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it goes well with sword
Blessed Weapons (Purity) are generally agreed upon to be a bit better than Yokai Weapons, in exchange for a lower initial power in the endgame.
Sword: It's the middle-ground. Has the most skills available, but a lot of them are boss-drops, like Kurama Sword Dance and Dragon Claw.
Odachi: Big, strong, and REALLY good at destroying blocking opponents (high break stat), but bad at blocking. Decently fast with good reach. Nothing really beats this weapon at Revenant slaying and mobbing humans.
Lots of attacks that switch stances, so it has good flow and combo potential. Some moves will force you to take hits, so take note.
Spear: Good reach, with a Ki Pulse skill that does damage. Great at rush attacks. Otherwise, fairly balanced. Great High stance, though.
Axe: Heavy as hell with good armor moves, great at crushing guards, but reach is meh. Blocks better than the Odachi and is slightly faster, but limited moveset.
Again, you might have to trade, but the weight of an Axe means it'll compensate with damage to both Ki and HP.
Kusarigama: Weirdass weapon, with absurd reach and debuff potential, making it one of the best zoning weapons alongside the hatchets. Lack of hard-hitting moves makes it bad against guard, though.
Tonfa: Unga bunga weapon. Hits fast and is unmatched at applying debuffs, but lacks raw hitting power, and requires really good Ki management.
Additionally, one of its skills is mediocre without the Tonfa Guns passive, meaning RNG.
Dual Swords: The weebiest weapon in the game, with really strong pressure. Good mix of stats, but requires really good Ki management like the tonfa and is also just as bad at dealing with hyper armor.
Best move is God of Wind, which is also a Just Frame attack, so skill floor is a bit higher.
Hatchets: The zoning weapon. Awkward as hell in a straight fight, but great for playing keepaway. Mix with Ninjutsu and Kusa for hilariously cowardly play.
Splitstaff: Like Kusarigama, this weapon lacks big meaty hits, but compensates with superior combos. Splitstaff has less reach, but way better Ki damage. Carelessly approaching a splitstaff wielder is asking to get stunlocked to death.
You'll need to get used to HOLDING the attack buttons.
Switchglaive: Hoo boy, these babies. No other weapon is so wildly varied with stances, meaning that you need to have a decent grasp of stances, and Fluxing to get into this.
Lots of attacks that switch stances and TWO Mystic Arts that require you use the stance-switch attacks means you need to adapt to a wildly changing weapon.
Low Stance is Guillotine: bad reach, but lots of spinning attacks means good pressure, GREAT debuff buildup, and for small-fry that like to gang up on you.
Mid Stance is Glaive: Great reach, rivalling the Spear (no duh), with a surprisingly fast attack rate.
High Stance is Scythe: Slow, and loses some of Glaive's reach, but amazing at breaking guard and stopping armoured moves.
Fists: Low skill floor, high skill ceiling thanks to Unbroken requiring you to use unique skills to get the most out of its bonus damage buff.
Requires REALLY good Ki management, probably more than any other weapon and lacks reach, but rivals Sword and Odachi in move variety and Beyond Infinity is one of the best burst damage skills in the game.
Great dodge attack makes it amazing for hit-and-run tactics.
>>Best move is God of Wind, which is also a Just Frame attack, so skill floor is a bit higher.
There's a trick here.
Tell you what, you can disable God of Wind II in the skill learning screen. After that, nothing will happen if you miss the timing of God of Wind III. Thus you can just smash the button and you can always get God of Wind III released.
(Swords and switchglaives both generally have secondary Skill scaling even if their primaries aren't the same stat so you could bank on that for stats)
All the weapons are pretty much the same strength except the claws/fists which are a bit OP.
Fists and Splitstaff are a bit dumb, but any option works.
Perfect Ki Pulse isn't wrong per se, you just get Flux and Ki Pulse Dodge which is better.
If your Heart and Courage are high enough, you just dodge on time with perfect ki pulse.