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I don't use brute spirits, it's just not my favorite play style, but I gotta try what you said.
Was just meant as a joke mate. People complaining and people being bad or good happens across all platforms where people play games on.
That said most people that play these type of games know what they are getting themselves into and know there is always a solution they can work towards to beat a mob, boss or the game itself. However sometimes some people actually dont know and then this happens.
To be fair though she is one of the harder normal mobs you come across in the beginning and i would lie if i say she never killed me. That said i figured out her patterns quick enough so if i get killed by her now its all on me.
The first Fuki i came across was a purple one on DotN and i never want to see one ever again. i died more times then than i did against any of the bosses.
Allready at the end of the game and they are still the biggest annoyance.
Heres why she differs massively from other mobs forcing you to adapt:
She goes against EVERYTHING you have learned earlier. Unlike other bosses and enemies, who makes you USE what you've learned.
Some people say blocking is effective. Sure, in a 1v1 with her. Problem is shes in a lot of areas where there will be other monsters aggroing you at the same time. Also not all weapons have a good block stat and will be Ki-drained in a millisecond.
Also, about playing brute: No thats not an argument, you cant ask someone to completely switch the playstyle they've chosen (out of 3 types). Switch tactic? sure. But you are practically asking someone to swap out their build. Not to mention shes just 1 enemy. 1 enemy alone shouldnt require this much backthought.
She goes against what you've learned in the way that shes incredibly difficult to stagger, so ki-draining is a nono for some weapons like switchglaive. Blocking is similarly inneffective for some weapons. Burst countering is just not possible at that stage of the game without brute.
You guys are speaking as if the players skill isnt relevant to the enemies design: Yes, it deffinitly fkn is relevant. Enemies are tailored to the players experience, what theyve learned and their skill level. Literally all enemies in the game has this, bosses force you to use previously learned mechanics but usually doesnt force anything of skill level above that.
For new players, and perhaps only for some of the weapon types, shes completely above the skill level you need at the time you first encounter her and many times after that.
Doesn't require you to change literally anything in your "build".
C'mon, man, game gives you all the tools in the world. I mean, you said it yourself, you're near the end of the first playthrough, you OUGHT to have access to two Spirits.
No, the game does not place nure-onna in places where other enemies will be aggro at the same time. That's entirely on you not using the tools at your disposal to single out the Nure-onna. Even the most 'tricky' of areas where there are nure-onna in NG (which is the third snake statue, in the dark realm, on main mission 3) You can one-shot everything but the onna and the yoki with a bow, and from there you can pull either one of them from outside the aggro ranges of the other. Failing that, you can take the nurikabe route and be up on the ledge, where you can just slowly whittle them down with a bow/matchlock.
Also, no, nure-onna do not leave you 'ki-drained in a millisecond'. If that is happening, you have somehow obtained C agility with C toughness, and is definitely something the player is doing wrong.
'can't ki-break' Most players can't do that on most the yokai on NG unless they are using fists or tonfa. Nure-onna in particular, doesn't need it.
You also don't need to play brute. Phantom and Feral are both more than capable of burst countering a Nure-onna. It's a little harder, but it's still not particularly difficult. Even at that, failing the BC on the paralyze eyes, on NG, the Nure-onna will usually go for the grab in the aftermath. I've never had the paralyze last long enough I couldn't dodge the grab afterward. Screwed up my dodge and gotten nailed, yes, but not been unable to dodge.
'switchglaive' See, you again demonstrate that you refuse to adapt. You are sitting here complaining about ki-break with switchglaive (because presumably you want to big combo) when the solution is to just use high-stance to fight nure-onna. Your failure to adjust your tactics to enable you to better fight enemies is not a failure of the game.
'completely above skill level'
No, she's really not. The only way to possibly consider 'nure-onna' above player skill level, is if the player refuses to utilize the tools at their disposal, such as blocking. Tactics against a nure-onna are basic as all hell.
'maintain spacing from other enemies, block, then attack after block. Dodge or BC the paralyze glare' That's literally all that is required for one to flawless every nure-onna encounter in the game.
