Nioh 2 – The Complete Edition

Nioh 2 – The Complete Edition

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Need help allocating stats optimally
My stats are as currently:
Const - 55
Heart - 50
Courage - Have ultimate (150)
Strength - Have ultimate (150)
Stamina - about 50
Skill - 40
Dexterity - 40
Magic - Have ultimate (200)

As of recently I've tried to go beyond floor 8 in the depths, but I'm hitting a hard wall and I'm finding that I'm not allocating my stats as optimally as I should.
I mainly use fists/dual swords/tonfas - but no magic. However, I do have bonus attack for magic stat on my main fists so that's why I pumped points into magic

I've been debating whether or not to get ultimate stamina as I've been getting one shot but I don't wanna go as far as to farm a tank build as that will take too long (and RNG hates me) as well as I like to keep my Agility at B or higher.

I'd just like some tips based on what I've written here, how to allocate my points so that I fulfill pre-requisities but also what ultimates would be best to have
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Showing 1-14 of 14 comments
I have ult constitution, ult courage and ult magic. An onmyo build with 7 PCs of Tsukuyomi (or 5 pcs of Onmyo austerity + 2 PCs of Tsukuyomi) is very useful in the depth if you are struggling, as this helped me survive and dealing enough damage with a 6 PCS Susano on the side.

I don't think the stat allocation is all that important, putting 200 points in something else won't just magically make the depth easier. Your build is a lot more important.
⭕TheSodaman Apr 12, 2021 @ 9:31pm 
Originally posted by PossessingSpirit09:
My stats are as currently:
Const - 55
Heart - 50
Courage - Have ultimate (150)
Strength - Have ultimate (150)
Stamina - about 50
Skill - 40
Dexterity - 40
Magic - Have ultimate (200)

As of recently I've tried to go beyond floor 8 in the depths, but I'm hitting a hard wall and I'm finding that I'm not allocating my stats as optimally as I should.
I mainly use fists/dual swords/tonfas - but no magic. However, I do have bonus attack for magic stat on my main fists so that's why I pumped points into magic

I've been debating whether or not to get ultimate stamina as I've been getting one shot but I don't wanna go as far as to farm a tank build as that will take too long (and RNG hates me) as well as I like to keep my Agility at B or higher.

I'd just like some tips based on what I've written here, how to allocate my points so that I fulfill pre-requisities but also what ultimates would be best to have

What gear set(s) are you aiming toward / currently prefer? And do you use elemental familiars, Sloth (Onmyo Magic Hit) on the accessory, or any Onmyo that is not a buff? If you have no plans to use any Onmyo Magic other than the buffs, it may free up a lot stat points for other things. Your weapons may have to be remodeled or re-tempered to take advantage of the other stat allocations.
I'd say bring Magic back to 150, as 200 makes no difference at all, and then spend those 50 where you want
PossessingSpirit09 Apr 12, 2021 @ 10:15pm 
Originally posted by Sir_Knight_Arthorias:
I'd say bring Magic back to 150, as 200 makes no difference at all, and then spend those 50 where you want
Hmm that's probably a good idea
PossessingSpirit09 Apr 12, 2021 @ 10:15pm 
Originally posted by TheSodaman:
Originally posted by PossessingSpirit09:
My stats are as currently:
Const - 55
Heart - 50
Courage - Have ultimate (150)
Strength - Have ultimate (150)
Stamina - about 50
Skill - 40
Dexterity - 40
Magic - Have ultimate (200)

As of recently I've tried to go beyond floor 8 in the depths, but I'm hitting a hard wall and I'm finding that I'm not allocating my stats as optimally as I should.
I mainly use fists/dual swords/tonfas - but no magic. However, I do have bonus attack for magic stat on my main fists so that's why I pumped points into magic

I've been debating whether or not to get ultimate stamina as I've been getting one shot but I don't wanna go as far as to farm a tank build as that will take too long (and RNG hates me) as well as I like to keep my Agility at B or higher.

I'd just like some tips based on what I've written here, how to allocate my points so that I fulfill pre-requisities but also what ultimates would be best to have

What gear set(s) are you aiming toward / currently prefer? And do you use elemental familiars, Sloth (Onmyo Magic Hit) on the accessory, or any Onmyo that is not a buff? If you have no plans to use any Onmyo Magic other than the buffs, it may free up a lot stat points for other things. Your weapons may have to be remodeled or re-tempered to take advantage of the other stat allocations.
ooopps forgot to mention.

I am using susanoo izanagi, got sloth on onmyo magic hit, use mainly familiars and buffs
Shakoris Apr 12, 2021 @ 10:40pm 
Heart Skill Strength (Dual Swords)
Courage, Constitution, Dex (Tonfa)
Strength, Heart, Dex (Fists)

Try to find a Tonfa that scales with Strength by using a transform bonus. You are looking for more equipment weight as well as HP, so there is no need for courage. It adds magic and passive ki recovery, but you should be ki pulsing with that much strength. This gets rid of your problems but may cause a new one. Regardless, your dps, weight, and hp will be better. Remember that Versatility stacks.
Last edited by Shakoris; Apr 12, 2021 @ 10:43pm
Master Apr 13, 2021 @ 4:25am 
reading your post and replies, its kind of confusing. You said initially you didnt use magic but later replies you use familiars and buff magic. Then later you have an effect sloth on onmyo magic hit.

If
1) you dont use offensive onmyo spells or debuff that target enemy, "sloth on onmyo magic hit" does not do anything for you.

2) your weapons does not have magic scaling stat and you dont use offensive magic, 99 magic is enough. mystic art to self cast will be enough. not too difficult to recast spells during boss fights.

