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That alone will make it a totally different game imo.
o
Edit: I could say more but i think that is up for you to experience. I don't want to go into to many details of a scenario when you're starting a new one.
And I know that Trading is out so general strategy to "win" will be on a different focus instead.
In my 3 playthroughs of the Trading Outpost I never had more than 4 at one time anyways so I think I should be ok with the number of survivors overall. Most of the time I just played with the 3 that I started with and would add the freebee that would occasionally come around for half a year here and there.
TRADER - You have a goal to buy the planet you crash land on. They try to make it more challenging but if you know the game, you can work (easily) with anything they throw at you. I think this is the game.
MILITARY - This is just the scenario for those out there that think the 9,634,128 combat games out there aren't enough. You just have to build your resources up ... build this contraption and then hold the base while the game throws increasingly larger at you at an increased rate.
The Sentient game ... I haven't figured out and I just gave up on it. It's either bugged or I missed something I don't care about ... because the scenario just repeatedly ends on my with no explanation except an "X was devastated by the crash", goodbye. ::shrug!:: And what's said, is ... I just don't care.
I'm not sure how many hours I have in the game now ... I'm sure its a few. I so wanted this game to be the improved 3D RimWorld. It not, and its never going to be because that's not where the Dev's want to take it and I'm OK with that. It's their game, I got money's worth. It's time to go write my "meh" review and move on to the next game.
Any suggestions?
I like Connor alot, but .... he's programmed to die on you (heart attack) and the only mission I've found that gives you more peeps is Crash Landing, that is unless you want to hire them in the trader mission.