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7-piece Shinatsuhiko, 6-piece One-Eyed Dragon's Ambition, Axe (meme build, couldn't fight well against yokai bosses with it), Honda clan.
Except I couldn't defeat a Depths-level yokai with that build with any consistency.
All of these had elemental damage taken (guarding) inherited to 100%, often with a starred damage taken on the chest and legs, tempered elemental damage taken on the chest, with life recovery (amrita absorption) usually on the chest and magatama-related accessories, and Ultimate Courage on a scroll. And if I used an axe, it was almost always Shuten Doji's Club.
The others that I could more consistently:
I didn't have the play skill to sustain 7-piece Ame-no-Uzume / 6-piece Susanoo, e.g. I have a tendency to block which cost me the Ame-no-Uzume stacks and put me a in dangerous position. Was easier for me to manage against yokai, but I didn't adapt to human bosses with this.
For most of the builds where I'm using Oyamatsumi, the half damage taken at full life effect can cease with a single tick of poison or fire, even between the Ultimate Constitution, life drain, and recovery effects. Levitation is nice from ninjutsu to avoid the puddles on the ground, but some enemies still find ways to land the effect.
Lightning Stop talismans do make its way into my arsenal, but I often don't realize I'm missing it between all my mismanaged saved build / saved equipment hopping until I go to use the slot for it during a lightning boss and it's some other item/jutsu. Where some things, I tend to notice within the first attempt that I forgot to re-assign it.
And I say mismanaged, because I haven't gone back to update all the active skills, the soul cores, jutsu, sometimes a farming accessory instead of a main accessory, and other things that I should just sit down and tidy up to save time in the future.
https://www.youtube.com/watch?v=Ph-Ed6F7BNM&t=391s
I have solo'd, no Kodama buff, +9 penance, with their almost exact build and even easier with my own personal tweaks. Unless I choose to absolutely eat every attack or certain oneshot moves I am unkillable. Unless I use +9 penance, everything in the game is a joke if I somewhat try and pay attention. If you can get every weapon with the same grace and similar stats you are freely able to use what you want. I will switch out the "main" weapon with whatever I feel like if I am not in depths (since you should know how to use your weapon very well in depths to get far with it as this build isn't 100% do what I want). But if you know the bosses very well then this game will be more of a cake walk then ever!
I see way to many builds when seeing videos or helping players through the depths that fall apart once they die since they need to many buffs up again. With this at worst if I am about to die as long as I get one of the familiars off again and proc all the debuffs on the boss I can get back into the groove with no buffs on me. It will be somewhat of a struggle but if I play less "careless" I can solo Nightmare Bringer with just a single familiar.
I couldn't recommend the second one. While you'll survive a LOT of stuff, it favors using an attack or a yokai ability to mitigate damage. And if you want to avoid getting destroyed, you may need to use a hyper armor attack (spear's Triple Thrust, a lot of axe moves in high stance, Odachi Moonlit Snow - but not Redux, etc.)
Because if you don't hyper armor, you can flinch / get interrupted during an attack. And if the enemy touches you immediately after that, you won't have the damage taken halved at full life or the damage taken (mid-attack), which can slay you. So you'll have a very narrow window to use a yokai ability to get the damage taken (mid-attack) going to survive.
It also creates a really bad play habit that makes it harder to play non-face tank builds.