仁王2 Complete Edition

仁王2 Complete Edition

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Bong-B Rippins 2021 年 3 月 19 日 下午 9:44
You can make any 3 changes you want, what are they and why?
I would add a little more depth to human enemies. I think I would do this by adding more options against defending enemies. As it stands now I feel like when human enemies block you either just completely overpower them or you cannot break their guard and you poke them after they attack. Those are your options. Combo enders that are focused on extra ki dmg vs blocking enemies, more combo options, or a throw mechanic would all be decent additions to achieve this. I feel like human enemies should feel a bit sekiro-like, a battle of weapons with well timed defensive and offensive options, and yokai enemies already perfectly feel like whittling down a very hardy foe.


I'd also like all weapons to be like Sword and Kusarigama, where I personally feel almost all normal attacks and active abilities have their place. Switching stances and thinking about the appropriate skill for the situation is a lot of fun to me, and always using the best active skill because it's the best in all situations is not. Though I think there should be a couple easy to use weapons as some people clearly appreciate them.


Finally, I would definitely do something about yokai shift. I just don't feel it. I enjoyed the visuals and feeling of living weapon way more, but it just gave you way too much damage in the first game especially when paired with the fact that it also replaced your health bar and could be triggered from fatal damage. There has to be a middle ground between op living weapon and underwhelming yokai shift.
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目前顯示第 91-102 則留言,共 102
FEZ. TF7 2021 年 10 月 25 日 上午 9:20 
引用自 FEZ. TF7
1, Choice between Living Weapon or Yokai form at character creation
2, Buff Yokai form
3. More weapon types, Nunchaku, Sai's, Flail, etc etc

living weapon is a broken mechanic, why would you want an "I win" button, that's like always starting a yugioh duel with all 5 exodia pieces in your starting hand

Yokai form is balanced as it is, why would it need a buff?
Broken in Nioh 1, who's to say it'd be broken in Nioh 2

Yokai form isn't balanced, there's no point in using it when you do more damage in human form and you have better defences while human, needs a slight buff in damage and a reduction in damage taken
Sealco 2021 年 10 月 28 日 下午 6:07 
1. Delete aberrant soldiers from the game.
2. Delete bakegani from the game.
3. Delete fox spirits from the game.

I would say to make sneak thief scrolls unbreakable, but spite demands me to instead delete the top 3 garbage, time wasting, absolutely zero challenge enemies that only exist to be placed in narrow hallways to counter stealth then waste as much of your time as possible when you're forced to fight them.
JtDarth 2021 年 10 月 28 日 下午 6:44 
引用自 Sealco
1. Delete aberrant soldiers from the game.
2. Delete bakegani from the game.
3. Delete fox spirits from the game.

I would say to make sneak thief scrolls unbreakable, but spite demands me to instead delete the top 3 garbage, time wasting, absolutely zero challenge enemies that only exist to be placed in narrow hallways to counter stealth then waste as much of your time as possible when you're forced to fight them.
None of those are very difficult. Aberrant? Shoot it in the face. Fox spriits? Break ki then demolish freely. Bakegani? Big one: "Attack it's weakpoint for massive damage" The little ones are a joke.

The game is BUILT around it's combat system. Learn it, and they won't take much time to kill.
Sealco 2021 年 10 月 28 日 下午 9:43 
引用自 JtDarth
引用自 Sealco
1. Delete aberrant soldiers from the game.
2. Delete bakegani from the game.
3. Delete fox spirits from the game.

I would say to make sneak thief scrolls unbreakable, but spite demands me to instead delete the top 3 garbage, time wasting, absolutely zero challenge enemies that only exist to be placed in narrow hallways to counter stealth then waste as much of your time as possible when you're forced to fight them.
None of those are very difficult. Aberrant? Shoot it in the face. Fox spriits? Break ki then demolish freely. Bakegani? Big one: "Attack it's weakpoint for massive damage" The little ones are a joke.

The game is BUILT around it's combat system. Learn it, and they won't take much time to kill.
I didn't use the word difficult anywhere in my comment for a reason. Being difficult fights would actually be a redeeming feature. All of those enemies are trivial to kill but annoying (read: breaks my sneak thief scrolls for no reason), which is why nothing of value would be lost if they were removed. Another similar enemy is ubume. I don't have to "learn the combat system" to know that a dodge spammer that couldn't kill you if you let it is awful design. Thanks for telling me how to kill enemies though, I'll make good use of the knowledge as I continue working through Depths 21-30.
Percopius 2021 年 10 月 29 日 上午 5:44 
引用自 Percopius
Port all of Nioh 1 into 2.
This. That would be the best move by far.
Percopius 2021 年 10 月 29 日 上午 5:49 
引用自 Bishop
1) Make crafting more meaningful for endgame, at the very least let player fiddle with ethereal gear somehow or even craft it. It really feels almost pointless, all these hundreds of smithing texts and materials are completely useless for endgame.

