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that is all
And you're missing mine? What game have you played that has progressive difficulty where one build was end all be all? What did the correct elemental damage? What had the most CC, what had the most sustain, etc. The answer is you haven't found one and if you did, you variated between guns (Borderlands.) or skills (Diablo.) or relied on elixirs or something along the lines to even the playing field. Builds exist to make your life easier and yes, specific builds will work better on other things.
This game isn't DkS, it is a glorified diablo action RPG and diablo required builds to be successful in the harder difficulties and onwards.
You can also apparently break them sometimes =P.
https://clips.twitch.tv/NeighborlySuaveNewtTwitchRPG-6jgUNMsLvcu_YnCI
I wasn't complaining, I got my damageless title from that fight haha. Got severing spin 5 runs later, so all in all, a good farm. This was on Dream of the strong.
In Dream of the Samurai the only human enemy I found unreasonable was Saito Toshimitsu, and that's mainly because they placed that mission too early on. Progressing through DotW, however, I've noticed a massive increase in enemy sponginess. Maybe its just that 3-player expeditions are too unbalanced in this regard, but even Imagawa Yoshimoto took ungodly long to take down. Grapples and finishing blows hit him like paper cuts.
Speaking of human enemies that are way too unbalanced, here's a fun one a lot of people probably don't know about. In the beta for Nioh 2 there was a duel against Maeda Toshiie that was completely absent from the game on release. It was in the second region and beating it gave you his guardian spirit. In the finished game, not only is the duel in a later region, but the map they used for the duel was completely different. You also get his guardian spirit in a completely different manner in the finished game.
Here's the important bit, though: in the beta he had an entirely different set of tricks. chief among them was a tendency to buff his animation speed. Not to mention his attack power so far outclassed your defense and hp pools that half of his attacks could straight out kill you. With his speed buffed some of these moves were nigh unavoidable. to beat him I had to grind out onmyo and ninjutsu proficiency on him with repeated deaths just to refill my stock for a couple hours just to give myself a chance. In the end it took blinding him and a whole lot of luck. I have to guess the sheer difficulty of that fight is why he seems to have been completely reworked in the final game.
As long as you don't grapple or final blow you can keep them in a constant state of no ki.
in the depths you have no clue what you are about to fight, my build is for ki damage and humans just block legit everything. i bring lifeseal with me just in case but that doesnt seem to matter much either
which i guess you could argue is a form of poor design as well.
but, once you understand the mechanics of each boss they do in fact make sense and have reasonable counter-strategies.