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- Camera movement gets shaky in a weird way when running.
- It is highly likely that players get stuck in building corners. Smoothing out the edges or partially removing their collision could serve as a workaround.
- It isn't possible to jump out of (open) windows when being inside of a building.
- It is possible to push and be pushed by other players while walking/running.
- Melee attacks are possible with the V key, though there's no setting for such action in the Controls menu.
- Mouse sensitivity feels unnatural. The turning speed changes even without moving the mouse at a higher speed.
- Rocks at Battle for Kwajalein campaign(s) have a hitbox way too big, acting as an invisible block/obstruction. I was unable to headshot enemies behind a rock because of this invisible barrier that "absorbed" the bullets, preventing my shots from connecting with their targets.
- The "HD grass" option is reversed (detailed grass appears when box is unchecked). This could be easily fixed by changing the "HD Grass" text to "Simple grass".
- Ability to minimize the game by pressing the Windows key.
- An optional setting for disabling/enabling reduced sensitivity while aiming down sights. That is, to have the same sensitivity while aiming, and not aiming as well.
- Objective indicators with 50% transparency to them, so they don't obstruct the view that much. I had enemies in front of me which I could not attack because of the indicators preventing me from spotting them correctly.
- Possibility of knocking down fences when running them over with tanks.
- Possibility to toggle prone with one key. The current behavior of the crouch key is inefficient at having to rapidly go prone.
- Weapon sounds are soft compared to others. They could either be changed or have an increase in volume so they feel more realistic.
- Yussuf
Artificial Intelligence : (need AI who act like real players if it's possible)
- need a better AI, which does not remain motionless once on the objective (in defense), AI could move a few meters in a small perimeter, waiting for ennemies, a bit like players do on an objective, right now a group of AIs can stay still glued to each other without cover waiting to be killed
- AI is like a "aimbot" right now (yeak I know it's normal because it's AI), but maybe reduce AI precision / time reaction, for exemple : an enemy (AI) was back to me and turned around in a split second before shooting me in the head :(
- make the IA do a suppression fire on the player / IA enemies and take cover while others IA are reaching the objective, for example with landing scenario it's duck shooting for the player, IA can't do anything except dying on the beatch
Gameplay :
- reduce the suppression for the player, it's almost impossible to aim
- add the possibility to stabilize the aim / weapons for few second (can help when the player is under fire to shoot back and for long range)
- add a option to choose if the player want spawn on the beatch (after having reached it for the first time) or in the boat rather than waiting everytime in the boat to to get to the beach
- be able to pass over small walls / barriers / windows etc
- maybe add auto reload after shooting, with rifles or sniper for example
- be able to set up your machine gun on small walls / windows or on the ground to be more precise (but maybe it's already here)
Options menu :
- add the option to change the sensiblity when aiming, to slow right now
Audio :
- better / more realistic sound for weapons
- allies who speak to each other and yell, like "enemy right here / on the window / behind the wall", "I'm being shot", "grenade / smoke grenade", "I'm reloading", "a tank, we need anti-tank / rocket launcher" etc
Visual :
- blood and gore if possible, don't remember if I saw any
I would say great job but keep doing your job because this might be a precious gem
1. clunky and awkward movements, I hope it gets fixed soon
2. For the sake of immersion, change Arisaka's IJA logo into Japan Imperial Seal because it should be it, better and much more realistic
3. add Japanese tanks Ha-Go, Chi-Ha, and Chi-He and makes US tanks playable on pacific map
4. I'm impressed by plane's design, coming from War Thunder player the Zero model is quite smooth, ngl I went beside it and press F but disappointed, make it flyable sounds fun you don't have to do fancy controlling things like WT does just make it fly with guns and 1 bomb, done.
5. add mortar team/man also a fixed mortar so regular fireman can use it but can't bring it around
6. Radio man with artillery and air strike order (with cooldown)
7. Bayonet, Katana (for Japanese officer) and melee
8. Banzai order for Japanese faction
9. More pacific maps and add IJA troops with khaki colour (just change the colour no need change the design) because I believe current Japanese uniform is used by SNLF/naval troops but because it set on Kwajalein it already make sense because they were using naval troops
10. need more fixed machine guns, artillery across the map (both) and pillboxes
11. add flamethrower man
12. when you want to throw your grenade make it a hold feature so it can be held for few seconds to skip explosion delay
13. Last but not least remove surrender for Japanese AI, dunno just feels weird lol
Thanks, I hope you do well
Most of your suggestions are already planned as you can read, I'll reply to what is not included on the list:
2. I'll take note for changing japan flag on arisaka into Japan Imperial Seal.
4. Planes aren't currently planned to be drivable. They might be added as callable or maybe i will even add some gameplay for them, but I cannot confirm it right now.
10. Yeah, as soon as I add some new artillery/mortars and machineguns they will be there.
13. It's not that weird actually, just rare. There are historical pictures of captured soldiers in kwajalein.
1.1 Set how many will do a command. (for example only the mg give covering fire, only the assault flank)
1.2 Make ai officer able to command player as well to do his order and sort of reward for who follow it by better survival chance.
2. Maybe upon pressing g or h (grenade/smoke key), the soldier will just pull the pin then go to throw stance. Left click to throw or right click to roll. This will allow cooking of grenade and aiming where to throw.
3. Building simple defenses
I think there could be more improvements to the game such as the shooting aspect. I love using the sniper but I think the accuracy is a little bit off so maybe you can fix the distance those guns can shoot. I feel like the guns' range is too short.
And the inventory system can be a little bit easier such as only needing to right click on the items you want to pick up instead of having to click an item than click a button to put it in the inventory. Or a drag-system where you can just drag the item into the inventory or drag it out of the inventory box to throw it out.
The stances are a bit wonky but it shouldn't really matter as of now and you should try to fix that
Also, aiming on the guns is really hard since it is so tiny. Maybe you can bring the FOV a little closer.
In the training there are tanks... where are the tanks now? Maybe in future updates.
Also the settings is a bit weird. Maybe for the tick-boxes have an X and check marks instead of black and white.
That's it for me since I didn't play for a long time and actually pay attention to the bugs and stuff... I was playing this game for fun and indeed it was. Keep up the good work.
- Snipers should really be one shot kills or something, atm they feel like basic rifles that suck at close range, and once you get the hang of the shooting the scopes don't feel very important/useful.
-Proning/crouching is a little janky, nothing too bad but sometimes you interact weirdly with the terrain.
-Using a bipod on terrain shouldn't require crouching imo, it just limits your options, you can't deploy machine guns on wooden fences for example (Maybe that's not the case, but it seems so)
- I think having some Japanese soldiers banzai charge when they lose a point would be a cool replacement for surrendering, idk just adds to those ww2 vibes.
- When vehicles do get added, pls make them very coop focused for like 2-3 people or something. It's more exciting when you need a driver, gunner and machine gunner or something like that.
A side note but saw that horrific review from "BigFryTV" and thought I'd just say, don't let him get to you man that review was a straight hit piece. I'm really enjoying the direction the game is going in so far, keep up the good work man!
Thank you so much.for your suggestions and for your empathy.
As I already posted elsewhere, I think it's fair that he make reviews like that one, obviously everyone has his own preferences in videogames.
On the other hand, I am a little more disappointed by the fact that without putting any evidence he accused me of using pre-made assets and paying for reviews on steam.
Some economic damage has probably been done, but that won't stop the game's development (:
Vaulting is listed to be added, even through windows (:
So, this will need to be tested in order to make sure what the problem is. I Also agree with other people that the damage caused by sniper rifles is too low. A single shot to the chest should mean "game over" for anyone.