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Hides on the drying rack... this is a common problem. The hides that show as being in your base inventory, are probably actually sitting out in the field somewhere. You can either find them and direct order someone to haul them back, and they put them in the drying rack by default unless it's filtered to not allow them,or temporarily set all your survivors to a 1 on delivery as the *only* 1, and everything will get cleaned up quickly.
Skinbark into leather is on the workbench. You can raise the priority on the bench menu, moving it to the top of the list so it's done first over other things. Be aware crafting is separated from tailoring in survivor assignments, so make sure you have someone assigned to craft.
You can always do a direct order by clicking a survivor's face at the top so they're selected, don't draft them. Just have their face selected then right click the object you want them to do something with. They'll drop whatever they're doing to immediately do what you tell them.
Second is the handle skill. Set at least one person to level 1. You can't control which handle task they will perform so you may need more than one to get all the jobs done. Fire pit, torches, servicing the forge and cook stove all need a handler to service them.
Third is the deliver skill. Someone must take the end product out of the forge and deliver it to the storage location. (I give everyone a level 1 in deliver skill) If your people are too busy with other tasks production stops. If no one takes the metal out of the forge then the handler can't continue servicing the forge.
Finally, don't over burden your people with micro management tasks (do this / do that / then do this other thing) as it will hurt the process. Time moves quickly in this game and if you don't watch the clock your people will miss meals or lose sleep. They get cranky and their mood will change.
Skip one step and everything stops.
This applies to all production lines. I think you missed something somewhere.
Hope this is helpful.
sorry for my english :)
There is no problem, it's not broken and doesn't need a fix. If you have say 1 person on handling and 6 furnaces, 10 barrels, 4 drying racks, 2 printers.... for instance, that's 22 items that need handling, and they will prioritise them by amount available and amount you set to craft. So you have 2 printers with 10 chips being made, and 2 barrels with 100 fuel being made, but you have zero chips and 30 fuel, they will do the chips until finished.
The way around this is to limit the amount of handling needed, you have 10 barrels? 5 different things to ferment, get rid of 5 barrels, and only ferment say wine and beer to 4 at a time. Get rid of 4 of the furnaces and only use 2, 2 drying racks, one for meat one for leather and only craft 8 meat, 10 leather.
The crafting settings make a big difference too;
Until = they will craft until your set amount, and will wait till that amount drops before making another to that set amount.
forever = self explanatory
Amount = They will craft only the set amount, and even of the level drops will no longer craft anymore.
For Fermentation barrels, yes. I have it set to Until and 10 antibiotics. None in the stockpile. I have 2 other survivors (Laara & Nova) with handling at 1.
I will try to tinker with the craft skill. Thank you!
This is very helpful. Thank you. Maybe it's the delivery skill I need to adjust.
- The game explains handling and offers priority settings for goods. Did you do the tutorials ? You can see how to fine tweak the priorities, and you have both "handling" and "delivering" categories.
- You can give manually direct orders to survivors. Select a survivor, then right-click a good or a device.
- You have a manual in-game where you can find explanations for basic functions.