Stranded: Alien Dawn

Stranded: Alien Dawn

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jojobe Oct 12, 2022 @ 11:44pm
Easy MODE Happiness issues
I Have it on easy everyone has a bed and their own home the only thing we lack is cooked meals... why are they so sad it does not make sense. Even when not cued for jobs the NPC wont relax. Difficulty in makeing them happy questionable. The game per targets your group member. Their is lttle you can do if the game has already target the player. lighting was going to strike X player you reload from 20 min ago it still strikes that same person no matter where they are.
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Showing 1-12 of 12 comments
76561199056944839 Oct 13, 2022 @ 3:24am 
Hey jojobe!

Do your survivors have any recreational items they can use? Things like shooting targets or punching poles? They will help increase their happiness. A varied diet will also help, as will home comforts like chairs and heated rooms.

You should also check your scheduling to see if you've set aside some relaxation time for your survivors.
SnekiChaos Oct 13, 2022 @ 4:01am 
I have set 4 hours of relaxaction (2h in middle of the day, 2x 1h in morning and evening) I got, darts, punching bag and shooting target. I got carpets in the rooms, private spacious bedrooms and I see my survivors got 1-2 troubles (Mostly related to their character issues e.g. irratable bowels etc.) but its still keeping them at very low Happiness near constant risk of Meltdown. (Note I also got all variety of food so I got bonuses from it too)
jojobe Oct 13, 2022 @ 4:52am 
Originally posted by Sneki:
I have set 4 hours of relaxaction (2h in middle of the day, 2x 1h in morning and evening) I got, darts, punching bag and shooting target. I got carpets in the rooms, private spacious bedrooms and I see my survivors got 1-2 troubles (Mostly related to their character issues e.g. irratable bowels etc.) but its still keeping them at very low Happiness near constant risk of Meltdown. (Note I also got all variety of food so I got bonuses from it too)

hey how do you find more people. do you get a heads up.
jojobe Oct 13, 2022 @ 6:18am 
Originally posted by JensErik_Frontier:
Hey jojobe!

Do your survivors have any recreational items they can use? Things like shooting targets or punching poles? They will help increase their happiness. A varied diet will also help, as will home comforts like chairs and heated rooms.

You should also check your scheduling to see if you've set aside some relaxation time for your survivors.

The dart board and punching bag and the shoot target only give relaxation. Does the shooting target damage the gun.
ElLegolo Oct 13, 2022 @ 12:03pm 
Happiness doesn´t work at all. At least that´s what I noticed in my playthrough. Even if you have 40 positive events, as soon as you have one negative mood event (like wet from rain) your pawns mood will drop rapidly and they´ll have mental breaks.
76561199056944839 Oct 14, 2022 @ 3:49am 
Originally posted by ElLegolo:
Happiness doesn´t work at all. At least that´s what I noticed in my playthrough. Even if you have 40 positive events, as soon as you have one negative mood event (like wet from rain) your pawns mood will drop rapidly and they´ll have mental breaks.

It's possible it might need some tweaks as well, so I'll make the team aware
ShawnaWolf Oct 14, 2022 @ 3:13pm 
Enjoying the game but it is a constant struggle to keep them even slightly happy .
Xan84 Oct 14, 2022 @ 3:58pm 
At least they recover from those mental brakes just fine, I am struggling myself with this issue. At this point I just ignore it and try to provide as much as possible to keep them stable for as long as possible but I don't expect to last to long.
StrappedPete Oct 14, 2022 @ 4:05pm 
Mood scale is very unbalanced..
CantPlayJack Oct 14, 2022 @ 9:34pm 
I will say that it seems to be a struggle keeping people happy. Injuries, scars, and health conditions have massive penalties with pain, as well.

I've had warnings about imminent mental breaks and I check a colonist only to find that they have *no* negative modifiers. No complaints. No pain. They're well fed, well rested, and entertained. They just woke up mad at the world.
jojobe Oct 14, 2022 @ 10:47pm 
Originally posted by CantPlayJack:
I will say that it seems to be a struggle keeping people happy. Injuries, scars, and health conditions have massive penalties with pain, as well.

I've had warnings about imminent mental breaks and I check a colonist only to find that they have *no* negative modifiers. No complaints. No pain. They're well fed, well rested, and entertained. They just woke up mad at the world.

It would help if their needs got filled. It take no time at all for relaxation to drain, It take twice as long for you to get it back to full. One break only replenishes half your relaxation. IT definately takes longer for the skll to recharge than normal use.
jojobe Oct 15, 2022 @ 4:54am 
Originally posted by JensErik_Frontier:
Hey jojobe!

Do your survivors have any recreational items they can use? Things like shooting targets or punching poles? They will help increase their happiness. A varied diet will also help, as will home comforts like chairs and heated rooms.

You should also check your scheduling to see if you've set aside some relaxation time for your survivors.

NPC will not relax on their own. They are terrible at self management. RELAXATION DRAINS SO FAST even when they are doing nothing. They will not manage it like food and that is another issue all together...they eat at 50% they are eating all the dam time. Is there a way to change them from eating at 50 %
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Date Posted: Oct 12, 2022 @ 11:44pm
Posts: 12