Warhammer 40,000: Shootas, Blood & Teef

Warhammer 40,000: Shootas, Blood & Teef

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About classes
WAAAAAAGH!!!
So, what do you folks think about these classes? I just started the game, and was trying out all of them, but couldn't quite place a few of them.

Beast Snagga felt like a mid-range class with a pretty useful melee thing.
Weirdboy, I dunno, I wanted to play him a lot, cuz I usually either play tanks or supports in the game, but his stun feels rather odd. Does it become more valuable later in the game? Can you chain-stun bosses? Are bosses vulnerable to stuns at all? Feels like a pretty risky endeavour to charge forward with him.
Stormboy felt super chaotic, I didn't quite figure out, whether he's meant to be 50/50 melee. Felt like I just had a better escape option with longer dodge.
Flashgit felt like the most rounded character with a very clear role and clear ways to achieve it. No idea if his passive works with the flamethrower.

What do you people think? What are the hidden passives or tricks on playing each class? I really wanna ace Weirdboy, but it just feels like Flashgit krumps everything.
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Showing 1-9 of 9 comments
ShadowFang42 Oct 22, 2022 @ 7:50am 
ngl, Beast Snagga felt a little overpowered in hard mode. the range on his spear is excellent and, no joke, on the final boss you literally only need a gun to hold off enemies and shoot the missles, the Spear does very respectable damage to the boss's shield and to the actual health bar if need be.
Thanks for the input, man! Yeah, I also had the same feeling that Snagga's melee skill will be doing the 'job' while you get rid of gitz.
theo Oct 25, 2022 @ 3:55am 
Beast Snagga's squig grenade is also very useful as it distracts enemies and some bosses, sometimes for a substantial amount of time.
Flashgit is your standard pick.
And Weirdboy is currently the most meh.
Last edited by theo; Oct 25, 2022 @ 3:56am
EvilJoshy Oct 25, 2022 @ 10:44am 
I started as a stormboy. The grenades were okay but they don't distract or stun like others. Hit pretty hard though. The dash I didn't notice much. If I'm dashing I'm usually going away not towards the humies. I just love the look of an acme rocket on an orks back.
Last edited by EvilJoshy; Oct 25, 2022 @ 10:45am
Originally posted by theo:
Beast Snagga's squig grenade is also very useful as it distracts enemies and some bosses, sometimes for a substantial amount of time.
Flashgit is your standard pick.
And Weirdboy is currently the most meh.

Yeah, I was wondering, why was the Weirdboy so odd to play with. Felt like this whole "CC-class" didn't quite play together.
theo Oct 26, 2022 @ 1:18pm 
Haven't tried but perhaps it works well in co-op with other classes
Either way I think it's fine when a game has poorly balanced but flavoured choices
Last edited by theo; Oct 26, 2022 @ 2:10pm
Thanks for the answer! I wonder if they will add anything, then.
Natsuru Feb 28 @ 7:22am 
Can someone explain all classes abilities please
Yuki Mar 31 @ 5:20am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Showing 1-9 of 9 comments
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