Nioh 2 – The Complete Edition

Nioh 2 – The Complete Edition

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Hex: Boon Oct 2, 2022 @ 1:58pm
Interact O/B locked
Is there a workaround for remapping to to dodge.

if not can someone give me a valid reason why on earth this makes sense to do.
I genuinely cant think of any reason to ever do this ever, is it a technical thing like is it impossible to do it?
This is one of the most bizarre stupid control setting I have ever seen.
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Showing 1-15 of 15 comments
Angel Oct 2, 2022 @ 2:06pm 
pretty sure you can change the confirm button in the game settings
kripcision Oct 2, 2022 @ 5:55pm 
Originally posted by The Axolotl:
This is one of the most bizarre stupid control setting I have ever seen.
just because the controls arent like dark souls doesnt mean its stupid lol.
also you can change the confirm button in the settings, you can also change the control scheme to whatever you want in the settings, even if that was not the case you can change it with steam's control remapping.
Hex: Boon Oct 3, 2022 @ 3:52am 
Originally posted by kripcision:
Originally posted by The Axolotl:
This is one of the most bizarre stupid control setting I have ever seen.
just because the controls arent like dark souls doesnt mean its stupid lol.
also you can change the confirm button in the settings, you can also change the control scheme to whatever you want in the settings, even if that was not the case you can change it with steam's control remapping.

No it 100% is stupid to prevent a button to be changed especially if its a commonly used controls like locking the Triggers on a controller to jump and lock them out of being used to shoot.

as far as I can tell I cant change the button even in main menu settings.
Zergem Oct 3, 2022 @ 7:23am 
Wow. On keyboard, the interact button isn't assigned to anything else.
JtDarth Oct 3, 2022 @ 8:45am 
While it being locked is stupid, it's really not a hard adjustment to make as the game in gameplay feels massively different than other games that use B dodge. It quickly ends up feeling natural, if you give it a fair shot, and I personally have no problems with muscle memory going back to souls/sekiro/ring. Monster hunter is the one that trips me up, tbh.

That said, if you really MUST have a workaround, steam controller settings is your balm.

At least you are complaining about something reasonably valid. Most the complaints about controls end up being things totally silly.
Senki Oct 3, 2022 @ 9:32am 
Yeah it makes absolutely no sense why the button is locked. Especially when you can change it on keyboard and mouse.
Last edited by Senki; Oct 3, 2022 @ 10:05am
Angel Oct 3, 2022 @ 12:13pm 
looks like you'll be wanting to remap the controls in the steam settings if you really can't handle interact being on circle
kripcision Oct 3, 2022 @ 4:57pm 
Originally posted by The Axolotl:
Originally posted by kripcision:
just because the controls arent like dark souls doesnt mean its stupid lol.
also you can change the confirm button in the settings, you can also change the control scheme to whatever you want in the settings, even if that was not the case you can change it with steam's control remapping.

No it 100% is stupid to prevent a button to be changed especially if its a commonly used controls like locking the Triggers on a controller to jump and lock them out of being used to shoot.

as far as I can tell I cant change the button even in main menu settings.
i figured you were upset because the controls arent like dark souls, it doesnt make sense that interact is locked but just remap it in steam or any other remapping software such as ds4windows/reWASD etc. that being said its not hard to adjust to press A/X to dodge and interact with B/O. literally no big deal at all.
DucGrandma Oct 3, 2022 @ 8:08pm 
Originally posted by kripcision:
Originally posted by The Axolotl:

No it 100% is stupid to prevent a button to be changed especially if its a commonly used controls like locking the Triggers on a controller to jump and lock them out of being used to shoot.

as far as I can tell I cant change the button even in main menu settings.
i figured you were upset because the controls arent like dark souls, it doesnt make sense that interact is locked but just remap it in steam or any other remapping software such as ds4windows/reWASD etc. that being said its not hard to adjust to press A/X to dodge and interact with B/O. literally no big deal at all.
IMO it's not about control not being similar to Dark Souls, but about design choices because many button choices in this game is odd, especially when it comes to stance changing. I had to change the stance button to X and guard button to LB on my Xbox controller to make stance changing easier (A is low stance, B is mid, Y is high stance if you cannot visualize it yet)
Last edited by DucGrandma; Oct 3, 2022 @ 8:08pm
JtDarth Oct 3, 2022 @ 8:19pm 
Originally posted by DucGrandma:
Originally posted by kripcision:
i figured you were upset because the controls arent like dark souls, it doesnt make sense that interact is locked but just remap it in steam or any other remapping software such as ds4windows/reWASD etc. that being said its not hard to adjust to press A/X to dodge and interact with B/O. literally no big deal at all.
IMO it's not about control not being similar to Dark Souls, but about design choices because many button choices in this game is odd, especially when it comes to stance changing. I had to change the stance button to X and guard button to LB on my Xbox controller to make stance changing easier (A is low stance, B is mid, Y is high stance if you cannot visualize it yet)
No, the choice you made for it is odd. Guard is already lb under default settings. RB is for stance.

