Stranded: Alien Dawn

Stranded: Alien Dawn

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RsdntEvle 2022년 10월 14일 오후 1시 29분
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Community Recommended Seeds
Have you come across a Map Seed that made you go "Oh Wow That's Pretty Sweet!" ?Share it with the community! Try to include when you got an extra survivor in week 1 or not, and what your starting breakthroughs were...

PLEASE NOTE: It has been suggested to split the list, with guaranteed week 1 survivors taking higher priority, along with the starting breakthroughs. I'm going to attempt this, listing the "preferred" seeds first, while keeping the older suggestions below in case their details move them up in rank, as we don't have full info on all of these yet.

** SEEDS WITH CONFIRMED(?) WEEK 1 SURVIVORS **

01. FOLD-BUY
Crash into the base of a rock, and there is a medium sized, flat, open plateau that spreads out from that point, closest nest decent distance away. Everything is within walking distance, with tall grass (wheat) the furthest away but still not bad. You also get a survivor early on.

Starting Breakthroughs:
Ore Prospecting
Fuel Fermentation
Graphene Solar Cells
Carbon Wind Tubes
Battery Optimization

02. LLL
Nice spot on lake, all materials near by. Got another survivor in the first week. OP NOTE: scenic! Possibly 2 extra survivors reported?

Starting Breakthroughs:
Chitin Synthetics
Printed Components
Graphene Solar Cells
Carbon Wind Turbines
Battery Optimization

03. CALM-TUNE
You will get an additional survivor when clearing the spaceship debris around the crash site. Also, start with a research desk and lighting rod... OP NOTE: I got someone different, but he's not kidding about the lightning rod, geez lol Also, I think the "first week" survivors is just based on time.

Starting Breakthroughs:
Printed Components
Fuel Fermintation
Carbon Wind Tubes
Battery Optimization
Improved Laser Pistols

04. JIBBER-JABBER
I'm going to add to this, if you like scenic along with convenience. To the left of the crash site within easy walking distance, is a large flat plateau that has a beautiful moonrise and overlooks everything. All resources are a short walk. Cotton being farthest at the base of the cliff, but not inconvenient to get to to study. Nova showed up on 5th day, but I don't know if that's random. OP NOTE: Incoming debris wiped out almost all starting supplies for me...

Starting Breakthroughs:
Ore Prospecting
Sleep Training
Printed Conponents
Fuel Fermentation
Improved Pulse Rifles

05. COW-ZONE
This is a flat starting area with plenty of resources around you. A little light on trees depending where you build, but certainly enough to get started. Can always plant some fields of trees for later building if needed. I also got a 5th survivor on Day 7

Starting Breakthroughs:
Sleep Training
Chitin Synthetics
Battery Optimization
Balloon Optimization
Improved Railgun Snipers

06. LACK-SHIFT
Two decently sized flat areas near spawn. One in a beach overlooking a vast lake, the other more inland but much bigger. Tons of resources not far from wherever you decide to set up. Lots of animals are bunched together and tend to fight so there's an abundance of meat when the populations tend to grow too large. Lots of bug nests I'd say about 5-6 in the beginning and increase in number over time as the years go by. Best part in my opinion, you get two walk-in survivors.

Starting Breakthroughs:
Improved Solar Cells
Carbon Wind Turbines
Battery Optimisation
Improved Laser Pistol
Carbon Armour

07. MOTOR-FIGURE
OP NOTE: 3 Extra Survivors reported, no other info so far. EDIT: 1 early walk-in survivor reported, seed highly recommended by community member

Starting Breakthroughs:
Sleep Training
Meat Printing
Printed Components
Battery Optimization
Carbon Armor

08. POWER-OVERWHELMING
Lands you on top of a flat mountaintop, with a total of 7 scavenging points, and if you rush that nest early the moment you spawn with a gun or two, destroy the nest and claim the carbon nanotubes early on as there is ZERO enemies there!
Update to Power-Overwhelming I played until year 1 day 25 and i received 4 survivors so now I am at 8, i got the 4 (3?) through expeditions and 1 came in camp on day 6.

