Stranded: Alien Dawn

Stranded: Alien Dawn

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Leded Oct 26, 2024 @ 1:56pm
ok so insane difficulty time (advise?)
well i am sure people have asked this before so smack me if you want, but i have gotten just about everything else done except the insane difficulty wins.
any advice like starting seed, starting crew or even ways to cheese it? also what starting scenario is best for it.

only other achievement that was giving me issues is getting 8 survivors on your crew.... i always get 7 then i can't get that last one lol.
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Showing 16-25 of 25 comments
Leded Oct 31, 2024 @ 1:13pm 
Originally posted by Stimpacker:
If you have specific frustrations or annoyances, do tell. Perhaps others can share how they managed them.

no it's just the attack size and frequency, until i am able to get better weapons, a lot of giving them the run around and kiting, it takes too long lol. i am gonna just spread traps all over on my next run it. most times the bugs are dumb enough to do the "oh he's on that side of the fence now....i better go around it again"
You need a concrete bunker with turrets on top when the flying swarms come OR you could attempt to kill off huge 200+ swarms by dividing and conquering prior to attack - the terrestrial hostiles never broke through my three layer fortification wall. :csd2smile:
Stimpacker Nov 1, 2024 @ 9:05am 
Getting weapons is a distraction and a poor gamble for Insane. Key is to rush flamethrowers, then later turrets. As you said, even with a weapon, kiting takes too long. Don't even bother with crafting spears and bows. I tried that before.

Here's my recent Insane game.
The 1st attack, I had to fight barehanded but had 10 bandages prepared.
By the 2nd attack, I had 2 flamethrowers up and a few traps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3358285324

This setup also allows you to ignore hungry pests as they will get killed in the kill zone trying to get in. The only thing I do is turn off Activity > Handle so the people don't keep walking to the kill zone to reset traps and get hurt by flamethrowers.

From that point, it's just a matter of slowly adding more traps and flamethrowers over time to handle larger bug counts. If you draft and put all your people at the kill zone, they won't break down fences coz they can see a clear pathway to get there.

The concrete bunker comes much later, earliest is Year 3 for flies. Even on Insane Chaos, you won't see 200+ flies normally except for Military Outpost mission if you're not hoarding 10K food/wood, etc. For Insane Military, since metal is unlimited thanks to Material Fabricators, you can stuff turrets to your heart's desire.
Leded Nov 1, 2024 @ 2:09pm 
Originally posted by Stimpacker:
Getting weapons is a distraction and a poor gamble for Insane. Key is to rush flamethrowers, then later turrets. As you said, even with a weapon, kiting takes too long. Don't even bother with crafting spears and bows. I tried that before.

Here's my recent Insane game.
The 1st attack, I had to fight barehanded but had 10 bandages prepared.
By the 2nd attack, I had 2 flamethrowers up and a few traps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3358285324

This setup also allows you to ignore hungry pests as they will get killed in the kill zone trying to get in. The only thing I do is turn off Activity > Handle so the people don't keep walking to the kill zone to reset traps and get hurt by flamethrowers.

From that point, it's just a matter of slowly adding more traps and flamethrowers over time to handle larger bug counts. If you draft and put all your people at the kill zone, they won't break down fences coz they can see a clear pathway to get there.

The concrete bunker comes much later, earliest is Year 3 for flies. Even on Insane Chaos, you won't see 200+ flies normally except for Military Outpost mission if you're not hoarding 10K food/wood, etc. For Insane Military, since metal is unlimited thanks to Material Fabricators, you can stuff turrets to your heart's desire.


ahh, ok i'll go for that on my next try, although do have a preferred survivor selection. (also i read an earlier comment i forgot to address, by "cheesing" i meant more in the way of exploiting how enemy pathing works to use the game mechanics to my benefit)
another question i thought of is what would happen if you have an animal attack but have enough balloons to send your entire crew off on expeditions, will the animals just break all your stuff or not know what to do? :pug:
Stimpacker Nov 1, 2024 @ 8:24pm 
I only know in a solo play, if the survivor is off on an expedition, attack waves won't spawn. I'm guessing if you have an attack wave spawned THEN only you send all the people out on expeditions, the attack will still happen and it's up to your base's defenses to hold.
Leded Nov 8, 2024 @ 2:00pm 
Originally posted by Stimpacker:
I only know in a solo play, if the survivor is off on an expedition, attack waves won't spawn. I'm guessing if you have an attack wave spawned THEN only you send all the people out on expeditions, the attack will still happen and it's up to your base's defenses to hold.

ok after several tries i finally did it. i got a seed where there was like 6 wrecks in close walking distance, found 2 Mech Cores and had plenty of scrap to turn into Steel. once i was done playing with the flame turrets and traps, i was able to starting mowing down waves with a pair of mechs too. actually noticed it seems that the enemies are much harder to "kill" than other difficulty levels..... there can just be a ton more of them. kind lucked out too, sometimes some hostile creatures would spawn near a shrieker next and they'd kill the hell out of each other lol :pug:

now my next pain in the ass...... i still couldn't ever get 8 survivors. i figured that should have been easy
Last edited by Leded; Nov 8, 2024 @ 2:00pm
Go to the "Thin Smoke" or "Smoke Signals" expeditions to maybe find people at a higher percentage rate. :csdsmile:
Herr Ping Nov 8, 2024 @ 4:45pm 
I'm just get my eccentric achievement and will probably have the iron surviver in short.
I need 3 trys to get it, the first year was very hard, then it became good.

