, Helldivers 2,.....etc), also every modern TN game has eventually came to PC in some capacity.
The newer videos of the game look much better then the early stuff, but the worst part for TN is that they are directly competing with Dragons Dogma 2 as they come out on the same day. As PC players we get to enjoy DD2 and patiently wait for RotR, but PS5 players will be fighting over the 2 on release and lets all be honest that DD2 has way more hype around it then RotR.
I feel releasing on the same day as a huge Capcom release is not the best marketing decision, especially when both are competing in the same market/genre, that being open world japanese Action ARPGs. Hopefully it still sells well, and does not get eaten up by the DD2 hype.