3) im assuming your weapons all do not have any transform stat scaling. pick a preferred weapon, invest stats that the weapon scales with. i have maxed out 2 of the stats that odachi scales with so the damage is better. Also temper the attack bonus magic to your main weapon stat if you do follow my advice to reduce magic to 99.

4) honda clan might be useful for you. 50% chance to take 1/2 damage at full health (raised to 80% chance at elder rank). If you happen to use active skills as well 4% active skill damage also a nice stat to have.
Fraktal Apr 13, 2021 @ 4:29am 
I’m a noob, what does the ULTIMATE STAT do?
Master Apr 13, 2021 @ 4:38am 
Originally posted by The Orange and Blue Ninja:
I’m a noob, what does the ULTIMATE STAT do?

Each ultimate stat has its own effects, requires at least 150 in specified stat. Offhand i can only remember a few.

Constitution - as long as your hp is above 70%, auto-heal will be active healing hp gradually.
Stamina - If your equipment load is 20% or less, you get Dodge AA, if toughness reaches 350 you get Toughness AA.
Magic - able to equip 2 mystic arts at same time.
Strength - Ki that was lost guarding against attacks can be recovered by ki pulse.
saycheese Apr 13, 2021 @ 12:16pm 
You want to abuse the 50% Damage reduction from full health (either from Oyamatsumi or Clan Honda) as much as you can, especially since you're using fast weapons that can refill your life quickly with some life on hits effects.

Ultimate Constitution helps facilitate you getting to full life quickly and also helps you ignore fire/poison. Ultimate Courage, Magic and Constitution are the best Ultimates imo so I'd try and get those to 150.
⭕TheSodaman Apr 13, 2021 @ 2:22pm 
Originally posted by The Orange and Blue Ninja:
I’m a noob, what does the ULTIMATE STAT do?

Ultimate Dexterity lets you take both Ninjutsu mystic arts.

Ultimate Skill lets you do a non-perfect ki pulse to get the benefits of a perfect ki pulse and slightly helps with invincibility during a ki pulse dodge.

Ultimate Courage reduces ki cost for attacking and partially resists effects that reduce your ki generation.
orthostatic Apr 13, 2021 @ 4:13pm 
Originally posted by PossessingSpirit09:
As of recently I've tried to go beyond floor 8 in the depths, but I'm hitting a hard wall and I'm finding that I'm not allocating my stats as optimally as I should.
I mainly use fists/dual swords/tonfas - but no magic. However, I do have bonus attack for magic stat on my main fists so that's why I pumped points into magic

I just got to floor one today. Also a fist-user, and though I haven't hit a wall yet I know it's coming since I'm now at the point where bosses are far easier than non-bosses. I get nervous on Suiki but laugh when it's Otakemaru again, heh.

The bonus magic stat should be temperable or otherwise replaceable. As someone not using magic, anything above 35 is wasted. I say 35 only because even non-users will occasionally throw on luckbringer when farming, and 35 is the hard cap for increasing Onmyo capacity. If you genuinely use zero magic, you can go lower than that.

You might want to spend some time farming gear with better blessings. Throw on some Lucky Drop(Equipped Weapon) and find something to farm until you get something as good as your current weapon, but with a blessing stat that makes more sense. I suspect 200 would better serve you in courage than in magic, and you can have both Transform Bonus(Courage) and Attack Bonus(Courage) on the same weapon. A few clears with that drop-focus on a throwaway accessory will probably do you some good. I have a set-1 accessory with all three lucky drops that serves very well for this purpose.

Meanwhile, if you aren't using magic apart from weapon bonus but have 200 points in it, you might as well start using it. The familiar spells are outstanding, and offer faster ranged hits on aerial targets (Yoshitsune, Tsuchigomo, Azai, etc.) because you can throw them with a high attack. Plus, with 150 being the threshold for Ultimate Magic, you can pop both mystics for it and add a lot of value to your existing stat distribution without having to change it.
there is just 1 thing i do not understand.
why would you just have 40 dex? if its because you want to intentionally weaken yourself then that is fine, thumbs up even. if its because you just dont like to use ninjutsu for whatever reason , its also totally fine.

But if you just want to be as powerful as possible, theres literally no excuse for not raising dex to atleast 80 . that additional ninjutsu power is more powerful than even a +60% attack increase could be and what you actually get out of adding the points elsewehere is more like an 8% increase if at all.

adding dex increases the duration of the effect of caltrops, in certain situations caltrops are MVP, especially against groups.
the duration of blinding shell is increased, even if the enemy is resistent and it only last like 5 seconds, its already worth it as he will cuddle the wall giving you precious seconds to reorganize. it increases the duration of quickchange scrolls, so you wont need to keep too much attention to it. it increases the durtation at which the poison cloud of a poison shell stays up, which means even if the opponent leaves the poison cloud, youll have enough time to lure him or them back into the cloud and even poisoning an entire group of enemies with a single shell becomes pretty simple. Also poison basically does 999 damage ticks against almost everything from dotn onwards.
Last edited by cybercybercybercyber4; Apr 14, 2021 @ 3:33am
Originally posted by Karhrandras:
Not sure going 80 Dex or whatever random rumber would benefit this Onymo build, especially for ultra-niche stuff like Caltrops, Blinding Shells or Poison Cloud...

sometimes i wonder if some of you are so overgrinded that you cant even distinguish anymore on whats good and what is not. calling these skills ultra niche is just weird considering theyll win you fights almost on their own.

80 dex is also not random, its basically the breakpoint where you kinda not get enough ninjutsu power anymore for it to be clearly better than any other stat he could invest into.
Last edited by cybercybercybercyber4; Apr 14, 2021 @ 5:16am
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Date Posted: Apr 12, 2021 @ 8:41pm
Posts: 14