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https://steamcommunity.com/sharedfiles/filedetails/?id=3002028448&searchtext=attack
That is kinda good idea. I am interested in decreasing or removing the attacks at the end of the game when they are just uninteresting , boring burden that drags the time till the win. But a way to do it per ingame actions would be a bit better, to change it only by changing setting feels like cheating. Still kinda the best of the available options I guess.
https://steamcommunity.com/sharedfiles/filedetails/?id=3010696563&searchtext=crash
"You researched everything. Built your base up" I used to do exactly that, but afterwards as you said, it got so boring. So I build the Orbital Radio as soon as it pops. Then at least there's something going on while the first few folks are getting rescued.
BUT... around the time half the people get taken off, it gets boring and I simply alt-tab and watch something while the game progresses.
Sorry, probably not helpful....
PS: I guess that's why I cycle through the scenarios so it doesn't get so boring. The fun part of the game is the first 2 years - surviving and thriving.
Nah man, zou are good. I am doing the same thing. Just set speed up and go watch a movie or something because this is one part of the game that is badly designed and quite destroys the atmosphere by simply being boring filler while waiting for picups. Animal attacks from radio at least have somekind of lore sense, the other consant agressive animal attacks ar simply an unfinished annoying concept.
They are a royal pain in the bucket.
https://steamcommunity.com/sharedfiles/filedetails/?id=3320440027&searchtext=zombies
combine that with this mod and you're in for quite the constant not so simple fights i think.
https://steamcommunity.com/sharedfiles/filedetails/?id=3479479720&searchtext=nests
https://steamcommunity.com/sharedfiles/filedetails/?id=3350915173&searchtext=