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https://steamcommunity.com/sharedfiles/filedetails/?id=3002028448&searchtext=attack
When you don't want any attack just go to options ingame and set the attack wave to 0.
Then after you have build your base and think, hmm let's test this, go to options again and set it to 50, 100 or higher % perhaps.
It's still worth it, just not as useful as I had hoped.
It would be fun to play a solo run and build a huge robot workforce and army.
Also when i let my people clear the nests of bugs the robots will do the mining.
No worries about people getting hungry, sleepy or needing entertainment.
Should a robot get wrecked by an aggressive spawn the robot core will always drop and it will get picked up by delivery drones and you build a new one.
https://steamcommunity.com/sharedfiles/filedetails/?id=3134749876
My biggest gripe with the game is that it does not have a scenario that mixes threats, the very limited types of threats. Bots and bugs. You can either have one or the other. I think they should work on a proper global scenario, like Rimworld where you get attacked by all types of things, were there are several ways to achieve victory.
Anyway, this game is good, but it could be great if they follow the formula of the game that inspired it, Rimworld.
Perhaps this ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3098854814&searchtext=robots
Seems it's pretty much RNG on who will attack and what they drop though :-/