Staring Breakthroughs:
Hay Cloth
Hay Sausage
Sleep Training
Meat Printing
Improved Laser Pistol

09. DUMA-KEY
I've been looking forever for a seed that had EVERY resource, and this is it. That includes chew root, beef berries, and grain grass. Those three never seem to come together. But they're all here, along with the rest. Some are a hike, but not unreasonable. Trees are somewhat limited, but there's a lot of rocks. Enough wood to get what you need, maybe plant some forests. Soil has enough loam patches to get the job done. There's a nest close enough to farm, but not too close. Walk-in survivor night of day 5

Starting Breakthroughs:
Hay Cloth
Printed Components
Fuel Fermentation
Improved Solar Cells
Battery Optimization

10. chaton
Hello ,I try a map called " chaton " (without "") and i had a new survivor very quickly. Not sure it was the first week and i dont have save game at this time of the game, but its very early. The map is very nice to play, large plains, food and peaceful creatures, and place to build a nice base.

11. YOUTH-ORDER
Same landing as LLL. Walk on: Talas within 9 days, found Laara + Yokko Ballooning
Wrecks: 8 at start. Added notations: one nest to the South as well as Berries to the left canton (the moon is always oriented southeast)

Starting Breakthroughs:
Fuel Fermentation
Carbon Wind Turbines
Balloon Opt
Imp Railgun
Carbon Armor

12. EXTRA-TERRESTRIAL
It drops you on a plateau that looks like a nice place to put a base. Will use it on my next playthrough OP NOTE: 2 reports of an early walk-in, 1 report of no early walk-in

Starting Breakthroughs: (6?)
Fuel Fermentation
Printed Components
Improved Solar cells
Balloon Optimisation
Improved Pulse rifles
Veggie Armor

** PATCH ! **

13. WICKED
Had survivor Anette walking into camp on day 7. Got a sniper rifle on the second scavenge (by Laara, she's now got quick legs and a big gun!) from the crashed ship. Not sure if that is seed based or not but literally within a couple of minutes of the "landing". Got bug fuel breakthrough on my second expedition, not sure if that is seed based, either. Large open area with every type of harvest as far as I can tell, except for chew roots. Although the fruit was a bit of a walk (being observed on the screenshot). Lots of stone AND 100% fertility. Found 2 nests, right next to each other, a fair distance away OP NOTE: See post #131 for screenshot, reports of no chew-root but found during expedition

Starting Breakthroughs:
Ore Prospecting
Meat Printing
Improved Solar Cells
Battery Optimization
Improved Pulse Rifles


** REST OF ORIGINAL LIST BELOW / NO EARLY WALK-IN SURVIVORS **


01. CITY-HAT
Starts you off in a relatively small area on a mountainside, no spikey-bois anywhere near, plenty of animals and resources right by the starting area, including an entire forest. Also like 4 or 5 debris chunks crash all around you. OP NOTE: seems there's no "tall grass" in this map area, but there is "corn". Got survivor on 2nd expedition.

02. JUMP-JACKET
It has good resources all around and lands you near an interesting huge "arch" stone formation that can serve as a cool main entrance to your camp. No nests nearby either. OP NOTE: for me there was one nest pretty close

03. FLORA-FAUNA
It's really mountainous, but almost completely deciduous (leafy) forests. The whole map is pretty good, but I settled on the far far side after bumping against a lot of walls. There was a little lake there and weird rock formations that sounded creepy with wind. The trees seem different from ones I've encountered on other maps. It has more of the alien planet vibe. OP NOTE: Nice one, lotsa trees

04. DRAGON-FLY
Odd because it was soooo flat, and the entire map (that I encountered) was the 100% soil. So, one for the farmers :P

05. ABC-ABC
Very interesting part of the map, really cool rock formations, and I think the definitive winner for hardest landing 😂

06. HIGGS-BOSON
Gives a nice area next to the crash site where you have a cul de sac of impassable stone you can build up to giving you a very safe back yard of sorts. Lots of stone but not much food or hay. You'll need to plant right away and hunt big horn. Bugs will supply you for a while.

07. INSIDE-ANGER
My current map has large open spaces great for farming as well. Blueberry, grain, hay, rocks and ores nearby. OP NOTE: A few people have recommended this one, not very many trees nearby

08. SURVIVING-MARS
Try this one if you want a challenge. Not a lot of flat and fertile land around to build near your crash site and worse yet, the third spaceship debris that comes crashing down in the beginning lands right next to you, making even less land fertile. Certain resources far away or not available at all in immediate area.

