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Again, i am confused a bit. maybe i don't get what you mean.
Gates are the "wide" openings. Fence doors are the smaller ones that close automatically.
(Edit, and yes, I know that if you leave a gate closed, they will still go through it and open/close it automatically. But I see no reason to use the wide openings of a gate just for foot traffic. )
I guess the integrity is something to consider, but I've never had enemies attack fence doors,
unless the fence door was directly between them and a survivor, which only happens if I don't get people where they are supposed to be during an attack.
So my real question was though, do you build a "main" gate, that you leave open, for the place where you want enemies to head to when attacking. Like what the tutorial walks you through? Or do you just leave an opening there as the lure. And if you do build a gate at that location, do you open it during assaults, or just always leave it open?
I leave an opening to lure the mobs, no gates.
Here is a screenshot of one of my first camps. Granted 4 entrances for the mobs might not be the best way but i was still learning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937509496
I've seen screenshots like what you just posted, where you just have an opening...and simply never noticed that those of you who have been playing the game since back into early access don't put gates there.
I had been always building them just out of habit from the tutorial (and then always leaving them open...).
Edit; I also see you have more than one balloon. I hadn't thought of building more than one, but that's a good idea for when I do a longer playthrough (rather than just pushing to the scenario completion like I have been so far).
Or does the tutorial not explain "killbox" a little bit and expects you to have your people up in towers shooting at mobs while they tear down the gate/walls ?
Edit: Yeah this was back when only crash landing was available. The sow and sell is my favorite scenario because i like to play for the very long run without an ending moment.
Try things out, build styles etc. Currently trying to make 2 settlements on the same map far from eachother by tweaking restrictions and stuff.
In retrospect, it's a no-brainer that no gate is needed if you are just going to leave it open. So it is odd (imo) that they bothered to include that as a 'step' in the tutorial.
Mechs can jump over fences, no need for gates.
Kind of like the tutorials taught you a few different things at the same time, just hinting game mechanics and such. Certainly a lot to cover for a tutorial in this game!
For sure. I actually thought they did a very nice job with the tutorials. I just kind of had to laugh that I kept building the 'main gate' in future playthroughs...and then never closed it.
Yes, but leap is on a cooldown. Walking is not.