Stranded: Alien Dawn

Stranded: Alien Dawn

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RsdntEvle Oct 14, 2022 @ 1:29pm
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Community Recommended Seeds
Have you come across a Map Seed that made you go "Oh Wow That's Pretty Sweet!" ?Share it with the community! Try to include when you got an extra survivor in week 1 or not, and what your starting breakthroughs were...

PLEASE NOTE: It has been suggested to split the list, with guaranteed week 1 survivors taking higher priority, along with the starting breakthroughs. I'm going to attempt this, listing the "preferred" seeds first, while keeping the older suggestions below in case their details move them up in rank, as we don't have full info on all of these yet.

** SEEDS WITH CONFIRMED(?) WEEK 1 SURVIVORS **

01. FOLD-BUY
Crash into the base of a rock, and there is a medium sized, flat, open plateau that spreads out from that point, closest nest decent distance away. Everything is within walking distance, with tall grass (wheat) the furthest away but still not bad. You also get a survivor early on.

Starting Breakthroughs:
Ore Prospecting
Fuel Fermentation
Graphene Solar Cells
Carbon Wind Tubes
Battery Optimization

02. LLL
Nice spot on lake, all materials near by. Got another survivor in the first week. OP NOTE: scenic! Possibly 2 extra survivors reported?

Starting Breakthroughs:
Chitin Synthetics
Printed Components
Graphene Solar Cells
Carbon Wind Turbines
Battery Optimization

03. CALM-TUNE
You will get an additional survivor when clearing the spaceship debris around the crash site. Also, start with a research desk and lighting rod... OP NOTE: I got someone different, but he's not kidding about the lightning rod, geez lol Also, I think the "first week" survivors is just based on time.

Starting Breakthroughs:
Printed Components
Fuel Fermintation
Carbon Wind Tubes
Battery Optimization
Improved Laser Pistols

04. JIBBER-JABBER
I'm going to add to this, if you like scenic along with convenience. To the left of the crash site within easy walking distance, is a large flat plateau that has a beautiful moonrise and overlooks everything. All resources are a short walk. Cotton being farthest at the base of the cliff, but not inconvenient to get to to study. Nova showed up on 5th day, but I don't know if that's random. OP NOTE: Incoming debris wiped out almost all starting supplies for me...

Starting Breakthroughs:
Ore Prospecting
Sleep Training
Printed Conponents
Fuel Fermentation
Improved Pulse Rifles

05. COW-ZONE
This is a flat starting area with plenty of resources around you. A little light on trees depending where you build, but certainly enough to get started. Can always plant some fields of trees for later building if needed. I also got a 5th survivor on Day 7

Starting Breakthroughs:
Sleep Training
Chitin Synthetics
Battery Optimization
Balloon Optimization
Improved Railgun Snipers

06. LACK-SHIFT
Two decently sized flat areas near spawn. One in a beach overlooking a vast lake, the other more inland but much bigger. Tons of resources not far from wherever you decide to set up. Lots of animals are bunched together and tend to fight so there's an abundance of meat when the populations tend to grow too large. Lots of bug nests I'd say about 5-6 in the beginning and increase in number over time as the years go by. Best part in my opinion, you get two walk-in survivors.

Starting Breakthroughs:
Improved Solar Cells
Carbon Wind Turbines
Battery Optimisation
Improved Laser Pistol
Carbon Armour

07. MOTOR-FIGURE
OP NOTE: 3 Extra Survivors reported, no other info so far. EDIT: 1 early walk-in survivor reported, seed highly recommended by community member

Starting Breakthroughs:
Sleep Training
Meat Printing
Printed Components
Battery Optimization
Carbon Armor

08. POWER-OVERWHELMING
Lands you on top of a flat mountaintop, with a total of 7 scavenging points, and if you rush that nest early the moment you spawn with a gun or two, destroy the nest and claim the carbon nanotubes early on as there is ZERO enemies there!
Update to Power-Overwhelming I played until year 1 day 25 and i received 4 survivors so now I am at 8, i got the 4 (3?) through expeditions and 1 came in camp on day 6.

