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They have metric ♥♥♥♥♥♥♥ of 3-5 seconds movie clips depicting each skill and their size just stacks up that much.
I also never said that 90 gig is silly for a game, i said it is silly for Nioh.
does i say it is perfectly optimized? no. could textures be compressed? yes. would compressing textures take longer to load levels? yes it would!
Woah woah there. There is no such thing as 'perfect hitboxes' in Nioh lmfao. Some of these attacks feels completely ♥♥♥♥♥♥♥♥ when they get you, sometime even framelock you into them cancelling your dodge lmao
The "higher fidelity textures" however are part of the size but those have nothing to do with the actual engine. Devs have just become exceedingly wasteful with storage and don't bother with compression anymore but that is in no way related to the engine of a game.
You can theoretically take "any" older game and blow up its filesize if you use uncompressed textures, audio, and video.
first: ok, perfect hitbox was overrated, but still, they need to be at least believable ok, the later part sounds more like the result of lag.
the question here is always, how much do you want to compress it. compression takes time to uncompress (try it with zip), and if you compress textures "to the max", every time you have to lead them into the game, they need to be uncompressed (if you load into a level with gras, you need to uncompress the gras texture, which than stays in memory until you exit the level or the game calls to unload those textures, until you enter an area/level again where you need thise gras textures, than you need to uncompress them again).
this is part of the reason why fast storage spaces can load games faster, because the data can be accessed faster (and the PS5 was it i think even has a whole dedicated architecture for decompressing things while streaming those data just to fasten up the loading times even more)
ofcourse, there are more parts to the overall loadingtime for games/levels, based on when does what loads/uncompress. many games have a dreadfull first loading time because they does all the calculation at the start (much of it might even be CPU bottlenecked instead of storage), while others load textures in as needed (which might result in popins while the graphic is still loading).
using uncompressed textures might even be a good way to fasten loading times, but they would take lots of space than.
in the end, its always a balancing act on how much you compress the files to still have fast loading time while not using up that much space. compress it to much and you have bad loading times, compress it not enough and the file sizes goes through the roof.
do i say that nioh2 does have the perfect balance for it? no, i'm not even sure if it is possible and might change completly based on your hardware or even your personal taste.
storage space is kinda cheap.
looking at amazon i could get a 1TB m.2 nvme for 100-150€, a internal 4TB hdd for around 100 bucks (not talking about high end storage space).
90, lets round it to 100 gb (and lets ignore the fact that this is 90GiB and not 90GB), would cost 10-15€ (12-18$) in m.2 nvme or around 2,5€ (3$)
while we can ignore the loading time difference from compression on a nvme ssd (to small to realy bother someone), the difference when using a HDD (or maybe even a sata ssd, here way less though) might be, idk, 30%-300% comparing highly compressed and uncompressed files.
after thinking about it, this might be more related to potential CPU bottleneck, so ignore that
the only argument is the difference in download time if you have a weak internet connection, but seeing how nioh seems to be ~50gb download size and 80-90 gig filesizes, there is still some compression be done for download and a one time decompression after downloading befor the first time runing the game
edit: ok, way to much text at 23 (11 pm), i see myself out, g'night
I mean, I would recognize lag if I saw it. Trust me. Used to play online games on a sub 30 MBPs, it sucked badly.
Bro, this is the internet. Everyone watched a Youtube video and are now more knowledgeable than people working in this.
No, they don't stack up that much. If you check the steamdb depot, all wmv files together are only 4 GBs.
♥♥♥♥♥♥♥♥♥, I don't know where you all get these ridiculous nonsensical conspiracy theories with reduced download speeds, artificially inflated game sizes to "combat piracy", wmv files taking tens of GBs of disk space or racist publishers targetting minorities with regional pricings, but maybe it's time to put down the pipe.
For the record, what usually takes the most disk space, is the textures and uncompressed audio files.