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I have not dealt with Hope much so searching the forum for "Hope" topics might offer more info.
I think in the beginning Hope is only good for research until you get events to expand her functionality. Keep letting her do only stuff she is programmed to do.
Hope gets smart too fast and the game usually ends by Year 2. I sometimes have to idle her to buy time to build my final base, lol.
OK how you ask? Seems logical to me to do this:
1) Start with Hope on observation and research.
2) Then crafting.
3) Then construction.
With the above, she has enough task variety and just gets to 100% sentience too fast. I think the DLC bots made things too easy. With Service and Harvest bots, the humans (and Hope) do research all day long, with a bit of crafting and construction on the side. The bot attacks in Guardians scenario just drop too much good stuff like AI cores. So tech climb is fast and Hope stays happy researching and crafting.
The problem is her sentience. It's dropping. Like I said she was just over 50% and now it's dropped to 43%. I had no idea it could go in the wrong direction (nor that skills could lower) but it's happening.
One of the problems is there is nothing else to research as that's all done. I've observed everything so that finished. Everything I build now is Carbon-Fiber and her construction isn't high enough to do that so she can't help with construction. About all she can do around the base is some crafting but about everything is already at it's limit and there's farming but a Farming Bot handles most of that. I added more entertainment stuff for her to do and there's some dogs for her to pet as she likes that.
But regardless, she's slowly turning back into a toaster. What am I supposed to be doing? The game isn't very helpful here.
Thanks.
Isn't there a moment you have to choose her favorite job ?
Also letting her do various things, regardless if you use robots for them, might help ?
Year six is a long way in and not have Hope's sentience maxed out i think.
If there is nothing for her to do perhaps dedicate a plot for her to farm or build stuff and then demolish, rinse repeat ?
I am just guessing here though, like i said in the previous post, i have not played it much.
Twice now, I have had no additional survivors show up in the guardian scenario. I am still struggling with just the three survivors you get initially and Hope. Current game is year 9.
The first time I tried this scenario was early on when I first started this game and I was in easy mode of Guardians to help me learn. Got bored, so deleted and started a medium difficulty mode of Guardians. Again, no additional survivors join. I even have the big family option selected. All my expeditions seem to be for shooting star, space junk and cargo pods. Once in a while I get distress signal, but the survivor is always dead when I get there or just not present. There has not been a single walk up.
Any ideas what I am doing wrong or should be doing?
Perhaps this short discussion can provide you some info.
https://steamcommunity.com/app/1324130/discussions/0/3957035999326240642/
LOL, all this fortification and then I nothing right? We shall see. Trading pod is my next step after I finish the fortifications and set all my traps. I already have the battle bots and drones ready plus a whole pack of trained dogs. Just try and take Hope from me. LOL Chances are, five mins later, if that I will be like ok, reload from save # xxx.
Sentience = 100% = Intelligence 10.
Ways to raise intelligence:
1) Research
2) Observation
3) Playing musical instruments
4) Playing arcade games
If you're past Year 4, you may have run out of research tasks for Hope. Probably better to start a new gameplay at this point. More survivors err rebels won't help. Sorry.
I got Hope doing all research and crafting (she has the crafting trait that's supposed to be 3x faster and increase sentience. Not working and it's dropped to 39% and INT is not going up at all.
Hope did get a guardian who gave her some skills, but an INT skill wasn't an option.
So, I guess lesson learned is to only let Hope do all research until it's all done. Not sure I want to try to do the scenario all over again though.
Please note that it is not so straightforward as Hope does all research until INT=10. She needs to be kept happy.
1) Plenty of silica energel to chug and some fav food energy crystals (no need to plant any, just disassemble power cells).
2) Variety of relaxation items and time in her schedule to use them.
3) Variety of tasks. Example: she can do nothing but research for 2 days. Then on 3rd day have her tailor some clothes.
OK to have others research too. In fact, the rest of the rebels do nothing but research and construct. Hope does everything else, including some tasks the bots can do, just to keep her busy. Basically, if she's unhappy about something - address it (other than someone pissing her off, lol).
Yeah mine got really ill with Krista, but really likes Maki and Maki became her guardian or whatever.
I guess I'll need to restart and just fix it so that Hope is doing all the Observation and Research.
It was nice having a fully researched game though as I could make all the cool late game items ... just can't win the scenario due to Hope's INT.
Question though, once Hope is fully sentient can it still go down, or is that 'Scenario Won'? And once won, can you keep playing?