Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This whole issue is the reason i rate combat at "bad" every time that feedback thing pops up. (and it's the reason i don't turn the feedback thing off...because i want to keep marking it as bad)
EDIT: right after this post, i had a group of "hungry pests" come. That is the kind of thing i think SHOULD happen. I'm ok with hungry critters seeking my foodstuffs...that actually makes some sense.
It's the "tower defense" attacks that i don't like.
Stage 2 would act like the attacks do today and would be triggered by activating the radio dish. I think this would allow the greatest freedom in the game. Give a little more room for the player to actually have fun with the base building aspect and a little more control over how their game progresses.
from my point of few and playing a map 28 years, the food ( maybe also the count of survivor, don't know had 9 on that map and the time on a map) is a messure for how many aggressive bugs are showing up.
if i had less then 10k food, only 400-500 spawned, if i had around 11k food around 500-600 spawned ..
building a pallisade and a killzone with plenty of traps and flamethrower + some machinegun turrets was the key not to be over run.
The new bugs have way too many hitpoints. The base skars take two hits from a bow to go down and are one-shot by pretty much everything else (pulse rifles would kill the first guy and stun those behind them). The splodies require 2 hits from snipers, 3 from pulse, 4 from pistols, and 6 from bows. The armored skars take an additional hit above that. Not to mention the number of bugs, even in the first year, seem to have grown by at least 50%.
It's absolutely necessary to now engage the bugs as soon as they show up to allow enough time to try to whittle their numbers down before they attack as a group. You used to be able to at least finish sleeping or deal with the group if you were lucky to scavenge more than just the starting pistol.
It really detracts from the other aspects of the game that are fun in their own right.
The game isnt well balanced to provide a nice play through each time. Some people get lucky, others don't. so the kill zones have to be really thought out and even then, it may not work.