'crying their git gud tears'
I'm sorry, who was it ranting and raving about an extremely basic enemy and claiming they are too difficult despite said enemy being very easy to block with ANY weapon and not having any actual combos to speak of?
People are accusing you of crying about it, because you are mindlessly whining and coming up with excuses rather than implementing the advice you've been given, while claiming that advice doesn't work, which simply demonstrates you never even tried it.
Except no. I did try some of them and they worked, but that doesn't really justify any of the points i made earlier. Which is what i wrote in the comment you just replied to, trying to catch me in some kind of "aha" moment.
And yeah, i ranted, whith arguments and then more arguments. You are really arguing with a strawman though. This isnt a matter of facts. Its a matter of opinion which is quite clear in my comments: I know you can adapt, but i personally find the ways you have to adapt to be flawed.
And what i mean with "git gud" tears are those not writing anything constructive whatsoever and instead just bashing for no reason.
Lightning slows down all their animations once the status is built up, and Nure-Onna being a water-type enemy takes more damage and status build-up from Lightning attacks.
Purity is especially good against all Yokai enemies, and does significant Ki damage and further restricts their Ki regeneration.
Combine two status effects for Confusion, which increases damage they take from all sources by 50%.
Brute form Burst Counter can be used highly aggressively to interrupt Nure-Onna's Burst Attacks. Even if you miss the window for a proper Counter, just making contact with a Brute Counter will stagger them out of their wind-up, so no more Paralysis for whiffing other forms' burst counters.
Stay mobile and stay aggressive. The more damage you're doing with a Purity or Lightning weapon or attacks (Or even just regular attacks), the lower its Ki is going to get. Take advantage of Ki Pulse and purifying the Yokai Realms it drops and you should either kill it outright or stagger it so you can use the Yokai counter that uses your dagger (Or even shift into Yokai form while the target indicator is red for a huge blast of damage).
Against what you've learned" implies that you feel that you shouldn't need to learn anything else. Newsflash, you're going to hate DotN and Underworld.
Nure-onne is solved by leveraging the extended and highly predictable damage windows she offers, and believe me she offers a ton of them. Unless you get surprised by one, you should only be dodging two attack cycles from her before she's done, assuming you don't yokai-win to get rid of her. If you're fighting her in a crowd, keep her focused so you can react to the needles. Wham, bam, thank you ma'am.
If you're regularly getting surprised by Nure-onna and multiple monsters, then there's something else you need to learn which is how to pull, and how to determine where you're going to be fighting. Planning is valid.
Me and my friends have thousands of hours into Nioh 1 and we still find them to be the most annoying regular enemy in the base game when faced in groups. Don't feel bad about having trouble with them, they were already a big point of criticism in the Beta back on ps4. They're simply not well designed enemies. In anything but in a 1v1 encounter they are pretty cancer, mainly due to their bloated HP, bad telegraphing and high mobility making it immensely annoying and difficult to deal with them when there are more enemies around, and, honestly, just run bum rush them and spam them with all you got and heal up afterwards, it's your best bet. They are simply too annoying to be left alive for too long in a group of enemies, especially because they can keep circling around you. When you know they appear in the level, save your yokai abilities for them.
FYI they don't like lightning. I've specced a couple of level ups into magic for lightning charms JUST for them and It was a very very good decision. You should do the same. It's worth it.
They aren't op or anything like that, but any enemy that's not fun to fight against is not a well designed enemy IMO. And most other enemies are fun to fight against for me so they definetely feel like the odd ones out. And their huge tiddums sadly don't make up for it.
They were one of... like 3 criticisms i had about the game. The game is otherwise fantastic. They're not rly dangerous, due to the low damage they deal, but man are they absolutely not fun to fight whatsoever. I have 100+ hours into Nioh 2 now, and easily kill them, but I still don't like fighting them at all.
But yeah, use lightning and don't feel bad for struggling against them. Everyone has certain enemies/bosses they hate and/or struggle against. And you're not alone, me and my friends hate them too. Good luck!