Staring Breakthroughs:
Hay Cloth
Hay Sausage
Sleep Training
Meat Printing
Improved Laser Pistol

09. DUMA-KEY
I've been looking forever for a seed that had EVERY resource, and this is it. That includes chew root, beef berries, and grain grass. Those three never seem to come together. But they're all here, along with the rest. Some are a hike, but not unreasonable. Trees are somewhat limited, but there's a lot of rocks. Enough wood to get what you need, maybe plant some forests. Soil has enough loam patches to get the job done. There's a nest close enough to farm, but not too close. Walk-in survivor night of day 5

Starting Breakthroughs:
Hay Cloth
Printed Components
Fuel Fermentation
Improved Solar Cells
Battery Optimization

10. chaton
Hello ,I try a map called " chaton " (without "") and i had a new survivor very quickly. Not sure it was the first week and i dont have save game at this time of the game, but its very early. The map is very nice to play, large plains, food and peaceful creatures, and place to build a nice base.

11. YOUTH-ORDER
Same landing as LLL. Walk on: Talas within 9 days, found Laara + Yokko Ballooning
Wrecks: 8 at start. Added notations: one nest to the South as well as Berries to the left canton (the moon is always oriented southeast)

Starting Breakthroughs:
Fuel Fermentation
Carbon Wind Turbines
Balloon Opt
Imp Railgun
Carbon Armor

12. EXTRA-TERRESTRIAL
It drops you on a plateau that looks like a nice place to put a base. Will use it on my next playthrough OP NOTE: 2 reports of an early walk-in, 1 report of no early walk-in

Starting Breakthroughs: (6?)
Fuel Fermentation
Printed Components
Improved Solar cells
Balloon Optimisation
Improved Pulse rifles
Veggie Armor

** PATCH ! **

13. WICKED
Had survivor Anette walking into camp on day 7. Got a sniper rifle on the second scavenge (by Laara, she's now got quick legs and a big gun!) from the crashed ship. Not sure if that is seed based or not but literally within a couple of minutes of the "landing". Got bug fuel breakthrough on my second expedition, not sure if that is seed based, either. Large open area with every type of harvest as far as I can tell, except for chew roots. Although the fruit was a bit of a walk (being observed on the screenshot). Lots of stone AND 100% fertility. Found 2 nests, right next to each other, a fair distance away OP NOTE: See post #131 for screenshot, reports of no chew-root but found during expedition

Starting Breakthroughs:
Ore Prospecting
Meat Printing
Improved Solar Cells
Battery Optimization
Improved Pulse Rifles


** REST OF ORIGINAL LIST BELOW / NO EARLY WALK-IN SURVIVORS **


01. CITY-HAT
Starts you off in a relatively small area on a mountainside, no spikey-bois anywhere near, plenty of animals and resources right by the starting area, including an entire forest. Also like 4 or 5 debris chunks crash all around you. OP NOTE: seems there's no "tall grass" in this map area, but there is "corn". Got survivor on 2nd expedition.

02. JUMP-JACKET
It has good resources all around and lands you near an interesting huge "arch" stone formation that can serve as a cool main entrance to your camp. No nests nearby either. OP NOTE: for me there was one nest pretty close

03. FLORA-FAUNA
It's really mountainous, but almost completely deciduous (leafy) forests. The whole map is pretty good, but I settled on the far far side after bumping against a lot of walls. There was a little lake there and weird rock formations that sounded creepy with wind. The trees seem different from ones I've encountered on other maps. It has more of the alien planet vibe. OP NOTE: Nice one, lotsa trees

04. DRAGON-FLY
Odd because it was soooo flat, and the entire map (that I encountered) was the 100% soil. So, one for the farmers :P

05. ABC-ABC
Very interesting part of the map, really cool rock formations, and I think the definitive winner for hardest landing 😂

06. HIGGS-BOSON
Gives a nice area next to the crash site where you have a cul de sac of impassable stone you can build up to giving you a very safe back yard of sorts. Lots of stone but not much food or hay. You'll need to plant right away and hunt big horn. Bugs will supply you for a while.

