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I use Power Cell generators, with 1 battery and backup Power Cell generators in the event of excess power draw or Power cell generator failure.
If the usage and generator production is close to equal, a wind turbine comes in handy to keep the battery charged.
For this to work better, you'd either need:
A hysteresis system (turn on at x%, turn off at y%).
A simple timed system (turn on at x%, and run for y seconds).
Or alternately generators that run based on the load. i.e. turn on at x%, and only produce enough power to keep up with demand. i.e. the batteries don't recharge, so you only start charging again when your wind and/or solar is running okay.
My usual method is just make sure I have enough batteries to get through the night (i.e. if <20% left by morning, build another battery), and a mix of wind and solar, with an aim to be back at 100% battery level by mid day or early afternoon (and if not, build more solar).
If I have a power issue, I just switch all power consumers off, other than my walk in freezer, and have a single power cell generator as a just-in-case that I switch on manually. (Later on I use a power switch to kill everything, and sometimes add an extra power cell generator).
All turrets on motion sensors of course.
I've since built a building for batteries (20 thus far).
I'm not at power cell generators yet, those crystals grow really.... really.... slow. Be interested to see how they are.
The CF turbines do well to keep the batteries charged.
Yea, going to replace the sensor switch for a normal switch for the generators.
I think it's probably best to just use the sensor to turn off everything except a few lights and the walk in cooler when the batteries get low.
And thinking on this... motion sensors + generators + turrets for defense. Win!
Thanks!!!!!
And large battery reservoirs is the answer to this issue (sounds like you found that out). Or build a base around not using a lot of energy. I have 35 batteries on a 18 year colony. I have backup generators, but they don't refill my batteries to 100% when I use them.
All my fuel generators are meant to do is kick in at 30%, 20%, 10% when I am in a Solar Eclipse or prolonged sunless and windless period to hold me over till Solar and/or Wind kicks back in. They are staged so I don't eat through fuel and they do not supply a tremendous amount of energy relative to my total energy consumption. They merely slow the loss or get close enough to even.
I usually have it set up so that it only kicks in when the base is under attack, with all the turrets going, even then I make a point to have enough back up generators hooked up so they can completely cover the power grids needs, you never want to be 100% reliant on your batteries storage alone it can come back to bite you in the butt.