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Early game is very difficult. Plays differently than a souls game for sure combat wise. But mid game you start getting lots of abilities and customization to allow you to play your own build making the game much easier. It's all about learning enemy attack patterns as they are used much more often as other souls games.
Does the tutorial happen to leave out a very important mechanic that you should know from the start?
Because fighting some of the tougher monsters in the first area, it felt like I was supposed to know something I didn't.
It's kinda hard to say, because there's so much that gets left out. I don't even think horn breaking is properly explained. Most demons will have a big glowing yellow spot (Usually a horn) that you need to break, which causes massive ki damage and lowers their ki regen.
Also the fact that blocking basically doesn't work unless you're in mid stance, and that your dodge functions differently based on your stance.
It does. Or rather, there's so many mechanics that they get lost into a sea of information. You can actually modify so-called Active Skills. Learned that 200 hours into the game. And like that there's many things/
It does mention breaking the horn in the first mission. Admittedly, it's toward the end of the mission, but it IS mentioned as 'shattering their bodies to weaken them'. Blocking also absolutely does work in every stance, even early game. There is nothing you can block in mid-stance that you can't block in high or low stance (outside of long chain-blocking by abusing a holy weapon or ultimate strength and the mid-stance flux bonus, but that's hardly relevant to most players, let alone the newbies). The game is specifically designed around you not being able to just endlessly block, which is why you can dodge out of block, and why you can block to save yourself from the followup if you fail to dodge correctly.
Now, burst counters, well that's a different story.
The game does fine at explaining the combat system. What it doesn't do a good job at, is SHOWING why you should be switching between stances and utilizing different stances in different situations. What it doesn't do great at is having a 'hard' tutorial that FORCES people to actually read the info. Instead it's said once and then stuck in a sub-menu most players refuse to go reference, assuming they remember it exists.
The game's highest difficulty comes in learning your particular flow and building the reactions necessary to switch stances without actively thinking about it. EVERY boss is designed to be capable of being first-attempted, and even their attacks can be negated on reaction, unlike more recent souls games, which purposefully stuff up timing. Burst attacks and grabs are the only thing you can't just blindly react to, but even then grabs can be dealt with by swap to high stance once you see the black mist, then roll forward through the grab, while Burst attacks depend on your guardian spirit. Some enemy burst attacks literally cannot be countered without a brute burst counter, while others force a trade (which unless you've built around it, you will lose that trade) if you are using brute burst counter.
The only real '♥♥♥♥♥♥♥ design' enemies are Red Kappa, although the ninja Yoki and Fuki have an infuriating amount of i-frames they like to spam.
What the game does not tell you is that you can actually spend one bar in doing the counter to benefit from, for example, an additional dodge when using feral. Meaning that you can be fat rolling but you have access to a doglike dodge that does not cost stam. Etc.
As for horn breaking, it's not actually explained. It's a vague hint hidden inside a random line of fluff.
"Should you use certain skills to shatter their bodies, the source of their Ki will follow."
What skills? How do I use them? In what way do I use them? Shatter what part of their body? What does that look like? What does it do? How do I know I did it? Why are you only saying this AFTER I've fought multiple monkeys?
"Just break their body lmao"
Even if you recognize a random line of dialogue as a secret tutorial, it's still not very clear.
I also think you might want to actually boot up the game before running your mouth about mid-stance being 'so much better for blocking that it's pointless to block in other stances'. Because it isn't, outside of the temporary buff gained from a perfect ki-pulse. You get a pretty minor reduction in the amount of ki taken by blocking, and some ki regain while blocking. The thing that makes it massively better, is, again, the 'next blocked hit doesn't damage ki' that comes from a perfect ki-pulse. But even that isn't really abusable unless you plan to restrict yourself to holy weapons or are close-enough to endgame for ultimate stats to come into play.
When it comes to blocking, the weapon's block stat and your toughness stat are FAR more important.
Bro I literally played the game yesterday. I have almost 230 hours.
All you did was explain why blocking in mid stance is so much stronger. You know, like I said.
I know you won't tolerate any criticism of your precious Nioh2, but explaining a core mechanic with a vague, flowery poem is objectively bad.