Stranded: Alien Dawn

Stranded: Alien Dawn

View Stats:
neofit May 11, 2023 @ 11:56am
Crash Landed scenario [spoilers]
Hi,

I am playing the Crash Landed scenario. I've got 7 guys, doing their brownian motion, doing some expeditions, killing hundreds of insects and it was starting to get stale. I've checked if there was a goal to all this and apparently there is one, to get back to civilization just like in Rimworld, so I kept on playing. A few expeditions later,

I got the antenna research, and got a signal from a ship who offered to take ONE single person aboard. Is it going to be like this, sending them off one by one, in which case I'm not interested anymore, or is there a way for them all to all leave at the same time?
< >
Showing 1-15 of 15 comments
MicS May 11, 2023 @ 1:23pm 
But the challenge is survive even more hundreds of insects when you have sent almost everyone and you are down to the last 1-2 guys.
neofit May 11, 2023 @ 1:46pm 
Originally posted by MicS:
But the challenge is survive even more hundreds of insects when you have sent almost everyone and you are down to the last 1-2 guys.
Not interesting AFAIC. Seems too artificial.
Plus characters who'd rather get pneumonia rather than wear a fur coat, or who'd go 30 squares to an outcrop before remembering they're hungry will require too much micromanagement, rather hidden when there are 7 toons to compensate.
Jaggid Edje May 11, 2023 @ 3:01pm 
If you already paid for the game and it is too late to refund, I suggest instead of just saying "meh, this is boring" when you've only done one scenario, is try the other two. The 3 scenarios all play quite differently (imo).
neofit May 11, 2023 @ 11:59pm 
Originally posted by Jaggid Edje:
If you already paid for the game and it is too late to refund, I suggest instead of just saying "meh, this is boring" when you've only done one scenario, is try the other two. The 3 scenarios all play quite differently (imo).
Do you have an answer to the question or just wanted to post a judgemental post?
Jaggid Edje May 12, 2023 @ 12:04am 
Originally posted by neofit:
Do you have an answer to the question or just wanted to post a judgemental post?

What part of "try playing a different scenario, because they all play quite differently" is NOT a suggestion?

There's no suggestion for you for that scenario, because that is it...getting rescued IS the end of the scenario, one person at a time. You've already learned that, so I did not comment on that.
The previous poster already gave you that particular answer.
Last edited by Jaggid Edje; May 12, 2023 @ 12:06am
Actual Malice May 12, 2023 @ 9:28am 
You are not the first person to be disappointed that there is not a space bus that drops by to pick everybody up or an option to build a spaceship for everybody.

If you think it presents too much of an ethical dilemma to pick who goes and who is the lone remaining survivor, then you might try the other two scenarios (trading and military). But when people say this game is a clone of Rimworld, they seem to overlook that this mechanic of one-by-one evacuation not only distinguishes this game, but is genius.

Early on in the game, you have to start thinking about who will be last and how best to prepare that person. If that lone survivor doesn't have the construction skills necessary to fix turrets or fortifications after attacks, e.g., that could be fatal.

The tension grows as each survivor leaves and the attacks intensify (okay, maybe "tension" is too strong when you are on Easy mode -- and if you aren't checking occasionally to see if those antennae are still spinning, because no signals have been received lately, then whatever mode you are on is too easy). In one game, my last survivor left just before the next attack, which he would not have survived. That was urgency. And a memorable game imho.

If the one-by-one gameplay mechanic offends you, I'm not trying to say you are wrong, just that there is a rhyme and reason to it.
Jaggid Edje May 12, 2023 @ 11:16am 
I just finished the chaos moon-Insane difficulty run this morning, and the tension was VERY real with those settings.

My last-remaining survivor I chose as someone with good combat and decent construction, but she had horrible crafting and horrible cooking. So I had to make sure to have someone else make a ton of extra fuel and enough meals to fill a freezer room before they left.