07. INSIDE-ANGER
My current map has large open spaces great for farming as well. Blueberry, grain, hay, rocks and ores nearby. OP NOTE: A few people have recommended this one, not very many trees nearby

08. SURVIVING-MARS
Try this one if you want a challenge. Not a lot of flat and fertile land around to build near your crash site and worse yet, the third spaceship debris that comes crashing down in the beginning lands right next to you, making even less land fertile. Certain resources far away or not available at all in immediate area.

09. PEACE-CALM
Gave an interesting start. I am playing through it now, but it places you on a strip of land with a satellite crash on the north, a large body of water on the east, a path to some herbivores to the south, and a small plateau/mountain range to the west, which provides some natural defense planning. There seems to be a path up the plateau to the south, plenty of trees on the west as well. OP NOTE: pretty interesting! Nest nearby.

10. NET-SAMPLE
For the win -- see this image see any animals ...no thought so :} OP NOTE: large, flat, open area but with some trees.

11. SUGAR-TIME
Spawns you right next to a massive ravine that could act as a choke point somehow, very hard to work with though. OP NOTE: A challenge perhaps?

12. ALIEN-VERSUS-PREDATOR
You crash up on a decent sized plateau, decent amount of animals and resources around...pity about the 6-7 nests nearby OP NOTE: Yikes

13. CREDIT-STAR
Lands you near a big lake and apparently there is a small strip of land in the water you can build on, which can be handy if you want to make a coastal base with chokepoints.

14. NERVE-WASH
Is my current map, lands you on a plateau type area, all loam soil around great for planting, beefberry, buttermelon, grain grass, skinbark, tube plants, ore, pretty much everything within walking distance, just havent found that root yet, plenty of animals too and a nice view over the cliff

15. PLENTY-BROWN
You start on a flat plateu like mounten top. -It is very flat and plenty space ti build. -You have enough Berrys to build you whole base with them -A lot of Wracks to loot. -A lot of animals arround -the whole Plateu is surrounded by trees -Mushrooms and the Jelly Plant (forgot the name) are close enough, Skinbark is a bit further away -Silicon Flower right there -Fertility is decent, at the sides of the mounten perfect -Some stone also nearby

16. POP-AMOUNT
Starts smack right down on a beach of a huge lake, most mats around, cant find cotton thou.

17. HULK-HOGAN
Crashes you almost into a small lake/pond.

18. MINE-CRAFT
If I remember correctly crashed you into a rock formation.

19. VALHEIM
Which actually was a nice location as most resources are in really close proximity to the starting location.

20. GRAND-CANION
This map have good places for defenses. Near the crash you'll find every thing you need to play. Good food, a small lake in the center, and close to a nest.

21. BREATH-HORROR
A Dragonface looking like rock is right beside the start

22. HOLD-GATE
Very flat and lots of 100% soil, so one for the farmers, and anyone wanting to build big. Crash site is next to a small ravine, full of Heptagonia. Trees and bushes (for sticks) a short walk away along a much larger ravine/valley, that also has mushrooms. Lots of rock chunks. Lots of starting plants near. Main downside so far, so new survivors, and I'm at Year 2 Day 12. OP NOTE: Edited for length, read full description on post #54!

23. COMMON-DENOMINATOR
A little weak on nearby rock resources, but it has everything: Every plant nearby (have to look closely to find the beefberries though--they're over by some twist-leaf patches, and there's not a whole lot of wild cobgrain to harvest so you'll want to farm that soon). Several close-by wrecks to salvage. Lots of gourd patches to harvest. Two close-by meat animal herds, so you'll be able to dry meat and process leather rather quickly. No nearby nests as far as I've seen. Crash zone is very flat with silty soil (not the best, but close), with a good amount of trees to chop. If you're looking for something easy to start with, this is a good one.

