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I don't think the stat allocation is all that important, putting 200 points in something else won't just magically make the depth easier. Your build is a lot more important.
What gear set(s) are you aiming toward / currently prefer? And do you use elemental familiars, Sloth (Onmyo Magic Hit) on the accessory, or any Onmyo that is not a buff? If you have no plans to use any Onmyo Magic other than the buffs, it may free up a lot stat points for other things. Your weapons may have to be remodeled or re-tempered to take advantage of the other stat allocations.
I am using susanoo izanagi, got sloth on onmyo magic hit, use mainly familiars and buffs
Courage, Constitution, Dex (Tonfa)
Strength, Heart, Dex (Fists)
Try to find a Tonfa that scales with Strength by using a transform bonus. You are looking for more equipment weight as well as HP, so there is no need for courage. It adds magic and passive ki recovery, but you should be ki pulsing with that much strength. This gets rid of your problems but may cause a new one. Regardless, your dps, weight, and hp will be better. Remember that Versatility stacks.
If
1) you dont use offensive onmyo spells or debuff that target enemy, "sloth on onmyo magic hit" does not do anything for you.
2) your weapons does not have magic scaling stat and you dont use offensive magic, 99 magic is enough. mystic art to self cast will be enough. not too difficult to recast spells during boss fights.
3) im assuming your weapons all do not have any transform stat scaling. pick a preferred weapon, invest stats that the weapon scales with. i have maxed out 2 of the stats that odachi scales with so the damage is better. Also temper the attack bonus magic to your main weapon stat if you do follow my advice to reduce magic to 99.
4) honda clan might be useful for you. 50% chance to take 1/2 damage at full health (raised to 80% chance at elder rank). If you happen to use active skills as well 4% active skill damage also a nice stat to have.
Each ultimate stat has its own effects, requires at least 150 in specified stat. Offhand i can only remember a few.
Constitution - as long as your hp is above 70%, auto-heal will be active healing hp gradually.
Stamina - If your equipment load is 20% or less, you get Dodge AA, if toughness reaches 350 you get Toughness AA.
Magic - able to equip 2 mystic arts at same time.
Strength - Ki that was lost guarding against attacks can be recovered by ki pulse.
Ultimate Constitution helps facilitate you getting to full life quickly and also helps you ignore fire/poison. Ultimate Courage, Magic and Constitution are the best Ultimates imo so I'd try and get those to 150.
Ultimate Dexterity lets you take both Ninjutsu mystic arts.
Ultimate Skill lets you do a non-perfect ki pulse to get the benefits of a perfect ki pulse and slightly helps with invincibility during a ki pulse dodge.
Ultimate Courage reduces ki cost for attacking and partially resists effects that reduce your ki generation.
I just got to floor one today. Also a fist-user, and though I haven't hit a wall yet I know it's coming since I'm now at the point where bosses are far easier than non-bosses. I get nervous on Suiki but laugh when it's Otakemaru again, heh.
The bonus magic stat should be temperable or otherwise replaceable. As someone not using magic, anything above 35 is wasted. I say 35 only because even non-users will occasionally throw on luckbringer when farming, and 35 is the hard cap for increasing Onmyo capacity. If you genuinely use zero magic, you can go lower than that.
You might want to spend some time farming gear with better blessings. Throw on some Lucky Drop(Equipped Weapon) and find something to farm until you get something as good as your current weapon, but with a blessing stat that makes more sense. I suspect 200 would better serve you in courage than in magic, and you can have both Transform Bonus(Courage) and Attack Bonus(Courage) on the same weapon. A few clears with that drop-focus on a throwaway accessory will probably do you some good. I have a set-1 accessory with all three lucky drops that serves very well for this purpose.
Meanwhile, if you aren't using magic apart from weapon bonus but have 200 points in it, you might as well start using it. The familiar spells are outstanding, and offer faster ranged hits on aerial targets (Yoshitsune, Tsuchigomo, Azai, etc.) because you can throw them with a high attack. Plus, with 150 being the threshold for Ultimate Magic, you can pop both mystics for it and add a lot of value to your existing stat distribution without having to change it.
why would you just have 40 dex? if its because you want to intentionally weaken yourself then that is fine, thumbs up even. if its because you just dont like to use ninjutsu for whatever reason , its also totally fine.
But if you just want to be as powerful as possible, theres literally no excuse for not raising dex to atleast 80 . that additional ninjutsu power is more powerful than even a +60% attack increase could be and what you actually get out of adding the points elsewehere is more like an 8% increase if at all.
adding dex increases the duration of the effect of caltrops, in certain situations caltrops are MVP, especially against groups.
the duration of blinding shell is increased, even if the enemy is resistent and it only last like 5 seconds, its already worth it as he will cuddle the wall giving you precious seconds to reorganize. it increases the duration of quickchange scrolls, so you wont need to keep too much attention to it. it increases the durtation at which the poison cloud of a poison shell stays up, which means even if the opponent leaves the poison cloud, youll have enough time to lure him or them back into the cloud and even poisoning an entire group of enemies with a single shell becomes pretty simple. Also poison basically does 999 damage ticks against almost everything from dotn onwards.
sometimes i wonder if some of you are so overgrinded that you cant even distinguish anymore on whats good and what is not. calling these skills ultra niche is just weird considering theyll win you fights almost on their own.
80 dex is also not random, its basically the breakpoint where you kinda not get enough ninjutsu power anymore for it to be clearly better than any other stat he could invest into.