If yours were different, something went wonky with your controller on first launch. Like steam config autoloading a mindbogglingly bad preset or something.
DucGrandma Oct 3, 2022 @ 9:15pm 
Originally posted by JtDarth:
Originally posted by DucGrandma:
IMO it's not about control not being similar to Dark Souls, but about design choices because many button choices in this game is odd, especially when it comes to stance changing. I had to change the stance button to X and guard button to LB on my Xbox controller to make stance changing easier (A is low stance, B is mid, Y is high stance if you cannot visualize it yet)
No, the choice you made for it is odd. Guard is already lb under default settings. RB is for stance.

If yours were different, something went wonky with your controller on first launch. Like steam config autoloading a mindbogglingly bad preset or something.
Perhaps, my xbox controller is on crack lately with some connection errors anyway.
Hex: Boon Oct 3, 2022 @ 9:18pm 
Originally posted by JtDarth:
While it being locked is stupid, it's really not a hard adjustment to make as the game in gameplay feels massively different than other games that use B dodge. It quickly ends up feeling natural, if you give it a fair shot, and I personally have no problems with muscle memory going back to souls/sekiro/ring. Monster hunter is the one that trips me up, tbh.

That said, if you really MUST have a workaround, steam controller settings is your balm.

At least you are complaining about something reasonably valid. Most the complaints about controls end up being things totally silly.
I don't care that its the A button I care that its locked, I have never seen a game do that before, just lock one arbitrary button.

I'm mostly curious why they did it.
Croij Mar 11, 2023 @ 5:18am 
So... Is there a workaround for remapping B to dodge?
Ard Galen Mar 11, 2023 @ 5:51am 
Originally posted by The Axolotl:
I don't care that its the A button I care that its locked, I have never seen a game do that before, just lock one arbitrary button.

I'm mostly curious why they did it.
i may be able to answer that. while european and american games usually have the standard of using X, or whatever button is at the bottom for confirming choices, in asia circle, or the right one, is the common setup. western people encounter that usually with nintendo consoles, where you usually confirm with A, which is the right one. it has to do with controller layouts updating from 2 to 4 buttons on the right by adding another line of buttons on top of the old ones, creating the 4 button "dimond" shape we're used to by now. and as A, or the right one, was confirm before that, they kept it that way.
western gaming invented its own convention after that, usually via the playstation 1, where many western game studios started developing for, and so the 2 configuration standards appeared.

as to why its "hardcoded": that probably has to do with the button not only linking to actions, but menu confirmations and a whole lot of other stuff, as well. and since the usual control scheme changes just sort different actions to the chosen input, that usually would not affect most menu interactions. sometimes games work around this by having a different choice for the "interact button" somewhere in the settings, but as i never took offense in it being japanese style controls i never bothered to look in nioh and so cannot say if there is such a choice. sorry.
Hex: Boon Mar 11, 2023 @ 1:15pm 
Originally posted by Ard Galen:
Originally posted by The Axolotl:
I don't care that its the A button I care that its locked, I have never seen a game do that before, just lock one arbitrary button.

I'm mostly curious why they did it.
i may be able to answer that. while european and american games usually have the standard of using X, or whatever button is at the bottom for confirming choices, in asia circle, or the right one, is the common setup. western people encounter that usually with nintendo consoles, where you usually confirm with A, which is the right one. it has to do with controller layouts updating from 2 to 4 buttons on the right by adding another line of buttons on top of the old ones, creating the 4 button "dimond" shape we're used to by now. and as A, or the right one, was confirm before that, they kept it that way.
western gaming invented its own convention after that, usually via the playstation 1, where many western game studios started developing for, and so the 2 configuration standards appeared.

as to why its "hardcoded": that probably has to do with the button not only linking to actions, but menu confirmations and a whole lot of other stuff, as well. and since the usual control scheme changes just sort different actions to the chosen input, that usually would not affect most menu interactions. sometimes games work around this by having a different choice for the "interact button" somewhere in the settings, but as i never took offense in it being japanese style controls i never bothered to look in nioh and so cannot say if there is such a choice. sorry.
But other games have been able to map all controls even the interact and confirmation buttons.
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Date Posted: Oct 2, 2022 @ 1:58pm
Posts: 15