24. POWER-OVERWHELMING
Lands you on top of a flat mountaintop, with a total of 7 scavenging points, and if you rush that nest early the moment you spawn with a gun or two, destroy the nest and claim the carbon nanotubes early on as there is ZERO enemies there! Breakthrough: Chitin Synthetic - Hay Cloths - Hay Sausages - Battery Optimizations - Carbon Armor

25. ALT-CURRENT
You start on a flat plateau with fertile soil, next to a mountain. Great variety of resources by the starting position. Limited supply of graincob (farm it early), otherwise top notch.
Last edited by RsdntEvle; Nov 6, 2022 @ 11:50am
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Showing 61-75 of 357 comments
I GOT 3 EXTRA survior in MOTOR-FGURE
Ashar Oct 22, 2022 @ 1:21am 
also bare in mind the seed determines what breakthroughs you can get.
Kai Oct 22, 2022 @ 1:32am 
I wonder if we can play a game of seed searching, where someone screenshots a seed, and people try random stuff to see if they can get their seeds to look alike, then we can try to find a pattern to figure out how the spawn point selection works.
Kai Oct 22, 2022 @ 1:58am 
Originally posted by Culhwch1976:
Just started a new save, POP-AMOUNT. starts smack right down on a beach of a huge lake, most mats around, cant find cotton thou.
I've gotten a few of these 'lake maps' and since the boundary are always the same no matter where you fly on each map, I'm thinking there is 3-4 static maps, with 4-8 locations on each one.

Oasis-Please(not caps) lands further down on lakeside, but no way you will land on the edge of the map across the lake, the boundary is already on top of the lake at the far side.
Oasis-Start is more inland and you get a massive pile of berry bushes.

All seeds are the same map.

I need to see if I can find the map that is part of CREDIT-STAR from other seeds.
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2878318771

The boundary is on top of a massive mountain so i can see the edges of where the map ends. This might be more than 4 static maps in total.
Last edited by Kai; Oct 22, 2022 @ 2:01am
Boothy Oct 22, 2022 @ 4:05am 
Originally posted by Kai:
<snip>
The boundary is on top of a massive mountain so i can see the edges of where the map ends. This might be more than 4 static maps in total.

Interesting. My current seed (HOLD-GATE) is a very very large flat plain, mostly grass plains. I can't see anything like that in your screen. So that does seem to suggest there are multiple maps, just all based on the same planets biome.

Looking at your screen shot, that looks very similar to the size of the maps in Surviving Mars, and I believe this game is using the same engine. So similar map size would make sense.

In Surviving Mars, the map physical layout is handcrafted in advance, and there is a finite number of them, and when you pick a location on Mars, each location has one of these maps (so many locations use the same map again, but might have other different factors, such as temperature, wind etc).

So I'm guessing they have a similar set up here. Same finite number of maps repeating, but with other factors being sudo random based on seed (i.e. not really random, we just don't know what the pattern is yet).
Boothy Oct 22, 2022 @ 4:44am 
Just an update on HOLD-GATE (I've also updated my original post)

I'd posted earlier that I got to early year 2, but no new survivors. I now have 6 on this seed, both new people within year 2.

Edmund joined in summer of Year 2.
Kana joined on Day 30 in Year 2.

Both were found though balloon missions. i.e. spotted a camp fire.
Erikkolai Oct 22, 2022 @ 5:14am 
ALT-CURRENT. You start on a flat plateau with fertile soil, next to a mountain. Great variety of resources by the starting position. Limited supply of graincob (farm it early), otherwise top notch.
Opus 1369 Oct 22, 2022 @ 7:21am 
Originally posted by doherty0182:
A seed to recommend LACK-SHIFT

Features:

1. Two flat decently sized flat areas near spawn. One in a beach overlooking a vast lake, the other more inland but much bigger.

2. Tons of resources not far from wherever you decide to set up.

3. lots of animals are bunched together and tend to fight so there's an abundance of meat when the populations tend to grow too large.

4. lots of bug nests I'd say about 5-6 in the beginning and increase in number over time as the years go by.

