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above a few hundred is tough to fend off.
There are strategies to shoot through windows and other covered buildings... but I've never had success doing so.
I've also noticed in Insane mode that they often spawn INSIDE your base... so you have no real recourse other than to die.
I like a challenge but eventually the whole build/layout is about not getting wrecked by fliers. Also they killed my Ulfen so I will never forgive!
The flying bugs have a predefined behavior. If there are no colonists in plain sight, they will fly around the base and some of them will try to attack the defenses, like turrets. An advantage is that the flying insects have the lowest hitpoints from all the living creatures. with one burst a machine gun turret will kill 1-2 flying bugs.
The issue with that strategy - especially on harder difficulties - is that repair costs will be massive/unsustainable. Not to mention tames being massacred.
So what are the options against them ?
-Tower spam.
-Building Sirens to buy some time for the turrets, basically a hp boost against them.
-Building a house with windows to shoot out ( that didn´t work too well for me, shooting out wasn´t that reliable and they did destroy the roof, probably helps, but won´t solve the problem alone. ) Any good designs here ?
-Getting some good gear for your survivors and engage them before they attack to soften the wave.
Am i missing something ?
If you're missing something its the heavy mech; it's by far the most effective tool. It's missile barrage will thin them out. It can be a pain to get depending on scenario/rng so start working towards it asap.
Other than that you seem to be doing what you can. I get the impression the waves are the "doomtimer" - by design; especially if you are on year 3+ on insane, you're not supposed to be there. With that in mind, the mech barrage is like getting godmode for atleast a few years.
I would prefer a middleroad option such as flak cannons or whatever but it is what it is :)
with a survivor baiting the insects
not pretty but worked until better defences
Eh, that is just not true; you must be using them wrong. The heavy mech has a missile barrage that is multitudes better than the missile turrets, is mobile, AND has longer range so you hardly even have to move. You can solo waves of hundreds with one - add more for humiliation.
There's a reason mech cores are late tech and the most rare scavenge-find.
One missile barrage can kill 50 enemies plus wound just as many. The cooldown is such you can get in 3-4 barrages before actual attack. This is not news. There's a cheat mode so you can try this very easily. They are not just good, they are completely OP since once you get 1-2 you might as well deconstruct your other defenses. Hell, they don't even require power or fuel.
You do you, but I will call out someone spreading misinformation.
Gradually adding a hell of a lot of turrets to your base with plenty of metal stockpiled for repairs, keeping them where possible in range of one another so that they can cover the other turrets, with about 8 - 10 sirens to draw aggro off your turrets.
Use a double walled safe house, with one entrance using a double doorway for the bugs to attack from, keep your people about 7 tiles from the entrance right up against the back inner wall and let the turrets handle the bugs keeps injuries to a minimum.
In my insane trade run think I had 20 laser and 35 machine gun turrets, was getting waves of flyers up to 7 - 8 hundred, I was getting hit by an attack every 36 hrs or so, sometimes back to back flyer waves nearly wiped my metal stockpiles out at times.
Till I got the combat mechs in year 16, after that I switched to 6 combat mechs demolished every other defence put up a force field around my base, whenever the bugs spawned I went out and nuked them with missiles by getting rid of the turrets and other defences I got the wave numbers to drop to 3- 5 hundred.
Stopped the save bit after year 20 or so, performance was just getting bad whenever the bugs spawned in especially the pests, had the game go back to the equivalent of real time speed despite being set to triple speed and the waves had started to jump back up, from me building more stuff, hiring more people and stockpiling a lot more stuff.
Though that is only really viable on the trade or military scenario. Even with the trade it comes down to a lot of luck to get combat mechs same in crash landing but in trade you have a chance to make more, in crash landing you will be lucky if you can get more than 1 to work with.
Especially in insane crash landing your goal should be to get off the planet ASAP, if you want a make a permanent crash landing base the lower difficulties are your best bet.
With flyers it boils down to a battle of attrition, if your metal supplies run out and you can't fix your turrets your screwed. If you get combat mechs you can overcome that.
One thing to be aware of with the big flyer waves is keep your defence position away from your other buildings, noticed the flyers attacks bypassing roofs in rooms with no windows and had concrete roofs to damage my craft tables, submitted a save with it happening in a bug report.
You said "mechs arent that great" and "go with sirens", when
1) It is by far the best offense/defense in the game especially against crowds/birds which this topic is about. Plus it has virtually no upkeep, removes need for repairs; towerdefense; most energy needs; armor; human weapons; and even combat skill (mech requires 3).
2) You admit you havent even used the one mentioned.
That is misinformation. If someone wants to meta and just leave the planet asap there's alot of things not needed, another discussion.
Well then you need to go back and read it again. As I said, you do you, but some people came asking for advice and I have a pet peeve about getting wrong info when looking for it online myself. You take care.