Warhammer 40,000: Shootas, Blood & Teef

Warhammer 40,000: Shootas, Blood & Teef

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About classes
WAAAAAAGH!!!
So, what do you folks think about these classes? I just started the game, and was trying out all of them, but couldn't quite place a few of them.

Beast Snagga felt like a mid-range class with a pretty useful melee thing.
Weirdboy, I dunno, I wanted to play him a lot, cuz I usually either play tanks or supports in the game, but his stun feels rather odd. Does it become more valuable later in the game? Can you chain-stun bosses? Are bosses vulnerable to stuns at all? Feels like a pretty risky endeavour to charge forward with him.
Stormboy felt super chaotic, I didn't quite figure out, whether he's meant to be 50/50 melee. Felt like I just had a better escape option with longer dodge.
Flashgit felt like the most rounded character with a very clear role and clear ways to achieve it. No idea if his passive works with the flamethrower.

What do you people think? What are the hidden passives or tricks on playing each class? I really wanna ace Weirdboy, but it just feels like Flashgit krumps everything.
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ShadowFang42 22. okt. 2022 kl. 7:50 
ngl, Beast Snagga felt a little overpowered in hard mode. the range on his spear is excellent and, no joke, on the final boss you literally only need a gun to hold off enemies and shoot the missles, the Spear does very respectable damage to the boss's shield and to the actual health bar if need be.
[G.W.] Sunbro Greg 25. okt. 2022 kl. 3:37 
Thanks for the input, man! Yeah, I also had the same feeling that Snagga's melee skill will be doing the 'job' while you get rid of gitz.
theo 25. okt. 2022 kl. 3:55 
Beast Snagga's squig grenade is also very useful as it distracts enemies and some bosses, sometimes for a substantial amount of time.
Flashgit is your standard pick.
And Weirdboy is currently the most meh.
Sidst redigeret af theo; 25. okt. 2022 kl. 3:56
EvilJoshy 25. okt. 2022 kl. 10:44 
I started as a stormboy. The grenades were okay but they don't distract or stun like others. Hit pretty hard though. The dash I didn't notice much. If I'm dashing I'm usually going away not towards the humies. I just love the look of an acme rocket on an orks back.
Sidst redigeret af EvilJoshy; 25. okt. 2022 kl. 10:45
[G.W.] Sunbro Greg 26. okt. 2022 kl. 13:10 
Oprindeligt skrevet af theo:
Beast Snagga's squig grenade is also very useful as it distracts enemies and some bosses, sometimes for a substantial amount of time.
Flashgit is your standard pick.
And Weirdboy is currently the most meh.

Yeah, I was wondering, why was the Weirdboy so odd to play with. Felt like this whole "CC-class" didn't quite play together.
theo 26. okt. 2022 kl. 13:18 
Haven't tried but perhaps it works well in co-op with other classes
Either way I think it's fine when a game has poorly balanced but flavoured choices
Sidst redigeret af theo; 26. okt. 2022 kl. 14:10
[G.W.] Sunbro Greg 27. okt. 2022 kl. 4:53 
Thanks for the answer! I wonder if they will add anything, then.
Natsuru 28. feb. kl. 7:22 
Can someone explain all classes abilities please
Yuki 31. mar. kl. 5:20 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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