Stranded: Alien Dawn

Stranded: Alien Dawn

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Power Grid Shut off
I've recently discovered an issue where my power grid goes offline, and this typically happens when there's an attack. An attack starts and suddenly the power grid is just off. Literally, everything is just off. Food spoils, turrets don't fire, like what? I even created a web of power so that if one power pole goes down the system doesn't fail. So why is this happening?
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Showing 1-13 of 13 comments
Elgar Nov 13, 2022 @ 1:05am 
Answer is simple. As clearly explained by morph113 in a lot of threads :

Each battery can only supply 100 power at once (or 200 if you researched improved battery efficiency). That's the main reason typically when power just shuts off. If you have 2 batteries it means they have a power discharge rate of 200 power (assume you didn't do the improved battery research) and if you require 250 power then your power will just shut off because the demand is too high. 1 battery = 100 power supply.

Batteries only supply 100 power per battery. A battery has a charge and discharge rate. It can only charge or discharge up to 100 power at once. If you have 5 batteries that means they can supply 500 power. Even if they are 100% full (which is 5000 power), your power will still shut off if you require 600 power, because your 5 batteries can only supply 500 power.
Wotannatow Nov 13, 2022 @ 1:06am 
Your grid can't feed the demand - not enough batteries.
A battery can only feed 100 power at a time. You need enough batteries to meet the discharge demand else the grid shuts down completely.
Brain_Overload Nov 13, 2022 @ 1:08am 
Your demand for power is to high. Each battery only provides 100 power, that's 2 laser turrets. So if you have 6 turrets you need 3 batteries for them then 1 or 2 for the rest of the base depending on your demand when turrets are off. Alternative, you could set generators to come on with the motion sensors. I myself go for 6 batteries.
DominickSolerix Nov 13, 2022 @ 5:34am 
Wow, that completely explains it. Kind of annoying though. My work around though is that I set up generators to kick on when there's an attack. Batteries suck.
DarkHorse Nov 13, 2022 @ 1:29pm 
Originally posted by DominickSolerix:
Wow, that completely explains it. Kind of annoying though. My work around though is that I set up generators to kick on when there's an attack. Batteries suck.

Batteries don't suck .. you just have no concept of electrical grids and power demands. This is how things really work. You want a game that makes up the laws of physics and just works without any real world mechanics in it? Seems to me you want imaginary power to magically power your turrets / freezers / heaters and stove and produce power out of thin air.... If you read through the game mechanics you wouldn't have even had to post here. And when someone gives you the answer ... even though ' that explains it ' to you ... batteries suck eh? Ok... LOL typical I swear to god if any of these people these days had to figure out how to get a game to even WORK like back in the Days before WINDOWS tweaking batch files and pseudo coding just so you could play ZORK ... these petty complaints about this game wouldn't be here...
Tazmo Nov 14, 2022 @ 4:59am 
I have to agree with the OP, there is a problem. I have 14 batteries fully charged and then they just lose the charge.
https://steamcommunity.com/sharedfiles/filedetails/?id=2888560149
Last edited by Tazmo; Nov 14, 2022 @ 5:00am
DarkHorse Nov 19, 2022 @ 9:25am 
My batteries are not on the ground and when lightning strikes the Lightning rod I always get a boost to my grid / Full charge

https://steamcommunity.com/profiles/76561198012822289/screenshots/#scrollTop=0
Alturvexs Nov 19, 2022 @ 9:48am 
My power grid is fine i have a lot going on i also do not use ANY stupid power switches or censors i find them useless. I'm using 15 improved solar panels and 20 batteries. and some of my turrets are on there own power system not connected to my main system. Lighting rods is a must.
Zhorge Nov 19, 2022 @ 10:18am 
Originally posted by DominickSolerix:
Wow, that completely explains it. Kind of annoying though. My work around though is that I set up generators to kick on when there's an attack. Batteries suck.

Ironically the issue is you were probably trained badly by other survival games. Even iwth this discharge limitation (which how batteries work) you're getting a bit of break because as batteries discharge they drop-off their peak discharge.

IRL the voltage they can discharge is limited and drops significantly until they've discharged 10%-to-20%. Then the voltage they can provide drops slowly until they reach 80% then goes to hell in hand-basket. They give us a break and let us fully discharge over time. It's not like that in reality.

This graphs uses hours, but it does show the battery discharge curve and each hour represents 20% of the discharge capacity: https://www.researchgate.net/figure/Battery-discharge-curve-From-25_fig4_342261494

So, they've actually given us a break with only some added realism. Whereas so many other survival games act like batteries are magic.
DominickSolerix Nov 20, 2022 @ 10:04pm 
Defend the batteries as much as you like, generators are still better for when peak power is needed.
Martin Nov 21, 2022 @ 1:10am 
Don't use the generators much.
Don't use the switches either.

Just a couple of solars for daytime charging, 2-4 batteries.. and 2-6 guns.. and loads of flame throwers..mines and traps. Wind turbines to offset night time usage. Motion detectors connected to lights and guns.. day/night switch to desks and cookers etc, to switch lights off during the day and on at night, desks off at night etc..

Never have a problem with brownouts or loss of power.. except during solar flares/eclipses, when my wind gens take over.

I would add to this that, batteries are good, fuel gens and power stick gens can be useful. But good planning is a must. Having a backup supply is a good idea, you can connect the gens to the low battery switch so when your batteries drop in power the gens are switched on automatically. You should protect your power poles with fencing and have a secondary line, incase the primary is damaged or destroyed.

You can also offset demand using the motion detectors, keeping unneeded guns off when others are needed on, which keeps your electrical demand below your supply capacity.

It's all about how you play the game.. and if it fails, it's probably a you problem. Not a bug.

Guns should compliment a good maze full of traps and flamers.. not be what you depend on for defence. Which can be switched off by flares, eclipses, night time.. and bad management.

Picnic.. Problem in Chair.. Not in Computer.
Last edited by Martin; Nov 21, 2022 @ 1:49am
unkablue Dec 28, 2023 @ 7:17pm 
I have 9 batteries and am pulling only 280 so not just demand.
flo125 Dec 29, 2023 @ 7:15am 
so much batteries are useless, if they dont have time to charg. The best way is to use a security with the "battery low messing", connect it to generators (benzin or cells) and make them work when the battery goes down under 50 to 30%. coz solar and wind are unstable
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Date Posted: Nov 13, 2022 @ 12:57am
Posts: 13