5. Best part in my opinion. You get two walk-in survivors; Maki in the 1st week and Quinn late 1st-2nd year so you can plan your starting group to get a much more well-rounded team later on (confirmed me and another player that you get both of these two. Not entirely sure what triggers quin to join, either its after a certain amount of time that's passed, scavenged certain debris or maybe even a certain thing is researched. either way you'll manage to get them both.)

Starting Breakthroughs:

. Improved solar cells
. Carbon wind turbines
. Battery optimisation
. Improved laser pistol
. Carbon armour

Enjoy guys.


Seed NOT-ME lands you in nearly the same location a bit south east by the pond

I forget the techs, but a survivor does wander in, played it twice cause I love the location
were can I see what seed i'm currently playing on?
Boothy Oct 22, 2022 @ 8:14am 
Originally posted by 🅱⭕🅱R⭕D⭕🅱R⭕🍷:
were can I see what seed i'm currently playing on?
Load or Save screen, hover over the save file, details on the right, under the screenshot.
Super5 Oct 22, 2022 @ 9:10am 
All SEED keywords.
I extracted all the 892 keywords/nouns used as seed values.

Use as word1-word2 , or word1 style seed.

Have fun testing.



ABROAD
ACCESS
ACT
ACTION
ACTIVE
ACTOR
ADVICE
AFFAIR
AFFECT
AGE
AGENCY
AGENT
AIR
ALARM
AMOUNT
ANGER
ANGLE
ANIMAL
ANNUAL
ANSWER
APPEAL
APPLE
AREA
ARM
ARMY
ART
ASIDE
ASK
ASPECT
ASSIST
AUTHOR
AWARD
BACK
BAD
BAG
BAKE
BALL
BAND
BANK
BAR
BASE
BASIS
BASKET
BAT
BATH
BATTLE
BEACH
BEAR
BED
BEER
BEING
BELL
BELT
BENCH
BEND
BET
BEYOND
BID
BIG
BIKE
BILL
BIRD
BIRTH
BIT
BITE
BITTER
BLAME
BLANK
BLOCK
BLUE
BOARD
BOAT
BONE
BONUS
BOOK
BOOT
BORDER
BOSS
BOTHER
BOTTLE
BOTTOM
BOWL
BOX
BRAIN
BRANCH
BRAVE
BREAD
BREAK
BREATH
BRICK
BRIDGE
BRIEF
BROAD
BROWN
BRUSH
BUDDY
BUDGET
BUG
BUNCH
BUS
BUTTON
BUY
BUYER
CABLE
CAKE
CALL
CALM
CAMERA
CAMP
CAN
CANCEL
CANDLE
CANDY
CAP
CAR
CARD
CARE
CAREER
CARPET
CARRY
CASE
CASH
CAT
CATCH
CAUSE
CELL
CHAIN
CHAIR
CHANCE
CHANGE
CHARGE
CHART
CHECK
CHEEK
CHEST
CHIP
CHOICE
CITY
CLAIM
CLASS
CLERK
CLICK
CLIENT
CLOCK
CLOSET
CLOUD
CLUB
CLUE
COACH
COAST
COAT
CODE
COFFEE
COLD
COLLAR
COMMON
COOK
COOKIE
COPY
CORNER
COST
COUNT
COUNTY
COURSE
COURT
COVER
COW
CRAFT
CRAZY
CREAM
CREDIT
CREW
CRY
CUP
CURVE
CUT
CYCLE
DAMAGE
DANCE
DARE
DARK
DATA
DATE
DAY
DEAL
DEAR