09. PEACE-CALM
Gave an interesting start. I am playing through it now, but it places you on a strip of land with a satellite crash on the north, a large body of water on the east, a path to some herbivores to the south, and a small plateau/mountain range to the west, which provides some natural defense planning. There seems to be a path up the plateau to the south, plenty of trees on the west as well. OP NOTE: pretty interesting! Nest nearby.

10. NET-SAMPLE
For the win -- see this image see any animals ...no thought so :} OP NOTE: large, flat, open area but with some trees.

11. SUGAR-TIME
Spawns you right next to a massive ravine that could act as a choke point somehow, very hard to work with though. OP NOTE: A challenge perhaps?

12. ALIEN-VERSUS-PREDATOR
You crash up on a decent sized plateau, decent amount of animals and resources around...pity about the 6-7 nests nearby OP NOTE: Yikes

13. CREDIT-STAR
Lands you near a big lake and apparently there is a small strip of land in the water you can build on, which can be handy if you want to make a coastal base with chokepoints.

14. NERVE-WASH
Is my current map, lands you on a plateau type area, all loam soil around great for planting, beefberry, buttermelon, grain grass, skinbark, tube plants, ore, pretty much everything within walking distance, just havent found that root yet, plenty of animals too and a nice view over the cliff

15. PLENTY-BROWN
You start on a flat plateu like mounten top. -It is very flat and plenty space ti build. -You have enough Berrys to build you whole base with them -A lot of Wracks to loot. -A lot of animals arround -the whole Plateu is surrounded by trees -Mushrooms and the Jelly Plant (forgot the name) are close enough, Skinbark is a bit further away -Silicon Flower right there -Fertility is decent, at the sides of the mounten perfect -Some stone also nearby

16. POP-AMOUNT
Starts smack right down on a beach of a huge lake, most mats around, cant find cotton thou.

17. HULK-HOGAN
Crashes you almost into a small lake/pond.

18. MINE-CRAFT
If I remember correctly crashed you into a rock formation.

19. VALHEIM
Which actually was a nice location as most resources are in really close proximity to the starting location.

20. GRAND-CANION
This map have good places for defenses. Near the crash you'll find every thing you need to play. Good food, a small lake in the center, and close to a nest.

21. BREATH-HORROR
A Dragonface looking like rock is right beside the start

22. HOLD-GATE
Very flat and lots of 100% soil, so one for the farmers, and anyone wanting to build big. Crash site is next to a small ravine, full of Heptagonia. Trees and bushes (for sticks) a short walk away along a much larger ravine/valley, that also has mushrooms. Lots of rock chunks. Lots of starting plants near. Main downside so far, so new survivors, and I'm at Year 2 Day 12. OP NOTE: Edited for length, read full description on post #54!

23. COMMON-DENOMINATOR
A little weak on nearby rock resources, but it has everything: Every plant nearby (have to look closely to find the beefberries though--they're over by some twist-leaf patches, and there's not a whole lot of wild cobgrain to harvest so you'll want to farm that soon). Several close-by wrecks to salvage. Lots of gourd patches to harvest. Two close-by meat animal herds, so you'll be able to dry meat and process leather rather quickly. No nearby nests as far as I've seen. Crash zone is very flat with silty soil (not the best, but close), with a good amount of trees to chop. If you're looking for something easy to start with, this is a good one.

24. POWER-OVERWHELMING
Lands you on top of a flat mountaintop, with a total of 7 scavenging points, and if you rush that nest early the moment you spawn with a gun or two, destroy the nest and claim the carbon nanotubes early on as there is ZERO enemies there! Breakthrough: Chitin Synthetic - Hay Cloths - Hay Sausages - Battery Optimizations - Carbon Armor

25. ALT-CURRENT
You start on a flat plateau with fertile soil, next to a mountain. Great variety of resources by the starting position. Limited supply of graincob (farm it early), otherwise top notch.
RsdntEvle 님이 마지막으로 수정; 2022년 11월 6일 오전 11시 50분
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357개 댓글 중 226-240개 표시
Sir_Blaze 2023년 1월 10일 오전 10시 40분 
Seed = Elysium

near a River so um scenic ? i think most crops are on the map, and most of those that are are not too far away, loads of berries for early food consumption, loads of trees, bushes and rocks for construction, 1 possible downside though i haven't experienced one yet , you start off next to 2 Alien nests with 6 others also on the map 2 of which aren't a massive trek away
Littered with nearby debris, 2 right next to the landing pod, and i counted 12 in total within visual sight of the landing pod with loads more further out
I got a 5th survivor walk in within the first week

my starting breakthroughs were hay-cloth, printed components, improved solar cells, graphine solar cells.

