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If food is at low quality you get a rotting away notification. Select the notification and it brings you to the food. Right click the food so that it's marked for throwing away.
Survivors may also get a penalty from consuming low quality food.
When you don't have a fridge, freezer or cold room, don't make to many meals at once. Survivors don't all eat at the same time so if you have lets say 5 people you wont need to have 5 meals at the ready all the time. Set cooking to Until 3 perhaps or less even if you have several kinds of meals.
It rots extra fast in Saltu, and keeps longer in cold temperatures. Dried meat, pickled vegetables and syrup last a long time and don't need extra cooking. (They don't give mood buffs, but don't give debuffs either.) I don't cook much at all in Saltu until I get a freezer. Only cook what will get eaten in a day or two until then.
where? i toggling the top one (normally off) doesn't split the stack. toggling the bottom one (normally on.. and it switches itself back to on when you flip to the permission page and back) doesn't either.
https://steamcommunity.com/sharedfiles/filedetails/?id=3327431396
@zep tepi might have identified your problem. Those are good points. Additionally, when food stacks, the entire stack becomes the average amount of rot. So 6 at 90% rot + 2 at 0% rot becomes 67% rot, which is still pretty close to making survivors sick.
Other dry goods that can stay on a shelf for the entire game (till around Year 4-5) will rot in Saltu. For these and only for Saltu, I have to put them in a fridge. These are antibiotics, healing balm, beverages, mushrooms, dandelion, syrup.
It should be able to show individual item condition.
This applies to raw food, cooked food, and items in the meat / hide drawing rack. For drying hides and meat, this is an advantage, since the newly added hides can get big jump forward in drying.
Turning off “group items” only changes things if you have more than 1 stack. For example, if you have 500 Insect Meat, you’ll see 5 stacks of 100, each with its own status.
Carry-over rot from existing stacks is still a problem with a refrigerator if you make larger stacks of food and your population is small. I’ve changed all my cooking to “until 1” so I don’t cook food unless there is no existing stack.
tempc x 1.8+32 = tempf
To be more precise, there are 4 states: out in the open, under a roof but not refrigerated, refrigerated, and frozen. Regardless, temperature only matters because it affects the "frozen / refrigerated / not refrigerated" state.