- I started with Trading, because the other ones had a monster peak before ending. As I did not know how big this would be, I decided to just avoid by trading.
- As the others told, healing capacity is the most important, as you start with no weapons and will by guarentee get wounds until you are properly equipped. A wound that needs bandage consumes a little extra time (okay, with attacks every three days this hurts, too), but without bandages you will get an infection and without medicine, you will die. So: Bandages are most important.
- I tried to get bows as soon as possible to thin out the bugs and have a little guerilla, to avoid close combat (and therefore to avoid wounds). When the full attack starts, I used light fences for crowd control - even the fences are light, the bugs will run around it and give me extra time to shoot them with arrows. I'd bought one or two electronics to construct night googles - very important to start the first attack, and night attacks became your friend, as many monsters have no night vision.
- as the year goes by, the attacks became harder, I could nearly do nothing for the scenario but just made a little camp development before the next attack starts. End of year and winter became hard and the first two trys I died here, when screacher overrun me. This final try I had the luck that no screacher but Junos and scissors hands appeared as first heavy monsters. They may be stronger monsters, but without range attack I could crowd control them with fences (and I had a second layer of fences, meanwhile stone, at this point).
- after this first winter I finally found a railguns 2.0 and the first electronics, from that point it becomces much more easy. With huge range of the rail gun I usually could reduce and seperate the swarms before they mass attack. Shortly later I found thow more 2.0 guns, and it becomes (mostly) comfortable.
- Now I am year four. electronics I need mostly for googles, a little for masks. The delivery drone in year two was (of course) a mile stone as it freed my suvivers from carrying anything. Besides that, I still cook with sticks and have very low electricity needs - especially no heating. My refrigerator was build mid year 3, just for comfort, it was no need. Early in year 3 the attacks started every 1,5 days, that frightens me, so I hired an extra suvivor to have more fighting power (I don't know, but in the trading scenario this seems not to let the attacking pack grow). But the fear was unnessary, the frequence became more wild, but in average still one every three days.
-My survivers are equipped with cold-resistant clothing as soon as avalaible, so I do not need in most times heating. For extreme frost with -20°C I used a good old oven to raise the in-house temperature to some -10° (indeed I think the temperature mechanic of the guys is quite awkward in the game...). I still have no turrets but meanwhile they are part of the research schedule; I'm not sure if I will get them, as I can now fully concentrate to plant cloth to sell it, have now 499K (yes, I could have 500 if had calculate the last trade...) and I think the next two trades could made the final half million (don't forget in the final trade you can sell anything, as long as get your land-paper).

Oh yes, I would recommend Sora as one of your survivers, as she has double speed in shooting. Also I used Melody, as she did not fail on healilng (later, all this has no meaning, but in the early time failed first aid can be very mean). Laara I choosed, because she is a good runner, that helps in the first assaults but also when pillages far away ship wrecks. My starting area had mushrooms as the only vegetable, but a lot of fruit bushes, so this was no problem. The cloth-bushes was not so close, but I had some birds that provide me in the early weeks with feathers for cloth.

As a conclusion, the most hard part is to missing advanced weaponry and the main goal should be to use any free capacity to find some. Here can also help the trade sceanrio, even if guns are not cheap, they are worth there price. Of course, if you find early a mech core, this is fine (I still don't have one). Indeed, the importance of advanced weaponry is some kind of realistic but still unsure if it's good game play :) .
Stimpacker Nov 8, 2024 @ 5:28pm 
Uh, in Trading Outpost scenario, you can contact a Battleship after your first cloth harvest and buy a couple of railguns.
For Insane difficulty, I strongly recommend turrets by end of Year 1. You'll need them against Junos.
Herr Ping Nov 9, 2024 @ 12:45am 
Originally posted by Stimpacker:
Uh, in Trading Outpost scenario, you can contact a Battleship after your first cloth harvest and buy a couple of railguns.
For Insane difficulty, I strongly recommend turrets by end of Year 1. You'll need them against Junos.

I was far away from being able to buy anything in year 1 - 7,5 K is not that much pocket money to start with - and I have no idea how should get turrets in year 1, Every three days attacks does not give me much time to research. I just get electricity in year 2 (and in normal game difficiulty I finish the sceanrio in year 2) :)

By the way: Except for the access of cloth I take the seed and starting spot as I get it. The next crash sites where some hours of my camp away. My map seems not to have any pumpkings (but tons of fruits). Anyway, as long as there only were up to three Junus I was able to handle them with bow and arrow, with fences and with rooftops :)
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Date Posted: Oct 26, 2024 @ 1:56pm
Posts: 25