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Ein Übersetzungsproblem melden
They also can Initiate at a further range that that but I haven't really worked out what the conditions are. Whether it is them personally being shot at, or any survivor within their range being shot at...or something else entirely.
You can force them into battle the same way as your survivors though. Draft them, then give them orders, the same as survivors. What I like to do is shift-click to give them a movement order. That tells them to move there but also attack any enemies they cross paths with along the way.
If they get destroyed it costs half as much the build cost to replace them and you can scavenge back a quarter of the cost, so in the end it costs you 1/4th to replace any destroyed drones so you can eventually get reckless with them if you want.
You can also select hunt, provided your survivors have it turned off in activities and you have no defence/assault bots turned on the drones will go out and kill your selected animals, while your harvest/service bots will go out and butcher the animals, transport the meat/hides.
They work great against the bugs not as well against the ranged robots, especially those armed with laser pistols. I made a fleet of 100 of them in my insane trade run, they make a great rapid response force, they can do a lot of damage to the bug hoards, when the attack starts I park them behind my force field and they launch a mostly one sided attack on everything short of the brood mothers.
That all said I had to use the attack wave mod in year 25 due to how stupidly big the bug hoards were getting, not that I couldn't wipe them out, it was causing the game to slow to a crawl, my fault since the performance improvements caused me to go nuts building stuff again in an all ready large base.
For example the last big wave I had before turning on the mod, was 90 Broodmothers, 73 Juno and 1400 Hummingfly's, the hatch ling waves had crossed the 2000 mark. Set the mod to 50% wave size still getting attack waves of 1000 enemies.
The drones helped me cull hundreds of enemies from those waves.
On lower difficulties, you could probably get to the point where you could handle the waves with just the drones by themselves. In one of my past medium runs that reached year 20 enemy waves were just starting to reach 400.
Think I just found a new strat. Thanks.
The drones do work with the work area flag.. They will hunt within that zone as well as auto attack attackers within that zone line.. I have tried it a few times and it worked every time they will automatically fight within the range of the zone which is more larger than the small circle they currently have they will not work with the global setting though they have to be assigned to the work area same goes for the other attack type robots they will auto attack anything within that zone assigned.
That explains why for me they are sometimes, but not always, activating outside of their circle radius like I mentioned above.
The work zone I have defined for them in the only game I used them was designed as being exactly the size of my walled compound, with a gate that was just a little bit beyond the radius of some, but not all, of the attack drones I had assigned to that zone.
When they didn't aggro when set to Global I just assumed the work area assignments didn't affect their aggression at all. Thanks for the info!
I don't bother for the combat drones, I have found I am better off just drafting them and flying them where they are needed, I build the stations in groups of ten then just double click to select the bulk of them in a few goes.
When I am not using them I have them all assigned to a power switch which I keep turned off when there is no attack in progress to save power.
Well that'll mark the first time I actually use that option...and free up a lot of attention elsewhere.