Nioh 2 – The Complete Edition

Nioh 2 – The Complete Edition

İstatistiklere Bak:
Strongest weapon type/build?
I'm pretty bad at the game so I'd like to make it at least a bit easier with a good build.
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36 yorumdan 16 ile 30 arası gösteriliyor
If you just got to Nioh and started Underworld keep in mind you can apply melee and melee Ki damage on armor parts.

Add that to all your parts. (use orange inheritables to fill out empty slots if you have no space)

Also keep in mind you can remodel armor and even accessories to get a little bit more defense out of your gear. Boar crest helmet along with Honda clan will also give a bit more survivability as that'll give you 100% chance to halve the first hit taken (if at full health)

As for strongest weapon? There are no strongest weapon imo. The strongest weapon will be the one YOU feel most comfortable using in most situations (will need some testing)

Build: 6p Susano 7p Ame-No-Uzume (this is possibly the strongest build but requires some skill to use to it's full potential)

6p Susano, 7p Magatsuhi should be very strong as well.
Your build won't 'shine' until at least NG+ and it's going to be tough for you to keep your equipment setup consistent. However, the fastest and most common thing people do is to use Sloth magic (slows enemy down) through Omyo with Switchglaive as weapon.

I don't know why you think you're bad in the game, but if it's because you keep getting killed fast, then the best you can do is to change how you approach. Pay attention, learn, experiment how to evade their attacks and which stance best for evasion and attacking during certain moment. Don't be burdened by losing, but don't repeat the same mistakes as well.

I've joined so many hosts with similar setup and tricks (as I said earlier), but they didn't know how to dodge and only draining their stamina, then getting killed by the same repeat mistake during boss fights. Builds won't help unless you know how to fight.
En son Leines Row tarafından düzenlendi; 15 Eyl 2021 @ 18:28
Fists are pretty good and if you really learn your Combos fists are crazy good
tonfas wrecks everthing if you learn moves
Anyone saying fists here is completely off.

Fists are good when you are good and when you have the stamina to pull them off. Since you said that you're pretty bad at the game, there is only one choice: the odachi.

It has a few cheese moves that you can spam to win any fight easily (e.g. you can spank Ren Hayabusa blindfolded): Moonlit Snow Redux, the timed parry move (safe as you just block if you fail, deals nice damage, can parry even some yokai which 90% parry moves can't), the normal Moonlit Snow for incapacitated enemies/bosses, a jumping slam attack... etc.

It's an easy and very strong cheese weapon.
İlk olarak GrayHound tarafından gönderildi:
Anyone saying fists here is completely off.

Fists are good when you are good and when you have the stamina to pull them off. Since you said that you're pretty bad at the game, there is only one choice: the odachi.

It has a few cheese moves that you can spam to win any fight easily (e.g. you can spank Ren Hayabusa blindfolded): Moonlit Snow Redux, the timed parry move (safe as you just block if you fail, deals nice damage, can parry even some yokai which 90% parry moves can't), the normal Moonlit Snow for incapacitated enemies/bosses, a jumping slam attack... etc.

It's an easy and very strong cheese weapon.
Nope. Sorry, you don't need a ton of stamina to make fists work, nor do you need to know the advanced combos and cycling. Simply knowing basic mechanics (such as that flux is a thing, and that a ki-broken enemy can't fight back) lets fists just endlessly demolish via a few active skills, some of which are available very early.

Bolting boar doesn't even come close to dealing 'nice damage'. It doesn't even deal enough to account for a single low stance heavy, last I checked, and the opening it provides is a rather short window that most new players can't take advantage of. Cuckoo's call is a much more new player friendly option and even provides better damage output. Moonlit snow redux spam can and often will get you punished HARD if you don't know the enemy movesets. The jumping slam is a trade move that effectively becomes useless later in the game because enemies hit hard enough it is never a worthwhile trade.
It's also funny you talk about ki requirements on fists, but then turn around and advocate moonlit redux, which is just as much of a stamina hog as any of fist's viable playstyles.
Odachi is SIMPLE, but it's not really cheesey. Same with Axe and spear. You want cheese, you are looking at things like anim-cancel feathers and permanent stamina lockdown via fists or tonfa.

At any rate, OP asked for 'best weapon/build'. Best weapon is undeniably fists. The only thing you could even attempt to argue as a weakness on them is range, but even that more depends on what stance you are in, as to whether it's range is actually substantially shorter than most other weapons.
Also battering ram on fists does insane ki damage, most bosses you can deplete their ki with 3 battering rams even on DotN
İlk olarak JtDarth tarafından gönderildi:
İlk olarak GrayHound tarafından gönderildi:
Anyone saying fists here is completely off.