Pic link included to give an idea just how close the 2 alien nests actually are
https://steamcommunity.com/sharedfiles/filedetails/?id=2916049858
Sir_Blaze 님이 마지막으로 수정; 2023년 1월 10일 오전 10시 59분
mas1701 2023년 1월 10일 오후 12시 24분 
Hi,

I'd like to contribute a seed and my experiences with it:

SIMPLE-SEARCH (got this at random)

played on the Sobrius region with Chaos moon on medium (my first run with Chaos)

Arrived in a wide and very long valley, sourrounded by hills on the left and right. Land is quite fertile, with typical crop yield of 75% or better. Pretty flat area for building is available. There are lots of different trees and lots of bushes, blade grass and and giants grass. Many other plants too. I didn't find chew roots though, but maybe I was just too dumb. ;-) But that wasn't any problem, most meals can be cooked w/o them.

Insect nests far away at beginning, took a while for some spawning in a walkable distance, but still not close.

I started with:
Emelin (incredible cook, quite good farmer as well, cheerful)
Jack (combat experience and combat trainer, interested in crafting)
Ken (bloodthirsty combat freak, interesed in crafting)
Quin (medium intellect, but interested in research and learns fast, also good contructor)

I got three additional survivors, but they may be somewhat random. Partly as walk-ins and by exploration. Won at Year 6 Day 15 with Jack as the last one with a well-equipped base (lots of auromated defenses, so he had a decent chance being the last one).

---
Breakthroughs at the beginning:

- Chitin synthetics (30 insect meat convertible to 10 synthetic textiles)

- Meat printing (liquid fuel to red meat / poulty meat, didn't acutually use it)

- Printed components (print Electronics, CPU Cores and Power Cells using 3D-Printer instead of manual crafting, same source materials - be sure your supply of silicon is adequate!)

- Fuel fermentation (50 insect meat to 20 liquid fuel fermentation)

- Improved Laser Pistols (unlocks Laser Pistol 2.0 crafting)
---

The following breakthroughs were discovered and researched later during the game, if above isn't good enough: ;-)

- Impoved Railgun Snipers (Railgun Sniper 2.0)
- Veggie armor
- Carbon armor
- Ancient language

These are random or bound to the discovery of certain ressources.

Game version: December 2022 Update (experimental branch due to crashes of the "stable" version, so slightly newer, but shoudl not make a difference)

Have fun playing this seed, if you decide to try it out.

Mark

PS: I may try this seed with Desertum region next. And I might add information about that run as well later.
mas1701 님이 마지막으로 수정; 2023년 1월 10일 오후 12시 25분
Jack33 2023년 1월 11일 오후 7시 46분 
Eisenherz Desert ^^ sit on the top of a kliff 1 way in
ripperoftime 2023년 1월 12일 오후 12시 51분 
Some of the ones I tried are odd.
BLACKPINK
LUSH-GAIA
WAYLAND-ENDOR
LOLLIPOP-CHAINSAW
Red Forman 2023년 1월 13일 오후 4시 01분 
Seed = KISS-MY-ASS

No I'm not joking, nor am I trying to troll or cause trouble.
I tried over 50 recommended seeds, and wasn't happy with any of them... then I tried about 20 that I made up myself, and after too many hours, I finally found one I was happy with.
Haarah 2023년 1월 14일 오전 9시 29분 
Jack33님이 먼저 게시:
Eisenherz Desert ^^ sit on the top of a kliff 1 way in
I tested this one and it is really promising location in Desertum. A plateau with one-way in really. Grain grass and grain cobs just at crash location, very fertile soil around, tons of heptagoniaaround so enough food for start, all key plants and resources nearby, lot of wood around, just BTs are so-so.

