Stranded: Alien Dawn

Stranded: Alien Dawn

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Taranion Dec 19, 2022 @ 2:31am
Insane Chaos Moon
Hey zusammen.
Hat schonmal jemand von euch versucht auf Insane, Chaos Moon, ohne Regeln zu spielen?
Ich würde sagen es ist unmöglich. Ich habe es die letzten Tage mehrmals mit verschiedenen Taktiken versucht, aber jedesmal spätestens die dritte Welle der aggressiven Insekten macht mich fertig. Hat es schonmal jemand versucht und einen Weg gefunden?
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Showing 1-7 of 7 comments
Voice From Beyond Dec 19, 2022 @ 10:28am 
Translations: "Have any of you ever tried to play without rules on Insane, Chaos Moon?
I would say it's impossible. I've tried different tactics several times over the past few days, but each time the third wave of aggressive insects at the latest is killing me. Has anyone tried it and found a way?"

I am currently trying this, but am having a really hard time. Previous waves were all beetles which I survived, then I got the horned animals which I have not been able to defeat and I am only in the fall of the first year.

I have tried using traps to control them, but for the most part then just walk over them without issue. Without traps to slow and control them, I don't know what to do.

I was able to get past this attack with the following:

https://steamcommunity.com/sharedfiles/filedetails/?id=2904085036

As you can see, most of the traps didn't provide any help. Hopefully I can continue but I still need electric, batteries, and turrets.

I think it is over now. Just had a cold snap and then 265 beetles attacked.
Last edited by Voice From Beyond; Dec 19, 2022 @ 5:02pm
Elhean Dec 20, 2022 @ 2:47am 
Hi.

If this can help, i completed this achievement a few days ago with :
- CALM-TUNE seed (Sobrius)
- Starting survivors Emelin, Greyson, Nova and Simon
- 2 more ingame survivors (walkers or from expeditions, that i can't remember)

My strategy was of course to initiate as quickly as possible the orbital contact to evacuate before alien attacks became to powerful. To make it and save precious metal resources and time, i didn't build any turrets or concrete : only a few flamethrowers and wooden fortifications, managing the "big ones" with 2 railgun snipers guys. Also, i started to build a complete wooden-fortification perimeter and a few flamethrowers BEFORE any rooms, finishing my first basic room to keep my survivors warm just before the first winter.

"Fuel fermentation" and "Battery optimization" breakthroughs were helpful.

I voluntarily maxed my survivors to 6 -enough to manage things- to keep a decent number of survivors to evacuate.

Let's be clear : that wasn't vacations and i finished just before a very potentialy mortal alien wave, but i made it. Finished on the first days of year 3, Nova -my principal sniper-fighter- was the last evacuated, just after Greyson to keep repairing things as long as possible.

Note that i didn't suffer from any flying attacks (maybe those come only with year 3 ?).

This strategy was the same for the "Mildly eccentric" achievement that i just obtained (reaching the 100% !), except that i didn't build any orbital things here : only concrete and turrets (same plan, opposite buildings then).

Hope that helps !
Have fun guys.

EDIT : here is a screenshot of my game, a few days before the last survivor -Nova- was evacuated. As you see, not many defenses or big well-organized buildings here : just the necessary. If that can help too...

https://steamcommunity.com/sharedfiles/filedetails/?id=2904270753
Last edited by Elhean; Dec 20, 2022 @ 3:55am
N00B Dec 20, 2022 @ 2:55am 
not really hard if u know how to play,
some suggestion in the early stage.

my starting team
Emelin, Laara, Ken, Vivien.

1. send 2-3 of your survivors to scavenge until you find at least 1 pistol, u need to do this in the first 2 days because the first wave is coming in the morning of day 3.
2. build a small area of stronghold.. maybe 10x10 surrounded by fence, leave one exit and put a lot trap there.
3. try your best to research for weapons so u can have bows or crossbow for other survivors.
4. try your best to research for flamethrowers and you will be safe...

i think the real challenge is the frequent solar flares, so u need to fight something like 300 hummingfly or over 1000 animals without the help of turrets.
Last edited by N00B; Dec 20, 2022 @ 2:57am
Elhean Dec 20, 2022 @ 4:55am 
i think the real challenge is the frequent solar flares, so u need to fight something like 300 hummingfly or over 1000 animals without the help of turrets.

About that... I read in an other topic that the size of the waves (number of monsters) is directly scaled on the number of turrets you have.

I don't know if it's true, but that i can confirm : i've never had any wave with 1000 monsters in the playthrough i describe hereabove (finished in early year 3). A few hundreds at worst. So, because of my strategy beeing to save metal, energy and time to rush orbital things without building any turret, maybe this is not only true but also one key for this achievement : no turret for lighter waves. Can't tell :]
Last edited by Elhean; Dec 20, 2022 @ 4:59am
N00B Dec 20, 2022 @ 5:29am 
Originally posted by Elhean:
i think the real challenge is the frequent solar flares, so u need to fight something like 300 hummingfly or over 1000 animals without the help of turrets.

About that... I read in an other topic that the size of the waves (number of monsters) is directly scaled on the number of turrets you have.

