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trying to connect two buildings on slightly different elevations via doorway gives me such an error(
This is very interesting. Just starting my first game with this update.
So when planning a multi-level building like this, it's enough to build the bottom level only first (with walls), pause construction on the other ones, but instead of building a roof/ceiling over it, you build the floor for the 2nd level, and that acts as a roof/ceiling for the bottom level? Room complete and fully counts as 'inside'? Then you can un-pause and continue building the other levels as you get more materials?
Or a bit simpler and less messy: You can build a room consisting of a floor, walls and a floor on top (acting as roof/ceiling), and the building is complete? Then build more levels on top later...
And yes, you can queue it all up without doing any construction. And, to be clear, you do NOT need walls at all. Ceilings require only that there is a ceiling (or floor) below it. Just make sure you do build a floor for the first level.
The game will let you build just a ceiling and auto-allocate the floor, but that causes issues when you want to build more stories above it. So make sure you explicitly place the build order for the floor at the lowest level.
Also, totally an unrelated aside, but I opened up the mod I had set to friends only to the public, with a warning that it should be considered as "testing" currently. Specifically, I'm not sure how well the game will handle pathfinding for larger buildings with 10 stories (which is the highest my mod lets you set).
There doesn't appear to be a benefit for building 'roof'.