Easy Red 2

Easy Red 2

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 Ten wątek został przypięty, więc pewnie jest ważny
Marco Amadei [Corvostudio]  [producent] 12 listopada 2020 o 10:32
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Roadmap & F.A.Q.
Roadmap

Full roadmap here:
https://store.steampowered.com/news/app/1324780/view/4672011608170247757
Many other unplanned features will be added during the year!

F.A.Q.

"Where can I see changelogs?"
You can see Changelogs here

"How to report Feedbacks / Suggestions?"
The best way to report bug and feedbacks is on Easy Red 2 Discord channel[discord.gg].

"How to access workshop missions?"
To access workshop missions just go to Easy Red 2 Workshop and subscribe to the missions you would like to play. Then restart Easy Red 2 to download the selected missions.
To delete downloaded missions just unsubscribe from them and restart the game.

"Will the game get more maps?"
Some more maps/factions/weapons will be added after full game release as cheap DLC.
Currently I'm considering: Tunisia, Stalingrad, Battle of the Bulge, Roi-Namur island, and Normandy remake.

"How frequent are updates?"
So far (as you can see in changelos) the game has received updates every week.
But in the future for features that require more time the periodicity could be 2 updates per month.

"How can I access BETA version?"
Go to your Steam Library, right click on the game, select properties, go to BETA tab, and select "BETA (Early Updates)" version.
The update frequency of this branch can be daily sometimes, and receives fixes and features before public version.

More F.A.Q.s can be found in our Discord server:
https://discord.com/channels/778000642932211752/778015223910760448
Ostatnio edytowany przez: Marco Amadei [Corvostudio]; 1 października 2024 o 7:56
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strongsuo 8 kwietnia o 18:35 
Hope to add the following content to the Chinese battlefield:
1. Add grenade launchers to Japanese soldiers,
2. Add poison gas bombs to the Japanese army,
3. Add naval artillery bombing to the Shanghai and Nanjing battlefields,
4. Add soldiers and weapon mods of the Chinese Communist Army (early ordinary weapons and late Soviet weapons)
Początkowo opublikowane przez 1v4n94:
BUGS:
- AI players barely move when being shot, making the aiming too easy. They don't seem to shoot on sight at long ranges either.
- Camera movement gets shaky in a weird way when running.
- It is highly likely that players get stuck in building corners. Smoothing out the edges or partially removing their collision could serve as a workaround.
- It isn't possible to jump out of (open) windows when being inside of a building.
- It is possible to push and be pushed by other players while walking/running.
- Melee attacks are possible with the V key, though there's no setting for such action in the Controls menu.
- Mouse sensitivity feels unnatural. The turning speed changes even without moving the mouse at a higher speed.
- Rocks at Battle for Kwajalein campaign(s) have a hitbox way too big, acting as an invisible block/obstruction. I was unable to headshot enemies behind a rock because of this invisible barrier that "absorbed" the bullets, preventing my shots from connecting with their targets.
- The "HD grass" option is reversed (detailed grass appears when box is unchecked). This could be easily fixed by changing the "HD Grass" text to "Simple grass".

OTHER FEEDBACK:
- "PRESS SPACE OR START" text appearing in the main menu screen after launching the game won't go away unless either key is pressed. I know it has something to do with input settings, although it would be nice if the game could automatically identify and detect keyboards or joysticks without us having to press those keys.
- Ability to minimize the game by pressing the Windows key.
- An optional setting for disabling/enabling reduced sensitivity while aiming down sights. That is, to have the same sensitivity while aiming, and not aiming as well.
- Objective indicators with 50% transparency to them, so they don't obstruct the view that much. I had enemies in front of me which I could not attack because of the indicators preventing me from spotting them correctly.
- Possibility of knocking down fences when running them over with tanks.
- Possibility to toggle prone with one key. The current behavior of the crouch key is inefficient at having to rapidly go prone.
- Weapon sounds are soft compared to others. They could either be changed or have an increase in volume so they feel more realistic.
uh just press Z
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