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Find/craft Fuel and farm Silicon (then research) to make Silica Energel.
This is main problem for Guardians scenario at early game at less than Very Hard difficulties. The material delivery service from enemy attacks is just too infrequent.
Once you've scavenged enough ranged weapons, laser pikes/swords from dead bots are essentially useless. Quickly disassemble all you scavenge. Some will yield power cells that you can (besides powering your base) break down into 30 energy crystals (and 2 electronics) that will be 6 meals for Hope.
It kisses me of though when you are playing all day and this ends your game. Why did they have to make her rouge-like? Why not just your average android that needed saving?
I think they made the keeping her fed thing a bit over the top and a bit daft to boot.
But thanks for the tip about breaking down weapons. I did have a few spare pulse rifles.
It's in the details.
Hope behaves like a human and thus (as you found out) is greedy. She'll drink her silica energel supply whenever energy < 60% (akin to human fullness). So initially, while your silicon farm is still growing and you don't have nearby wild silicon, you can disallow food for her (turn off). Then wait till energy < 10%, enable food, watch her run and eat, then disable food again. Basically, she only gets to eat once a day.
It puts me right of playing in this mode.
I recon she spends a good 50% of her time consuming.
The DLC was a con job.
As for the DLC itself, the introduction of delivery drone and service/harvest bots really sped up the game. Even Military Outpost on Insane Chaos can be completed within 2 game years. I play with no mods.