Later, I found that the seed HORROR-SPIRIT brings you to the same spot but better BTs - Graphene solar cells, Carbon wind turbines, Battery optimization, Baloon optimization, Carbon armor. And another interesting fact - there is a nest nearby without any insect at the beginning and with 23 nest formations = 2300 free carbon nanutubes at the beginning.
Haarah 님이 마지막으로 수정; 2023년 1월 14일 오전 9시 55분
mas1701 2023년 1월 17일 오전 7시 44분 
mas1701님이 먼저 게시:
Hi,

I'd like to contribute a seed and my experiences with it:

SIMPLE-SEARCH (got this at random)

played on the Sobrius region with Chaos moon on medium (my first run with Chaos)

Arrived in a wide and very long valley, sourrounded by hills on the left and right. Land is quite fertile, with typical crop yield of 75% or better. Pretty flat area for building is available. There are lots of different trees and lots of bushes, blade grass and and giants grass. Many other plants too. I didn't find chew roots though, but maybe I was just too dumb. ;-) But that wasn't any problem, most meals can be cooked w/o them.

Insect nests far away at beginning, took a while for some spawning in a walkable distance, but still not close.

I started with:
Emelin (incredible cook, quite good farmer as well, cheerful)
Jack (combat experience and combat trainer, interested in crafting)
Ken (bloodthirsty combat freak, interesed in crafting)
Quin (medium intellect, but interested in research and learns fast, also good contructor)

I got three additional survivors, but they may be somewhat random. Partly as walk-ins and by exploration. Won at Year 6 Day 15 with Jack as the last one with a well-equipped base (lots of auromated defenses, so he had a decent chance being the last one).

---
Breakthroughs at the beginning:

- Chitin synthetics (30 insect meat convertible to 10 synthetic textiles)

- Meat printing (liquid fuel to red meat / poulty meat, didn't acutually use it)

- Printed components (print Electronics, CPU Cores and Power Cells using 3D-Printer instead of manual crafting, same source materials - be sure your supply of silicon is adequate!)

- Fuel fermentation (50 insect meat to 20 liquid fuel fermentation)

- Improved Laser Pistols (unlocks Laser Pistol 2.0 crafting)
---

The following breakthroughs were discovered and researched later during the game, if above isn't good enough: ;-)

- Impoved Railgun Snipers (Railgun Sniper 2.0)
- Veggie armor
- Carbon armor
- Ancient language

These are random or bound to the discovery of certain ressources.

Game version: December 2022 Update (experimental branch due to crashes of the "stable" version, so slightly newer, but shoudl not make a difference)

Have fun playing this seed, if you decide to try it out.

Mark

PS: I may try this seed with Desertum region next. And I might add information about that run as well later.

Update - Desertum:

Tried this seed again in Desertum region/biome and started with the same people, got the same breakthrough techs. Ended up with six survivors before beginning evacuation one-by-one. Was done in year 7.

Extra handicap: While I played at "medium" difficulty only, I did set the "lost cause" option! Which means everyone started with all skills at ZERO. In such a case, you'll have to train your people to the skills you want them to have. This option however does not change special attributes or interests. But took some extra effort and time.

Insect nests were quite far away, some good soil, lots of medium soil (for most plant's needs), but I was completely okay with that. Nice open, mostly flat area, good for building without too many extra resources just for leveling the ground first. Not to hard to observe interesting plants, including broadleef bushes and palm trees.

Had two tall rocks as part of my western fortifications (although I think I ended up having the east side facing north in my default rotation setting), saved me building several met(er|re)s of fortification walls since the tall rocks are not passable by enemies either. Lots of rocks and rock chunks made me bake a lot of concrete.

Give it a try if you like.

Mark
mas1701 님이 마지막으로 수정; 2023년 1월 17일 오전 7시 48분
Pathogen 2023년 1월 17일 오후 5시 36분 
Good starting location, 9 survivors by year 4. A walk in, two from early expeditions and then a walk-in on year 2; then 9 at 4yrs.

