Stranded: Alien Dawn

Stranded: Alien Dawn

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Trayen Dec 6, 2024 @ 8:45pm
Negative banter
Anyway or any mod that reduces the amount of negative banter? It is insane the amount of negative versus positive banter. Started a new game with a solo survivor. Had another survivor show up and to my surprise, the first five banters where all of the negative kind. Putting the relationship at a -26 for both. Hopefully there is a mod that can fix this.
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Showing 1-6 of 6 comments
GrumpyOne Dec 7, 2024 @ 5:26am 
Not dissing you, but you're asking for a mod to give every NPC rose colored glasses? Do you hit it off with every person you meet? I've played multiple runs where everybody hated everybody else and they still survived. It's called LIFE. :D
GrumpyOne Dec 7, 2024 @ 6:26am 
Just a follow-up from my last comment...

Similar circumstance, started a solo run of Desertum and had a 2nd person wander into camp. They are currently at -60+ towards each other but are cooperating just fine. They won't be getting married any time soon but it's not interfering with camp operations.
Trayen Dec 7, 2024 @ 8:04am 
No, I am not asking for rose colored glasses. But, a better RNG of the banter options.

I have done some testing with the RNG. How I did my testing was, just before the two people were to be near each other working, I did a save. Let the two people work close to each other (ie, workbench next to the research table), and watched the banter text happen. Then I would reload from that save point and watch the two get close together again. Now if you think this is a true RNG, you might see a different banter, but no you get the same banter. Reload, control one so the meeting does not happen. Let it play out so they get next to each other later, and guess what, you get another negative banter.

It is almost like a 75/25 split of negative versus positive banter, when it should be more of a 50/50 split.
phoneticdecay Dec 7, 2024 @ 8:38am 
Perhaps the collision range for interaction is beyond the distance set in the save state?
I agree that the mechanics of social interaction felt wonk, but i didnt get to play much because of a graphical bug.

from you scenario of save loading, i Just wondering if they had already decided they hated each other at first sight... and you just made them run through untold iterations of expressing that feeling.
mike Dec 7, 2024 @ 1:19pm 
I agree that they all seem to hate each other nearly all the time. Or at least, every person dislikes more people than they like. They still work though, and it doesn't seem to impact much.
luftatmer Dec 8, 2024 @ 2:05am 
I always get the opposite. Not all pure harmony (there’s always one or two difficult ones), but a whole lot of friendship.
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Showing 1-6 of 6 comments
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Date Posted: Dec 6, 2024 @ 8:45pm
Posts: 6