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Anyway, Viviens tailor bonus is insane and almost a must unless you mod so clothes don't disintegrate so fast. The double exploration speed (Quin?) is quite OP since the timer increases and with some rng help you can farm stuff, find tech, save alot of time.
Farming skills is decent but somewhat of a trap since they don't increase the yield or growth speed etc. If you do long games you might want a good crafter since the cool stuff have high reqs and you don't want to lose resources (sniper 2.0 is min 8 and 10 for no fail iirc).
Connor is underrated. Double shooting speed is insane and depending on how you play his downsides aren't that bad. Luck out and find a sniper for him and watch things die :)
Just wanted to comment on this. The default survivors were all passengers on the ship that crashed, so that's why there is such a weird and unlikely mix of people. There was only the crash landing scenario in the start.
Some of them are less likely to be 'the chosen' for the later scenarios, indeed!
Ken: Double Scrap is huge. He also loves crafting. I start off having him mine stone till he has 7 physical then salvaging, expeditions and crafting.
Krista: Excellent researcher. Can do most other task reasonable well which helps early. But the researching is the main benefit.
Laura: Good at everything and moves fast.
Sora: Great at fighting, doesn't get cold or hot, I usually get her to be my builder and fighter. Since she is a vegetarian, you do have to make sure you store up enough veg for her to over winter, but I don't find it difficult.
That makes it clearer :)
I sounded a bit whiny when I read it now but have no complaints since it's so easy to mod - added much replayability - Incase someone new is reading!
From only the part I quoted it might perhaps have appeared whiny, I see now, but I didn't think that at all when I first read your post, so sorry if I put you in a bad light! That was certainly not the intention. Was only meant as general information