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This game and others of the kind have their logic tied to the framerate, which sounds pretty cool to play at higher until you realise that you will have half of the dodge and parryframes you'd have at 60.
Enemy Ai also varies from 60-120 and dips in framerate which are inconsistent will be very unfun to deal with, game will eat your inputs, enemies will be sped up, what would be a parry or burstcounter will be your death etc
There's scenarios with builds that pull the whole map in the depths only to blow them all up with spells.
I have an the equivalent of your setup played 1080p 60fps and occasionally dipped into mid 50 fps when i did that.
You might also wanna have a look at your GPU utilisation with this game in particular at 1080p 60 on max settings. you might not want* raise your GPU's rendertarget once you do.
as for the gameplay tied to framerate issues, i do indeed believe it has been fixed, it was an issue at one point earlier in time, for specific bosses, but the devs said they patched it.