Stranded: Alien Dawn

Stranded: Alien Dawn

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Teao May 14, 2023 @ 8:08pm
Do married survivors get divorced???
Umayr and Yokko got married.
I just got a notification "Nova and Umayr became lovers"
On Yokko's overview I see "Jilted by Umayr" +12 ! 🤣🤣🤣🤣

Um what? should I be changing bed assignments?
Last edited by Teao; May 14, 2023 @ 8:10pm
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Showing 1-14 of 14 comments
Jaggid Edje May 14, 2023 @ 8:13pm 
Yes. Happened to me in my game last night as well. Paulette and Quinn were married, but then Quinn and Laura struck up a romance. Which nullified his relationship status with Paulette (and gave her the jilted indicator).

If a married survivor becomes "lovers" with another survivor, the previous marriage appears to be nullified. So definitely rearrange bed assignments if you want the people to get the happiness buff for sleeping next to each other.

Since it happened to me, the 'new' couple's relationship blossomed, and they are now engaged. But now Quinn is starting to eye up Nova... He's a player.
Teao May 14, 2023 @ 8:16pm 
The best part is Yokko got a happiness bonus for being jilted lol.
Bjørn May 16, 2023 @ 1:51pm 
I completed a scenario for the first time today (finally), the crash one.

Two of my characters got married in that game, but on the summary page when completing, where it lists important events, I don't think it mentioned the marriage, but it mentioned that the couple broke up! :goalastonished:

I think it's a bug, because I never got a message of this in game, and they shared a bedroom all the time and got the 'slept with my love' buff. And when one of them left on the rescue pod, the remaining one got a -15 debuff for her leaving.

Both characters were from the workshop, though (Data and Heidi), so that might have messed up something.
Jaggid Edje May 16, 2023 @ 2:04pm 
There is no in-game message whan a couple breaks up. You just have to notice it in their relationship panel when the characters are selected. I've had couples get together and break up in my current long-trade scenario many, many times. Never a message.

Quinn in particular, has now hooked up with all but one of the 5 ladies in my survivor pool. And, apparantly, a person can only be in one relationship at a time, because each time he hooks up with one, it changes the state of the other relationship he had been in.
Bjørn May 16, 2023 @ 2:18pm 
So they were actually divorced without me noticing? But they were together when they left the planet. This is very confusing... :steamlaughcry: I saw a few 'interested in' messages throughout the game while they were married, but I didn't 'investigate' more.

It was interesting that only 3% of players had completed the scenario, by the way! Since it was the only one for so long. Almost the same as the one to have less than 5 meltdowns, which was 2,7%.

But I must admit it was a bit boring to just sit and stare at the screen on max speed towards the end (I normally play on normal speed mainly). I understand the wishes for different endings I've seen in various threads around here. But fun to have done!

Sorry, drifting off-topic...
Jaggid Edje May 16, 2023 @ 2:26pm 
Yah, that whole speed thing is the main reason I have the Cheat mod installed. There's a "Turbo Speed" that is way, way faster than the 3x speed, but it's only available when the cheat console is enabled.
Fortunately, using turbo speed does not disable achievements. It's not cheating, it's just avoiding monotony. :steamhappy:
Bjørn May 16, 2023 @ 2:36pm 
I've seen you mention that. Might give it a try, although normally I never even play on the 3rd speed. Are the speeds 1x, 3x and 8x or someting? Doesn't seem quite linear changes.

MIght be an extra strain for the system to run at that turbo speed, though, or it would probably have been in the game. Might have had to have higher system requirements.

What key is the turbo speed, on the keyboard? I'm subscribing to the cheat mod, but haven't activated it.

Planning to do the military scenario next though, so I probably won't need higher speed there, but nice to have the option! :steamthumbsup: Thanks for the tip.
Jaggid Edje May 16, 2023 @ 2:42pm 
They key for turbo speed is the "/" key. Not to be confused with the "\" key. LOL

It doesn't seem to strain the system from what I've seen, and the AI still even works fine. It does cut out a ton of the animations, I think. Either that or they just go so fast you don't see them, but I'd think THAT would strain the system.