I ended up running out of meals, and the only thing she (Ember) could cook was cooked emergency rations. Thankfully I hadn't used any of those up to that point, and the food lasted until she got rescued too.
Actual Malice May 12, 2023 @ 12:03pm 
Originally posted by Jaggid Edje:
I just finished the chaos moon-Insane difficulty run this morning, and the tension was VERY real with those settings. ...

You just started that, I thought. You really blasted through that. Impressive. And congratulations.
Jaggid Edje May 12, 2023 @ 12:10pm 
Originally posted by Actual Malice:
Originally posted by Jaggid Edje:
I just finished the chaos moon-Insane difficulty run this morning, and the tension was VERY real with those settings. ...

You just started that, I thought. You really blasted through that. Impressive. And congratulations.
I did just start, finished in in under 24 hours real time. But I played the game... a LOT. Still, it was the fastest completion for a scenario that I've had thus far. Thanks in large part to Kriista and her insights, I think. Combined with actually knowing what I'm doing (sorta) finally.

I focused entirely on the objective with absolutely no activity outside of reaching it. I was eagre to get it over with, LOL.

Edit: I should mention, having discovered that Turbo Speed doesn't invalidate achievements also is a large part of why I was able to finish it so quickly.
Last edited by Jaggid Edje; May 12, 2023 @ 12:11pm
Cotaks May 12, 2023 @ 3:59pm 
finishing should not be hard at all.

with 7 people, let 6 die send last one back home (not tested in 1.0, might not work anymore, i guess it will work still)
Last edited by Cotaks; May 12, 2023 @ 4:02pm
Alex May 12, 2023 @ 4:04pm 
The game isn't complete. There will be more stuff added to it, maybe even a way to evacuate all your people in one go. Personally I'm not much of a fan of evacuation. To me the best stuff is to create the best fortress I can and end it all with an epic last stand.
WitchDR Mar 29, 2024 @ 7:10am 
Yeah, this scenario seems like it was completely flawed from the start. At no point do they tell you that this will be one of the most obnoxious scenarios, they make it seem like it would be a hard start but an easy finish but it's the exact opposite.

My interest in the game has been greatly absolved after learning that all 14 of my people have to one at a time be rescued and the rescues only come like once every few years in game. So you're talking that even after I've spent all this time? And I have 14 survivors that I now have to wait. Maybe 40 years in game to win?

It's a ♥♥♥♥♥♥♥ joke, It was a terrible design. It would have been a neat design if they had made this like a known variable from the start, but they did not at all divulge that you would only be able to rescue one person at a time. With how advanced my people can get, they still don't have the technology to make a ship to launch.

There needs to be a mod made that makes it for the rescue ships can hold more than one person, the developer's act like everybody only has two or three people and even then 10 years in game is absolutely ludicrous
Flin Fredstone Mar 29, 2024 @ 7:13am 
Originally posted by WitchDR:

There needs to be a mod made that makes it for the rescue ships can hold more than one person, the developer's act like everybody only has two or three people and even then 10 years in game is absolutely ludicrous

https://steamcommunity.com/sharedfiles/filedetails/?id=3010696563&searchtext=landing+
BioFringe Mar 29, 2024 @ 7:47am 
@WitchDR

The rescue pods come every couple of weeks at most. You can get an entire crew of 14 off planet in less than 1 year.

Also, I personally didn't find this scenario difficult at all and I'm not sure why you would think that it gets harder as it goes on. It gets very, very easy.
Last edited by BioFringe; Mar 29, 2024 @ 7:49am
Stimpacker Mar 29, 2024 @ 8:30am 
Yea, the end game for Crash Landing is actually very boring. I sometimes stop playing after the 1st rescue pod. It was also the main reason why I bought the game late. Seemed really ridiculous that a space faring civilization can only go up/down planets 1 person at a time.

1) It's boring because I build the radio last after base defenses are complete and the food stocks are full.

2) No, it doesn't take many years to end. Typical unmodded Crash Landing scenario has 6-8 survivors. Even on Insane difficulty, it takes ~ 1 year to get everyone off. If you have 14, you're running mods.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: May 11, 2023 @ 11:56am
Posts: 15