Fists are good when you are good and when you have the stamina to pull them off. Since you said that you're pretty bad at the game, there is only one choice: the odachi.

It has a few cheese moves that you can spam to win any fight easily (e.g. you can spank Ren Hayabusa blindfolded): Moonlit Snow Redux, the timed parry move (safe as you just block if you fail, deals nice damage, can parry even some yokai which 90% parry moves can't), the normal Moonlit Snow for incapacitated enemies/bosses, a jumping slam attack... etc.

It's an easy and very strong cheese weapon.
Nope. Sorry, you don't need a ton of stamina to make fists work, nor do you need to know the advanced combos and cycling. Simply knowing basic mechanics (such as that flux is a thing, and that a ki-broken enemy can't fight back) lets fists just endlessly demolish via a few active skills, some of which are available very early.

Bolting boar doesn't even come close to dealing 'nice damage'. It doesn't even deal enough to account for a single low stance heavy, last I checked, and the opening it provides is a rather short window that most new players can't take advantage of. Cuckoo's call is a much more new player friendly option and even provides better damage output. Moonlit snow redux spam can and often will get you punished HARD if you don't know the enemy movesets. The jumping slam is a trade move that effectively becomes useless later in the game because enemies hit hard enough it is never a worthwhile trade.
It's also funny you talk about ki requirements on fists, but then turn around and advocate moonlit redux, which is just as much of a stamina hog as any of fist's viable playstyles.
Odachi is SIMPLE, but it's not really cheesey. Same with Axe and spear. You want cheese, you are looking at things like anim-cancel feathers and permanent stamina lockdown via fists or tonfa.

At any rate, OP asked for 'best weapon/build'. Best weapon is undeniably fists. The only thing you could even attempt to argue as a weakness on them is range, but even that more depends on what stance you are in, as to whether it's range is actually substantially shorter than most other weapons.
I played my first playthrough with odachi/fists and learned what I could about fists, how to quickly get to full stacks, what cycles to use, how to perform beyond infinity perfectly, opportunist against everything a la royal guard... etc. and... odachi is just better when you want to be safe, especially if you don't know the bosses, because you can just MSR and GTFO, wait for a window, MSR and GTFO again until they die. MSR is a burst damage that they don't block, has stupid reach and hits all around you.

With fists you have to be close all the time and recommending that to someone who says is not good at the game is frankly inane.
En son GrayHound tarafından düzenlendi; 18 Eyl 2021 @ 7:42
İlk olarak GrayHound tarafından gönderildi:
Anyone saying fists here is completely off.
Sorry! You're wrong.

OP, I said it before and I repeat it: If it's too hard for you, go with fists. Everythig will be much easier.
Fist and dual swords are probably the best compromise for damage and easiness of use.
Both are spammable with little care and both deal extremely good damage: dual swords include guard breaking, parries and repositioning techniques (disregard high stance with them though) while fists are arguably among the best weapons for raw damage. At the same time, dual swords are less ki intensive, while fists deal more ki damage…
What else…
As others have probably already said, 10 points in each STAT is a good starting point for building your character, after that CONST and any STAT that directly affects your weapons should become your main focus.
Both Ninja and Onmyo are extremely viable, as long as you commit to one, but don’t be afraid to experiment a little: the starting difficulty of Nioh 2 isn’t really punishing against jack of all trades build, so I suggest to try a little of everything until you’ve found something you like.
Have a good one!
En son Mander tarafından düzenlendi; 18 Eyl 2021 @ 10:17
İlk olarak Mander tarafından gönderildi:
Fist and dual swords are probably the best compromise for damage and easiness of use.
Both are spammable with little care and both deal extremely good damage: dual swords include guard breaking, parries and repositioning techniques (disregard high stance with them though) while fists are arguably among the best weapons for raw damage. At the same time, dual swords are less ki intensive, while fists deal more ki damage…
What else…
As others have probably already said, 10 points in each STAT is a good starting point for building your character, after that CONST and any STAT that directly affects your weapons should become your main focus.
Both Ninja and Onmyo are extremely viable, as long as you commit to one, but don’t be afraid to experiment a little: the starting difficulty of Nioh 2 isn’t really punishing against jack of all trades build, so I suggest to try a little of everything until you’ve found something you like.
Have a good one!
Bit incorrect to say you should disregard high stance on dual swords. The finisher for light combos (the jumping one) deals very good damage and is relatively safe against enemies that can be staggered or are out of ki. and water sword is obscene DPS against a large out of ki enemy or a smaller staggerable enemy that you manage to put in a corner.
İlk olarak GrayHound tarafından gönderildi:
İlk olarak JtDarth tarafından gönderildi:
Nope. Sorry, you don't need a ton of stamina to make fists work, nor do you need to know the advanced combos and cycling. Simply knowing basic mechanics (such as that flux is a thing, and that a ki-broken enemy can't fight back) lets fists just endlessly demolish via a few active skills, some of which are available very early.

