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With multi level buildings having a lot of flat ground to build on isn't as important as it use to be.
Only thing you really got to be careful of with elevation is to make sure enemies don't have line of sight over your walls for example if your wall is in a crater or there is a hill on the other side, enemies will have a nice spot to shoot into your base, especially important in the guardians scenario.
Yep, one of the reaaons for rising this question. Bet you mean the snipers in guardians who seem to allways know where to find the small hill that allows rhem to stand up and shoot over walls 😁.
My main concern is just for the start, where unncessary using 3-4 times the resources for foundations just because of overlooked hole or a slide is an unnecesaary strain. Later on I build my fields so far away that there is no reach whatsoever for the enemy to hit my inner base.
A better layer for rhe height levels or a tool to flatte the ground would be nice.
The VERY FIRST thing I do if I'm not going to have enough trees (wood) to handle the terrain, is identify trees, and "plant plant plant!" Unless I'm on a map with an absurd amount trees, I always have 4-6 double-plots of trees growing outside my food farming zones ... so they are close enough, but not in the way of the important stuff. Then I set a maximum harder (stockpile level) of 3500 lumber at any given time.