DEBATE
DEEP
DEGREE
DELAY
DEMAND
DEPTH
DESIGN
DESK
DETAIL
DEVICE
DIET
DIG
DINNER
DIRT
DISH
DISK
DIVIDE
DOCTOR
DOG
DOOR
DOT
DOUBLE
DOUBT
DRAFT
DRAG
DRAMA
DRAW
DRAWER
DREAM
DRESS
DRINK
DRIVE
DRIVER
DROP
DUE
DUMP
DUST
DUTY
EAR
EARTH
EASE
EAST
EAT
EDGE
EDITOR
EFFECT
EFFORT
EGG
EMPLOY
END
ENERGY
ENGINE
ENTRY
EQUAL
ERROR
ESCAPE
ESSAY
ESTATE
EVENT
EXAM
EXCUSE
EXIT
EXPERT
EXTENT
EYE
FACE
FACT
FACTOR
FAIL
FALL
FAN
FARM
FARMER
FAULT
FEE
FEED
FEEL
FEW
FIELD
FIGURE
FILE
FILL
FILM
FINAL
FINISH
FISH
FIX
FLIGHT
FLOOR
FLOW
FLOWER
FLY
FOCUS
FOLD
FOOD
FOOT
FORCE
FORM
FORMAL
FRAME
FRONT
FRUIT
FUEL
FUN
FUNNY
FUTURE
GAIN
GAME
GAP
GARAGE
GARDEN
GAS
GATE
GATHER
GEAR
GENE
GIFT
GIVE
GLAD
GLASS
GLOVE
GOAL
GOLD
GOLF
GOOD
GRAB
GRADE
GRAND
GRASS
GREAT
GREEN
GROUND
GROUP
GROWTH
GUARD
GUESS
GUEST
GUIDE
GUITAR
HABIT
HAIR
HALF
HALL
HAND
HANDLE
HANG
HAT
HEAD
HEALTH
HEART
HEAT
HEAVY
HEIGHT
HELLO
HELP
HIDE
HIGH
HIRE
HIT
HOLD
HOME
HONEY
HOPE
HORROR
HORSE
HOST
HOTEL
HOUR
HOUSE
HUNT
HURRY
ICE
IDEA
IDEAL
IMAGE
IMPACT
INCOME
INSECT
INSIDE
INVITE
IRON
ISLAND
ISSUE
ITEM
JACKET
JOB
JOIN
JOKE
JUDGE
JUICE
JUMP
JUNIOR
JURY
KEEP
KEY
KICK
KIND
KING
KISS
KNEE
LAB
LACK
LADDER
LAKE
LAND
LAUGH
LAW
LAWYER
LAY
LAYER
LEAD
LEADER
LEAGUE
LEAVE
LEG
LENGTH
LESSON
LET
LETTER
LEVEL
LIE
LIFE
LIFT
LIGHT
LIMIT
LINE
LINK
LIP
LIST
LISTEN
LIVING
LOAD
LOCAL
LOCK
LOG
LONG
LOOK
LOSS
LOVE
LOW
LUCK
LUNCH
MAIL
MAIN
MAJOR
MAKE
MALL
MANNER
MANY
MAP
MARCH
MARK
MARKET
MASTER
MATCH
MATH
MATTER
MAYBE
MEAL
MEAT
MEDIA
MEDIUM
MEET
MEMORY
MENU
MESS
METAL
METHOD
MIDDLE
MIGHT
MILK
MIND
MINE
MINOR
MINUTE
MIRROR
MISS
MIX
MOBILE
MODE
MODEL
MOMENT
MONEY
MONTH
MOOD
MOST
MOTOR
MOUSE
MOVE
MOVIE
MUD
MUSCLE
MUSIC
NAIL
NAME
NATION
NATIVE
NATURE
NEAT
NECK
NERVE
NET
NEWS
NIGHT
NOBODY
NOISE
NORMAL
NORTH
NOSE
NOTE
NOTICE
NOVEL
NUMBER
NURSE
OBJECT
OFFER
OFFICE
OIL
ONE
OPTION
ORANGE
ORDER
OTHER
OVEN
OWNER
PACE
PACK
PAGE
PAINT
PAIR
PANIC
PAPER
PARK
PART
PARTY
PASS
PAST
PATH
PAUSE
PAY
PEACE
PEAK
PEN
PERMIT
PHASE
PHONE
PHOTO
PHRASE
PIANO
PICK
PIE
PIECE
PIN
PIPE
PITCH
PIZZA
PLACE
PLAN
PLANE
PLANT
PLATE
PLAY
PLAYER
PLENTY
POEM
POET
POETRY
POINT
POLICE
POLICY
POOL
POP
POST
POTATO
POUND
POWER
PRESS
PRICE
PRIDE
PRIEST
PRINT
PRIOR
PRIZE
PROFIT
PROMPT
PROOF
PUBLIC
PULL
PUNCH
PURPLE
PUSH
PUT
QUEEN
QUIET
QUIT
QUOTE
RACE
RADIO
RAIN
RAISE
RANGE
RATE
RATIO
RAW
REACH
