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ACTIVITIES
The biggest mistake I see people make are using Advanced Priorities. It causes meltdowns by making the crew work too hard. I use Simple Priorities and never had a meltdown even on Insane Chaos. The other mistake I see is not actively changing tasks to train up the crew. E.g. at first have the best crafter get up to 5 to enable AI cores, carbon armor. Then later unassign that crew and have someone else train up.
HOUSING
Construction order: Floor > Flooring > Ceiling.
Don't need roof unless it's solar roof. Don't need walls unless you have no winter gear and want to warm up the interior. Best to make it out of concrete. Keep sticks for fuel. Keep wood for fences.
FOOD
Raw food safe for eating:
Sobrius: Fruit, syrup, dried meat
Desertum: Cactus fruit (not teaballs), syrup, dried meat
Saltu: Palm meat, syrup, coconut, dried meat
Vegetarians are easy to feed despite what people think. Only need to plant grain and 1 veggie. Then you can cook grain porridge, veggie soup, bread, veggie stew. That's more than the min for food variety.
Tip: Early game, it's useful to zoom out to be able to see all crew at all times. So you can stop them from doing stupid stuff.
Example 1: Idiot goes out to scavenge for just 5 seconds, then goes back to eat.
Example 2: It's evening, idiot goes out to build just 1 tile of fence then goes to sleep.
Advanced priorities are fine if you keep normal activities, or any task that takes a long time, at 3, 4, or 5 (or lower with advanced settings). Your researcher set on 1 or 2 will ignore their needs and get cranky, but you might want your healer to keep working even if they're hungry. I might temporarily set hunting on 2 if I need them to grab the meat before the birds do.
Housing is not just shelter from weather but also shelter from hummingflies. I will definitely want walls and even a roof for those. Somehow they still manage to target my survivors through a plain ceiling. What you make the house out of is not very important, especially if everyone is dressed well.
For food, add pickled veggies to the raw list. (I once kept a vegetarian without a cook reasonably fed on only two crops: heptagonia and cactus fruit, both raw and pickled. That's a rare case of a fruit being pickled.)
In the guide you seemed confused about solar flares. They will disable any device with a cpu in it, but if you research flare shielding they will use more electricity during the flares instead of being shut down. Since turrets are one of those (not batteries) you need to get that research done quickly after getting turrets so the flares don't leave you defenseless.
You are talking as if priorities 1 and 2 are different from other numbers?
I am using 10 or 15, not sure, and don't care about the numbers, only the sequence. Is that wrong?
>> "you seemed confused about solar flares [...] (not batteries)"
I don't know anymore exactly what happened but there was a weather event of some kind and afterwards my battery and my wind generator were damaged and not working.
I thought it was a solar flare, but if you say no, then the reason for having multiple batteries is not the solar flare but whatever weather event damaged my battery.
I'll have to play more to find out. But now I have the DLC, perhaps the logic changed with that?
I mean, what do they want? Really?
Protect the animals? What a joke. Go to the animal care groups and ask how you can help, go into politics and make sure the laws protect them.
But not eating meat? It would be funny if it were not so idiotic.
If we wake up tomorrow morning and everyone is vegetarian, what will happen?
Pigs and Cows will be killed in the millions, because nobody would be willing to pay for food and health care for hundreds of animals you can't get any money for.
Milk cows might survive, but probably not. Milk cows are used for meat too, just not so extensive. We might get a shortage of milk.
But that is not important. What is important is that vegetarians practically want millions of animals do die. I hate them alone for that.
I just disabled and re-enabled the comment function. No idea what else to do.
Priorities 1 and 2 are high enough that they will ignore other needs to get them done. Then you will have meltdowns if it's something that takes a lot of time to do. So, priority 1 is high and priority 5 (down to 9 if you change the game settings) is low. It also orders things from left to right, so on simple priorities, deliver is the very last thing they will do. If you want them to deliver before they research, then deliver must be a lower number than research; if research is 4 then deliver must be 3 in order to get done first. If you have a lot of survivors you can just give them specific jobs and not worry much about it, but when I do solo runs, managing priorities is very important to get right.
All electronics wear out by themselves over time. You probably built that wind generator and battery close to the same time and they just wore out. Always keep extra electronics around so you can fix the batteries quickly. It wasn't the weather that did it.