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It does require a fair bit of micromanagment though. Selecting many things to mine, having a survivor with high mining priority, and using work zones help a little.
1. use the work zone functionality to set a zone around the resource cluster
2. assign a worker exclusively to that zone
3. before the worker departs, equip them with tools and the survival kit (sleep gear and ten (?) emergency rations; 'survival kit' is one of the early research options)
4. within the work zone, start construction of an emergency shelter with a sleep mat on one side, two storage areas on the other side, a camp fire (to heat emergency rations; just like the first few days after the crash!) and a dart board on the shelter (something recreation)
5. send the drone to deliver the materials to the shelter and camp fire so that the designated worker only needs to build it on arrival and then start mining/scavenging
That would in theory reduce all the micromanagement to noticing when the zone was mined out, deleting the work zone so the worker returns to the main base and sending the drone to pick up all the mined resources.
On my map, there are a few remote locations that are crowded with space wreckage. I soon may set up camp in the middle of such a group.
That ought to work - unless your outpost gets attacked in which case you might be in trouble. Building a 2nd balloon might just be easier. I find ore almost entirely ignorable, scrap is just much easier to come by. Silicon can be farmed. Stone is harder to do without (especially when it comes to concrete) but it's plentiful enough to be unlikely to be a problem in practice.
I guess the long term solution to any of this is - win before you run out of resources that are within reasonable reach. The game isn't set up to encourage indefinite, sustainable settlements.
I made a simple shelter bedroll table and storage yard so people could camp there, there are survival kits, but they can be a pain to maintain. Storage yard caused unintended issues with haulers going across map and storing things there for no reason.
Basically: this game doesnt have a good solution.
Delivery drones help with mid-range distances.
Work camp with survival kit only works for staying out 1 or 2 nights. Unless it's Nova, the survivor will go mad.
Late game when resources are further out, the only thing I need is scrap metal. So I get most from expeditions. Sending people out scavenging/salvaging is still a must if you hope to get a Mech core.
https://steamcommunity.com/sharedfiles/filedetails/?id=3024794065
Game lacks some credibility sometimes....
Why backpacks aren't a thing remains a mystery.