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Plus characters who'd rather get pneumonia rather than wear a fur coat, or who'd go 30 squares to an outcrop before remembering they're hungry will require too much micromanagement, rather hidden when there are 7 toons to compensate.
What part of "try playing a different scenario, because they all play quite differently" is NOT a suggestion?
There's no suggestion for you for that scenario, because that is it...getting rescued IS the end of the scenario, one person at a time. You've already learned that, so I did not comment on that.
The previous poster already gave you that particular answer.
If you think it presents too much of an ethical dilemma to pick who goes and who is the lone remaining survivor, then you might try the other two scenarios (trading and military). But when people say this game is a clone of Rimworld, they seem to overlook that this mechanic of one-by-one evacuation not only distinguishes this game, but is genius.
Early on in the game, you have to start thinking about who will be last and how best to prepare that person. If that lone survivor doesn't have the construction skills necessary to fix turrets or fortifications after attacks, e.g., that could be fatal.
The tension grows as each survivor leaves and the attacks intensify (okay, maybe "tension" is too strong when you are on Easy mode -- and if you aren't checking occasionally to see if those antennae are still spinning, because no signals have been received lately, then whatever mode you are on is too easy). In one game, my last survivor left just before the next attack, which he would not have survived. That was urgency. And a memorable game imho.
If the one-by-one gameplay mechanic offends you, I'm not trying to say you are wrong, just that there is a rhyme and reason to it.
My last-remaining survivor I chose as someone with good combat and decent construction, but she had horrible crafting and horrible cooking. So I had to make sure to have someone else make a ton of extra fuel and enough meals to fill a freezer room before they left.
I ended up running out of meals, and the only thing she (Ember) could cook was cooked emergency rations. Thankfully I hadn't used any of those up to that point, and the food lasted until she got rescued too.
You just started that, I thought. You really blasted through that. Impressive. And congratulations.
I focused entirely on the objective with absolutely no activity outside of reaching it. I was eagre to get it over with, LOL.
Edit: I should mention, having discovered that Turbo Speed doesn't invalidate achievements also is a large part of why I was able to finish it so quickly.
with 7 people, let 6 die send last one back home (not tested in 1.0, might not work anymore, i guess it will work still)
My interest in the game has been greatly absolved after learning that all 14 of my people have to one at a time be rescued and the rescues only come like once every few years in game. So you're talking that even after I've spent all this time? And I have 14 survivors that I now have to wait. Maybe 40 years in game to win?
It's a ♥♥♥♥♥♥♥ joke, It was a terrible design. It would have been a neat design if they had made this like a known variable from the start, but they did not at all divulge that you would only be able to rescue one person at a time. With how advanced my people can get, they still don't have the technology to make a ship to launch.
There needs to be a mod made that makes it for the rescue ships can hold more than one person, the developer's act like everybody only has two or three people and even then 10 years in game is absolutely ludicrous
https://steamcommunity.com/sharedfiles/filedetails/?id=3010696563&searchtext=landing+
The rescue pods come every couple of weeks at most. You can get an entire crew of 14 off planet in less than 1 year.
Also, I personally didn't find this scenario difficult at all and I'm not sure why you would think that it gets harder as it goes on. It gets very, very easy.
1) It's boring because I build the radio last after base defenses are complete and the food stocks are full.
2) No, it doesn't take many years to end. Typical unmodded Crash Landing scenario has 6-8 survivors. Even on Insane difficulty, it takes ~ 1 year to get everyone off. If you have 14, you're running mods.