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it is a boss skill from dlc so it might takes a while to get it but many players (just like me) though that this a best katana skill
https://www.youtube.com/watch?v=I4Ce41b7i5o
https://www.youtube.com/watch?v=BiRDKO8p9nU&t=306s
https://www.youtube.com/watch?v=iY93ShstO4g&t=1005s
https://www.youtube.com/watch?v=EXqmp68QM9E&t=981s
Synergizes well with Sword of Execution too, which you will get later in the dojo missions.
Morning Moon does good damage, Kurama Sword dance too.
Swallows Wing is great for my build since I am using Dragon Sword / Busa armor.
Izuna Drop is fun to use.
Sword ki is your best and fastest ki damage attack.
The best situation to use iai quickdraw is when the human enemy is down on the ground and when a yokai is opening themselves up for a finishing blow/grapple.
@Tauriz
Wow, when you say "advanced" you're not joking around. These are really complex combos. I feel like a primitive monke going through the game with the mindset: "I swing sword at thing. Thing die. Repeat."
These combos look very stylish and definitely more fun lol. I'm curious though, does the game get harder later on considering the amount of freedom you have in terms of abilities, tools, consumables, and mechanics? I'm currently at level 60.
I can say one thing that helped me switch stances better, it's the first thing to master, combo chains goes after mastering this. We have three stances, each of which, imo, has its own purpose. Low Stance - high mobility, combo starter, used at the beginning of the battle and to initiate, after a successful combo the main positioning stance. Middle stance - Ki breaker, the main Ki damage dealer, is applied after successfully positioning in the Low Stance. High Stance is the main damage dealer, used after a Ki break to inflict the maximum possible damage, consumes alot of Ki, doing Flux/Flux II highly recommended after performing a combo in this stance. This is a basic set of rules and it'll probably help you learn how to switch stances, but it doesn't need to be followed exclusively like this. For ex, if you feel like you have time for a combo from the High Stance before the enemy's Ki is depleted - do it. Or you can use any stance for an initiation, it all depends on the type of enemy you are going to fight with.
But well, i think that if you like to play like this, it's your choice, no one has the right to judge. You bought the game, you don't bother anyone since it's a singleplayer/coop, so you have the right to play the way you want.
I dont bother with combos mainly becoz i play multiplayer most of the time, and enemies in MP keep literally teleporting around, and if you try to combo them you will end up slicing the air :D Kurama dance tracking prevents that most of the time.