Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Each battery can only supply 100 power at once (or 200 if you researched improved battery efficiency). That's the main reason typically when power just shuts off. If you have 2 batteries it means they have a power discharge rate of 200 power (assume you didn't do the improved battery research) and if you require 250 power then your power will just shut off because the demand is too high. 1 battery = 100 power supply.
Batteries only supply 100 power per battery. A battery has a charge and discharge rate. It can only charge or discharge up to 100 power at once. If you have 5 batteries that means they can supply 500 power. Even if they are 100% full (which is 5000 power), your power will still shut off if you require 600 power, because your 5 batteries can only supply 500 power.
A battery can only feed 100 power at a time. You need enough batteries to meet the discharge demand else the grid shuts down completely.
Batteries don't suck .. you just have no concept of electrical grids and power demands. This is how things really work. You want a game that makes up the laws of physics and just works without any real world mechanics in it? Seems to me you want imaginary power to magically power your turrets / freezers / heaters and stove and produce power out of thin air.... If you read through the game mechanics you wouldn't have even had to post here. And when someone gives you the answer ... even though ' that explains it ' to you ... batteries suck eh? Ok... LOL typical I swear to god if any of these people these days had to figure out how to get a game to even WORK like back in the Days before WINDOWS tweaking batch files and pseudo coding just so you could play ZORK ... these petty complaints about this game wouldn't be here...
https://steamcommunity.com/sharedfiles/filedetails/?id=2888560149
https://steamcommunity.com/profiles/76561198012822289/screenshots/#scrollTop=0
Ironically the issue is you were probably trained badly by other survival games. Even iwth this discharge limitation (which how batteries work) you're getting a bit of break because as batteries discharge they drop-off their peak discharge.
IRL the voltage they can discharge is limited and drops significantly until they've discharged 10%-to-20%. Then the voltage they can provide drops slowly until they reach 80% then goes to hell in hand-basket. They give us a break and let us fully discharge over time. It's not like that in reality.
This graphs uses hours, but it does show the battery discharge curve and each hour represents 20% of the discharge capacity: https://www.researchgate.net/figure/Battery-discharge-curve-From-25_fig4_342261494
So, they've actually given us a break with only some added realism. Whereas so many other survival games act like batteries are magic.
Don't use the switches either.
Just a couple of solars for daytime charging, 2-4 batteries.. and 2-6 guns.. and loads of flame throwers..mines and traps. Wind turbines to offset night time usage. Motion detectors connected to lights and guns.. day/night switch to desks and cookers etc, to switch lights off during the day and on at night, desks off at night etc..
Never have a problem with brownouts or loss of power.. except during solar flares/eclipses, when my wind gens take over.
I would add to this that, batteries are good, fuel gens and power stick gens can be useful. But good planning is a must. Having a backup supply is a good idea, you can connect the gens to the low battery switch so when your batteries drop in power the gens are switched on automatically. You should protect your power poles with fencing and have a secondary line, incase the primary is damaged or destroyed.
You can also offset demand using the motion detectors, keeping unneeded guns off when others are needed on, which keeps your electrical demand below your supply capacity.
It's all about how you play the game.. and if it fails, it's probably a you problem. Not a bug.
Guns should compliment a good maze full of traps and flamers.. not be what you depend on for defence. Which can be switched off by flares, eclipses, night time.. and bad management.
Picnic.. Problem in Chair.. Not in Computer.