Bolting boar doesn't even come close to dealing 'nice damage'. It doesn't even deal enough to account for a single low stance heavy, last I checked, and the opening it provides is a rather short window that most new players can't take advantage of. Cuckoo's call is a much more new player friendly option and even provides better damage output. Moonlit snow redux spam can and often will get you punished HARD if you don't know the enemy movesets. The jumping slam is a trade move that effectively becomes useless later in the game because enemies hit hard enough it is never a worthwhile trade.
It's also funny you talk about ki requirements on fists, but then turn around and advocate moonlit redux, which is just as much of a stamina hog as any of fist's viable playstyles.
Odachi is SIMPLE, but it's not really cheesey. Same with Axe and spear. You want cheese, you are looking at things like anim-cancel feathers and permanent stamina lockdown via fists or tonfa.

At any rate, OP asked for 'best weapon/build'. Best weapon is undeniably fists. The only thing you could even attempt to argue as a weakness on them is range, but even that more depends on what stance you are in, as to whether it's range is actually substantially shorter than most other weapons.
I played my first playthrough with odachi/fists and learned what I could about fists, how to quickly get to full stacks, what cycles to use, how to perform beyond infinity perfectly, opportunist against everything a la royal guard... etc. and... odachi is just better when you want to be safe, especially if you don't know the bosses, because you can just MSR and GTFO, wait for a window, MSR and GTFO again until they die. MSR is a burst damage that they don't block, has stupid reach and hits all around you.

With fists you have to be close all the time and recommending that to someone who says is not good at the game is frankly inane.
No, you don't have to be close all the time. Also, there is no need to be super safe when a few uses of the running cross block attack renders the enemy totally without ki. It's kind of hilarious that you are acting like you mastered fists, yet your own comments on 'always having to be close' means you don't actually know how to use them. Their active skills come out fast enough and with enough damage that you are more than capable of doing in and outs that are nearly as strong as mindlessly spamming MSR, especially when factoring in the far superior ki damage from fists.
Fists are good for a reason. Later on as you progress, hitting the monsters pushes them back. Which saves them from being obviously locked in by certain moves or weapons and or when they get jumped.

With that being said, fists move in as the monster gets pushed back. Meaning you get the most effective hits in without having to bother with much maneuvering.
İlk olarak Shotgun Malise tarafından gönderildi:
Fists are good for a reason. Later on as you progress, hitting the monsters pushes them back. Which saves them from being obviously locked in by certain moves or weapons and or when they get jumped.

With that being said, fists move in as the monster gets pushed back. Meaning you get the most effective hits in without having to bother with much maneuvering.
Fist users in coop are all of the frustrating. Make it impossible for melee focused builds to actually contribute when they keep pushing the enemy out of reach every time you try to attack.
İlk olarak JtDarth tarafından gönderildi:
No, you don't have to be close all the time. Also, there is no need to be super safe when a few uses of the running cross block attack renders the enemy totally without ki. It's kind of hilarious that you are acting like you mastered fists, yet your own comments on 'always having to be close' means you don't actually know how to use them. Their active skills come out fast enough and with enough damage that you are more than capable of doing in and outs that are nearly as strong as mindlessly spamming MSR, especially when factoring in the far superior ki damage from fists.
I'm not even sure what your point is. Odachi is very strong and can make the game accessible for a 5 year old. Fists are stronger but definitely not as easy.

If you're saying that playing with fists is mechanically easier than playing with odachi then it's you who probably never used them. Even worse, you'd just be contradicting yourself and your "means you don't actually know how to use them". If you even have to know how to use them then odachi is easier.
En son GrayHound tarafından düzenlendi; 18 Eyl 2021 @ 20:13
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36 yorumdan 16 ile 30 arası gösteriliyor
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