HORROR-CHARGE

Breakthroughs:
Hay Cloth
Ore Prospecting
Printed Components
Carbon Wind Turbines

Additionals from expeditions (so far):
Carbon Armor
Hay Sausage
Pathogen 님이 마지막으로 수정; 2023년 1월 20일 오후 5시 46분
Docsprock 2023년 1월 18일 오후 12시 44분 
My favorite so far: CALL-RAISE

This is a wide open valley with a couple side valleys. Lots of nearby wrecks, every plant, and the bugs start on the other side of the map.
Good Old Gamer 2023년 1월 21일 오전 1시 25분 
FIRE-SALE:

Tempted to ditch this one (only just landed)

PERIPHERAL OBSERVATIONS:
You crash right next to some nice rock pillars which has those Hexagonia (and a lot more of them nearby); LOADS of bushes and trees; A path down from the crash zone which leads to a small lake (through a forest of trees); A heard of Drakala nearby as well as those Purple Skinbark (name?) Wide leave, and squash plants nearby; the rest of the wrecks crash VERY nearby

so tons of metal and wood to suit all needs; ready meat and veg... only things i do not current see are the corns/cotton and others (Which is why i am thinking of ditching)... Will play it for a bit and update

EDIT: Just noticed tall leave right next to the crash - also only just noticed bladegrass (hay) behind the rocky outcrop after about an hour and a half lol - the only reason i had to ditch
---------------------------------------------------------------------------------------------

so main notes:

Crash right next to rock outcrop which you can easily choke-point and build in the clearing right next to it;

Heard of Drakka one side, and a heard of those moose like things the other, no nest noticed so far

Hesagonias, Buttermelons, bladegrass, tall leaf, wide leaf, the leather things... those jellyfish like creatures, path down from crash to lake

Nice building areas around (at least 4) lots of wrecks to scavenge...

Soil is AT LEAST 75% for most farms

Very peaceful play, just don't make my mistake by not looking around closely, you can easily miss some good things (and views)
Good Old Gamer 님이 마지막으로 수정; 2023년 1월 21일 오전 2시 00분
TT1 2023년 1월 23일 오전 4시 30분 
SILICON-VALLEY nice seed, on the coastline, very easy do forficate and defend.

Lots of food available very close to the start location, lots of poultry and the fauna is kinda aggressive between themselves, so you can butch lots of corpses in the first days, too.

Silicon and ore are abundant too.

BTs:
Hay Cloth
Fuel Fermentation
Improved Solar Cells
Ballon Opt.
Improved Laser Pistols
Veggie armor
TT1 2023년 1월 23일 오전 9시 00분 
SHINY-TREE

Pretty good start, you literaly lands on buttermellons and bushfruits. There is a perfect spot to build a base just 2h walking from the landing place. Very safe, defendable and with plenty of resources and, specially, silicon.

One survival joins the very next day, other one the next day and other one at 15th day.

So 3 new survivors in 15 days.
TT1 님이 마지막으로 수정; 2023년 1월 23일 오전 10시 35분
jokers27 2023년 1월 23일 오전 9시 45분 
CALM-TUNE on desert map
7 survivors total on day 14!
1 walk-in on start
2 from ballon (had to reload 2 hour irl to get first one but i get second one 60% of time so i have choiche between few different survivor easily)
IronEagle7 2023년 1월 25일 오후 2시 57분 
The Tame and Train update combined with the new "Big Family" rule, seems to have changed LLL. Meaning I no longer receive a week 1 survivor (used to before this update). Tested it out multiple times via brand new starts, still no joy.

Not a big deal tho, this update is awesome! Especially like how manure can be utilized for fuel now instead of the sometimes grain -> oil -> fuel bottleneck before. Ulfren ranching for the win!
IronEagle7 2023년 1월 26일 오후 8시 39분 
IronEagle7님이 먼저 게시:
The Tame and Train update combined with the new "Big Family" rule, seems to have changed LLL. Meaning I no longer receive a week 1 survivor (used to before this update). Tested it out multiple times via brand new starts, still no joy.

Not a big deal tho, this update is awesome! Especially like how manure can be utilized for fuel now instead of the sometimes grain -> oil -> fuel bottleneck before. Ulfren ranching for the win!

Update: Yr 2, Day 6, Spring: Anette walked-in. No Yr 1 survivor walk-ins tho.
However, in Yr 1 via expeditions, I was able to add both Krista and Rita to the team.
So point being is I am now at a total of 7 survivors on my main save.
Map seed "LLL," does seem to consistently spawn (supply) a solid number of Ulfren throughout the entire yr.
Which ngl is awesome for my Ulfren ranching adventures, because then I am easily able to "restock" via taming, the Ulfrens my team consumes in order to live another day ha!
Even more awesome than that, would be if the Ulfren meat could be used for a new recipe, say styled after my favorite burger, In-N-Out's dbl dbl xtra holy sauce! Be well
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