I don't know if it's true, but that i can confirm : i've never had any wave with 1000 monsters in the playthrough i describe hereabove (finished in early year 3). A few hundreds at worst. So, because of my strategy beeing to save metal, energy and time to rush orbital things without building any turret, maybe this is not only true but also one key for this achievement : no turret for lighter waves. Can't tell :]

ya its true that more turrets = more monsters.
but some turrets is cool to assist the flamethrowers.
especially good against those ranged enemy
Mommy Dimplez May 17, 2023 @ 1:28pm 
1st I apologize, I'm very long winded/wordy

Scenario: Crash Landing
Region: Desertum
Moon: Chaos
Difficulty: Insane
Seed: Duma-Key

Breakthrough Researches:
Ore prospecting
Improved Solar Cells
Carbon Wind Turbines
Balloon Optimization
Improved railgun snipers
Veggie Armor

Survivors: Ken, Laara, Samantha, Vivien

Resources close: (I forget some of the in-game names)
Grain Grass
Palm Trees (for logs...very few have to grow yourself mainly)
Cotton Grass
Silicon Plant
Veggie Leather Plant
Cactus Flower Plant
Cactus Slime Plant
Round Cactus
blade grass
palm bush (for sticks)
5-7 close by crashed crafts for salvage lots of scrap
LOTS of stone for mining/building

Noticeable landmarks: hard to describe, I have a picture but don't know how to share it... large long cliff behind crash site, large plateau behind crash site and to the right. Large cliff side to the left and in front of crash site, moderate farm land around salvage spots near crash site (averaging 75% growth).

Strategy:
I built my camp right up against the cliff side near the crash site to file enemies into approaching either from the left, right, or front of the camp. I spammed the approach areas with traps and short walls to funnel the enemies directly onto the traps. I fenced off farmland separately from my living area, and my production area.

Everything else beneath the spoiler is because i'm wordy and jump around a lot and might be unnecessary, I kept the important facts above, and not sure what could be considered spoilery sooo....

Day 1: Observed: grain grass, cactus (for slime for antibiotics), cactus for flowers (because Samantha is vegetarian) , palm trees, bushes, grass. I set Ken to ONLY salvage. I set Laara, Vivian to observe, and Samantha to building Shelter and sleeping spots research bench. Held off on fire. I didn't let them eat the first day and forced them to work. I built 2 shelters for sleeping and 4 (in a line) as storage. Half shelves half the ground storage.

Day 2: Same jobs, except now Laara mines and plants exclusively (around salvage spots has best soil fertility). Samantha in addition to building structures, also builds walls encompassing crash site and most of that wall in short brick walls, and lays traps in front of a single 1 square entry area (I didn't use gates at all) about 5 wide on each side of entry and 2 deep, as well as 3 wide and two deep on the inside of the entry way. Also buildings research bench As soon as the research bench is built Vivian becomes my sole researcher I had her start with weapons crafting then tailoring, the fortifications, spaceship deconstruction, and so on.

By day 3 or 4 I had a walk on survivor. That turned out to be Quinn. Jobs were the same, but I MICROMANAGED their lives like crazy. OH OH I also had them sleep during the day and work at night to help them avoid heat stroke as they slept through hottest parts of the days.

I rushed to get the balloon built since Quinn likes to explore and kept him going out to explore every few days between waves of enemies. His second trip he discovered a downed oil rig mission and so I had infinite fuel the rest of the play through.
Somewhere 1/4 -1/2 through first year I had one flame thrower along each side of the walls on the left and right, and by the start of year two I had another two directly across for them. Eventually I added two more for a total of 6 flame throwers. I AVOIDED the turrets. I didn't even research them (as past games just researching them caused enemy waves to be more difficult). I didn't do ANY unnecessary research, I needed the researching assembling, and cooking more. I didn't even get a basic house built until the winter of my first year was almost over. I never built nice beds and didn't use power for anything but the bench to craft electronics, 1 ac that was connected to all 6 rooms via vents, and the orbital scanners. I had so much grain coming in, and insect meat that it didn't matter if food spoiled and rotted away, so I kept that stored in the shelters outside. I was never without after the first year. That first year was hard mainy because of Samantha not eating meat.

I had my survivors live in one area and then move to a different area when an attack was eminent as the enemies go for the survivors first, usually. That way I didn't have to fortify everything. I also built double and triple walls so I had time to take more enemies out before it became close quarters combat.

We rescued two other survivors with the balloon between years one and two. For me those turned out to be Grayson and Paulette. Grayson and Vivian became my crafters and assemblers. Paulette my researcher. I tried to save as much of my scrap as I could made sure i was growing silicone and as soon as I could grow the crystals I started. I waited a year (3 years and some change entire scenario) just to get crystals to build the power cores needed for the orbital scanner dishes.

I reloaded a past save maybe 5 times, but I have 13 saves for that playthrough just in case.
Last edited by Mommy Dimplez; May 17, 2023 @ 1:29pm
Alex May 17, 2023 @ 1:52pm 
Crashlanding scenario? No way. Too hardcore for me. But military scenario where you can get a big mech by the first attack or two small ones that will mow down attackers before they even get to your base, oh yeah.
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Date Posted: Dec 19, 2022 @ 2:31am
Posts: 7