I don't actually use the turbo speed often. Haven't used it yet in my Long trade scenario, and I'm into year 7. But I did use it a LOT in the crash scenarios I've played, when at that final stretch just waiting for rescue pods to be offered.
Actual Malice May 17, 2023 @ 6:09am 
Originally posted by Bjørn:
I completed a scenario for the first time today (finally), the crash one.

Good for you! Congratulations!


Originally posted by Bjørn:
It was interesting that only 3% of players had completed the scenario, by the way! Since it was the only one for so long. Almost the same as the one to have less than 5 meltdowns, which was 2,7%.

That is interesting. It's 3.8 percent now, 15 hours after your post. Did the percentage increase that quickly or were you just rounding down? But either way, what do you think that says? Is the game too hard? Are most players doing their best to make it into a colony management sim? If the percentage is rapidly increasing, does that mean all the new players who started upon full release are just beginning to finish?

I've played games before, very good games, where only one-third ever finished the tutorial (for which there was an achievement, so it was trackable). In Fallout 4, not everybody even made it out of the vault. Players, including me, might start a game and learn that it is not what they expected or for any number of reasons decide to toss in the towel just a few hours or minutes in. I think devs expect a certain amount of tasting without indulging. But if i was a dev, always caught between trying to make the game as accessible as possible and trying to appease the hard-core crowd, I might be poring over those numbers to figure out how well they struck the balance.
Jaggid Edje May 17, 2023 @ 6:24am 
Those achievement numbers might also just be an indicator that a lot of the people playing the game are using the cheat mod (and using some cheats), seeing as that disables earning achievements.
Last edited by Jaggid Edje; May 17, 2023 @ 6:24am
Bjørn May 17, 2023 @ 7:13am 
Originally posted by Actual Malice:

Originally posted by Bjørn:
It was interesting that only 3% of players had completed the scenario, by the way! Since it was the only one for so long. Almost the same as the one to have less than 5 meltdowns, which was 2,7%.

That is interesting. It's 3.8 percent now, 15 hours after your post. Did the percentage increase that quickly or were you just rounding down? But either way, what do you think that says? Is the game too hard? Are most players doing their best to make it into a colony management sim? If the percentage is rapidly increasing, does that mean all the new players who started upon full release are just beginning to finish?
(snip)

The numbers were what it said when I got the achievements, so it has gone up! :lunar2019smilingpig: Now I see the 'Emotional Hygiene' one - which was 2,7% yesterday, now says 3,2% in my 'post-game summary' on Steam, and 3,5% on the Activity feed for 'Yesterday' just below, so the numbers are definitely changing... :steamsunny:

16% have 'Gone!!!', the achievement for having a survivor escape the planet, so many have probably found it a bit boring to just wait for the others to be picked up, as I also experienced, I'm afraid.

Also got 'Getting the hang of this' yesterday, which is for surviving 3 years (last survivor sent home year 4 day 8 or something), and about 33% have that one. I thought I had played for longer than that in previous games, so achievements are useful for statistics like that. :rufussmile:
Flin Fredstone May 17, 2023 @ 7:46am 
I completed crash landing once and after that none. Please be generous to me for keeping the % down hahahaha.

Oh i stand corrected. Eventhough i finished it i did not get the achievement it seems. Oh well, even better lol
Last edited by Flin Fredstone; May 17, 2023 @ 7:51am
Actual Malice May 17, 2023 @ 9:35am 
Originally posted by Flin Fredstone:
I completed crash landing once and after that none. Please be generous to me for keeping the % down hahahaha.

Oh i stand corrected. Eventhough i finished it i did not get the achievement it seems. Oh well, even better lol
It was a bit startling to me when the game went into full release to learn that there was a Finish Crash Landing Scenario achievement, and that I had not completed it. It was a new achievement and did not register any prior completions apparently.

We are always thankful for you, Flin. You are such a knowledgeable, calm and reassuring voice of reason on these threads. So please know that it is not just for your padding the non-achievement numbers that we appreciate you. :)
Flin Fredstone May 17, 2023 @ 9:39am 
Oooh that must have been it then. The achievement just wasn't there at that time. I am one of the Ancient ones hahaha.

Actual Malice, thank you for your kind words. Know though that i hold no candle to the support you and several others give to new players. I learn so much from you people.
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Date Posted: May 14, 2023 @ 8:08pm
Posts: 14