They are not useless, you can use Rarity Inheritance on a Ethereal on crafted gear, so you can create anything you want -- might take a while but its possible. You can also put all the modifiers you want in by using the orange transferable modifiers (forget what they are called) -- also, this would take a lot of grinding.
最後修改者:Percopius; 2021 年 10 月 29 日 上午 5:50
JtDarth 2021 年 10 月 29 日 上午 8:41 
引用自 Sealco
引用自 JtDarth
None of those are very difficult. Aberrant? Shoot it in the face. Fox spriits? Break ki then demolish freely. Bakegani? Big one: "Attack it's weakpoint for massive damage" The little ones are a joke.

The game is BUILT around it's combat system. Learn it, and they won't take much time to kill.
I didn't use the word difficult anywhere in my comment for a reason. Being difficult fights would actually be a redeeming feature. All of those enemies are trivial to kill but annoying (read: breaks my sneak thief scrolls for no reason), which is why nothing of value would be lost if they were removed. Another similar enemy is ubume. I don't have to "learn the combat system" to know that a dodge spammer that couldn't kill you if you let it is awful design. Thanks for telling me how to kill enemies though, I'll make good use of the knowledge as I continue working through Depths 21-30.
Did you not read what I said? The game wasn't deisgned around stealthing through entire levels without being spotted, it was designed as a combat game, there are always going to be unavoidable encounters. The three you listed son't even take much time to defeat when you know what you are doing, even in depths. The real annoyances are the damn rokurokubi that they like to spam as cursed enemies in depths. Them and the ninjas with their instant kill grab.


Crayon-Sha 2021 年 10 月 29 日 上午 8:55 
Let the guy find those creatures annoying. Who cares? I can't remember the last time I died to a rokurokubi because I find them so easy to deal with. Meanwhile, I did a scroll which predominately featured bakegani to the extent where I'd have to fight up to 5 at a time and I quickly began to loathe them and their stupid quirks.
☼Solaire Of Astora☼ 2021 年 10 月 29 日 上午 9:40 
引用自 Crayon-Sha
Let the guy find those creatures annoying. Who cares? I can't remember the last time I died to a rokurokubi because I find them so easy to deal with. Meanwhile, I did a scroll which predominately featured bakegani to the extent where I'd have to fight up to 5 at a time and I quickly began to loathe them and their stupid quirks.
Bakegani are pretty easy to deal with if you have a good source of lighning damage or a yatsu-no-kami soul core.
Crayon-Sha 2021 年 10 月 29 日 上午 9:51 
Yeah, I know. I have over 300 hours played on Nioh 2, so I like to think I understand how the game works by now. As the other guy stated, they aren't "hard", they're just annoying. And after having killed well over a hundred to get rerolls on a scroll I pretty much can't stand them.
Nito 2021 年 10 月 29 日 上午 9:59 
Thunder shot on Bakegani goes brrrr
JtDarth 2021 年 10 月 29 日 上午 10:08 
引用自 Crayon-Sha
Yeah, I know. I have over 300 hours played on Nioh 2, so I like to think I understand how the game works by now. As the other guy stated, they aren't "hard", they're just annoying. And after having killed well over a hundred to get rerolls on a scroll I pretty much can't stand them.
The problem is, the other guy finds them 'annoying' because of his own playstyle apparently being to stealth through levels.

You want to talk generally annoying on their own merits, for every playstyle (is suppose with the exception of ippon spam, but that's because ippon is busted, more than anything)? Fuki and Suiki being common in the depths. Fuki deals a stupid amount of both ki damage and raw, and has long chains. Also AOE out the wazoo, stupid range with his kusari, and not only the standard yokai immunity to most sources of stagger, but also a tendency to spam i-frame dodges whenever you try to attack, as well as having a mid-boss HP pool. Oh, and brutes can't BC reliably without getting smacked in return. He's everything you dislike about the ninja yoki, turned way past 11.
Suiki has long chains, wide radius on said chains, stupid range on attacks, applies water debuff, has that ice teleport thing that she's totally invulnerable during and a grab that can go wonky if you are in a smaller arena and are forced against the wall.
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張貼日期: 2021 年 3 月 19 日 下午 9:44
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