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Night Rain has a faster start-up animation and doesn't require charging, but it locks you into an animation and has a slightly slower recovery. If you have status accumulation on your armor, you can sometimes apply an elemental status with an arcana on Night Rain if the enemy is not too resistant toward it.
Iai, on the other hand, places you behind the enemy and allows you to evade almost instantly after the slash. Additionally, it is only one slice, so you can chain two or more on a winded enemy. As well, a fully charged Iai slash cannot be blocked.
The two moves have pretty similar damage without factoring in armor stat boosts. Basically, it's a trade-off between faster start-up or faster slice.
Tiger Sprint on Mid Stance
and Quickdraw on Low Stance
Theeifs pants refashion. Onmyo slippers.mega critical.build
Both are useful
I prefer night rain in high stance and iai in middle
You can use Iai, Rain and Spin together, unless you're single skill spammer.
Then again, there's 3 stances, so there is no reason not to have all of them available.
- Tiger spirit in High Stance
- Iai in Mid Stance and
- Night Rain in Low Stance
Tiger Spirit’s damage is ok but can close gap really easily and no recovery animations so you can chain with other attacks immediately . Great Utility tool and very good against troll Umbrellas .
Iai is single burst attack . Fully charge strike have Iframe with decent range . Instead of waiting for a chance to deliver fully charge blow , Iai can charge and release when enemie is about to attack you . Acting as Pseudo-Parry . I usually use against Human that’s why I locate this skill in mid stance . Back wave -> Tempest -> Animation cancel Iai slash -> Final blow -> Animation cancel Iai slash is my fav for non boss human enemies .
Night Rain - low charge time with multiple attacks but no range . It’s the best to use when enemy is out of Ki , from behind with “Sword of execution” Mystic Art . I usually use this against Yokais especially after Kurama Sword Dance .
My own recommendation for damaging skill is "True and through"(TaT) - it may not hit as much as Iai but I'm doing constant 20-40k crits in underworld without any skill damage % bonus in items. TaT is a sniper thrust skill that can hit multiple targets if they get in the way just right. Basically just dodge and thrust with TaT, very easy.
All 3 skills it's possible to use same time yes so nothing really has any impact on anything here, and no skill is really "better" than another as you can make your build around any skill.