READ
REASON
RECIPE
RECORD
RED
REFUSE
REGION
REGRET
RELIEF
REMOTE
REMOVE
RENT
REPAIR
REPEAT
REPLY
REPORT
RESIST
RESORT
REST
RESULT
RETURN
REVEAL
REVIEW
REWARD
RICE
RICH
RIDE
RING
RISE
RISK
RIVER
ROAD
ROCK
ROLE
ROLL
ROOF
ROOM
ROPE
ROUGH
ROUND
ROW
ROYAL
RUB
RUIN
RULE
RUN
RUSH
SAFE
SAFETY
SAIL
SALAD
SALARY
SALE
SALT
SAMPLE
SAND
SAVE
SCALE
SCENE
SCHEME
SCHOOL
SCORE
SCREEN
SCRIPT
SEA
SEARCH
SEASON
SEAT
SECOND
SECRET
SECTOR
SELF
SELL
SENIOR
SENSE
SERIES
SERVE
SET
SHAKE
SHAME
SHAPE
SHARE
SHIFT
SHINE
SHIP
SHIRT
SHOCK
SHOE
SHOP
SHOT
SHOW
SHOWER
SIDE
SIGN
SIGNAL
SILLY
SILVER
SIMPLE
SING
SINGER
SINGLE
SINK
SIR
SITE
SIZE
SKILL
SKIRT
SKY
SLEEP
SLICE
SLIDE
SLIP
SMELL
SMILE
SMOKE
SNOW
SOCK
SOFT
SOIL
SOLID
SONG
SORT
SOUND
SOUP
SOURCE
SOUTH
SPACE
SPARE
SPEECH
SPEED
SPELL
SPEND
SPIRIT
SPITE
SPLIT
SPORT
SPOT
SPRAY
SPREAD
SPRING
SQUARE
STABLE
STAFF
STAGE
STAND
STAR
START
STATE
STATUS
STAY
STEAK
STEP
STICK
STILL
STOCK
STOP
STORE
STORM
STORY
STRAIN
STREET
STRESS
STRIKE
STRING
STUDIO
STUDY
STUFF
STYLE
SUGAR
SUIT
SUMMER
SUN
SURVEY
SWEET
SWIM
SWING
SWITCH
SYSTEM
TABLE
TACKLE
TALE
TALK
TANK
TAP
TARGET
TASK
TASTE
TAX
TEA
TEACH
TEAM
TEAR
TELL
TENNIS
TERM
TEST
TEXT
THANKS
THEME
THEORY
THING
THROAT
TICKET
TIE
TILL
TIME
TIP
TITLE
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ZONE
Daiska Oct 22, 2022 @ 9:27am 
Dude.. you broke the forum. Also, I'll still keep typing random words and get the same effect.
ohiorice Oct 22, 2022 @ 9:27am 
hmm... strange they'd do it this way... I'd have thought 'let the user specify their own text, hash it for a value, add a random seed, ta-daa". If it works this way then one must consider if all they are at this point are starting locations. Must be much more than that, though.
ShawnaWolf Oct 22, 2022 @ 9:38am 
I would like it better if they just showed you the world map and let you pick from that :P
Daiska Oct 22, 2022 @ 9:45am 
Originally posted by ShawnaWolf:
I would like it better if they just showed you the world map and let you pick from that :P
Yeah, I was just thinking balloons could have a second purpose of mapping for the exploration ones. Not quite the same as picking, but gradually uncovering the world map so we're aware of what all is out there would be great, and make sense.
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