Stranded: Alien Dawn

Stranded: Alien Dawn

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MontyXIII Sep 22, 2023 @ 1:12pm
not sure I understand how to win the crash landing mission
the description says to search for the rescue shuttle. How do you do this? I thought you had to build one
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Showing 1-11 of 11 comments
Smotus Sep 22, 2023 @ 2:17pm 
Find a way to escape from the planet. You need to "evacuate" all of your survivors. It's up to you when you will do this. The game has no time limit so you can remain on the planet as long as you want.
AlexBLR Sep 22, 2023 @ 4:27pm 
Originally posted by tiamats4esgares:
You need to first make the hot air balloon. Not long after, you will get an expedition for "strange" something, can't remember what, but "strange" is in it. Or "unusual", maybe? Anyway, do that, you get the tech you need to research to build stuff. Once you research it, you need to build 2 antennae, a radio, and a landing pad which needs to be on metal, concrete, or carbon flooring 7x7. Once all of that is built, and both antennae and the radio are powered, you will begin searching for ships.

I won't say what happens after that unless you want me to. Spoilers, and such.

Once you'll made this. Bugs will invade you to crush down the base and the antennas. Well protect them...
bmnoble981 Sep 22, 2023 @ 7:25pm 
I can't remember the expedition name it is one that shows up automatically usually some time in year 2 called strange or peculiar shaped space ship debris something like that, which going on unlocks the orbital array research, that lets you build the orbital radio and 2 radio antenna.

Build those and a landing pad on a 7 by 7 floor build of concrete/metal or carbon.

Once the radio is powered your base will get attacked by the local wildlife as well in separate attack waves to the bugs, attack waves like 30 Ulfen attacking your base etc.. by that point your killzone should be able to handle most bugs without issue so its just a slaughter for the poor animals.

Then you keep the radio and antenna running and wait for ships to show up, have someone use the radio to contact passing ships and they will either provide supplies, or send down an escape pod, that lets you send one of your people to safety, repeat that process until all your people escape the planet, part of the challenge is choosing which members of your workforce to be rescued first.

If you just want the achievement you can send everyone else to their deaths and just have the one surviving person be rescued. Main issue I have with the crash landing is leaving my base behind, other than doing the achievement for completing the crash landing scenario and saving Connor I haven't bothered getting people off the planet since, I tend to prefer the trade scenario these days.
Pumathang Oct 23, 2023 @ 4:39pm 
Stupid question, do they have to be on at all times in order to get the message about a passing ship? The tooltips seem to imply they do, but sometimes tooltips in this game can be misleading or incorrect, and some games notify you of passing ships regardless of whether your communication device is on.

I have a switch with the radio and antennas on it, and I turn them on and off periodically, but interacting with the radio always says "no ship detected" either way. Obviously I can't communicate unless they're on, but will I get a notification about a ship if they're off? I think I built them in late summer or early fall of year 2, and I'm on year 3 now, but I don't actually know if they're scripted to happen at a certain time or purely random, or whether it's beneficial to leave them on constantly or switch them off periodically to conserve power and check again later. (My power grid can handle it, but it seems like a huge waste of power for something that just sits there if it doesn't NEED to be on continuously.)
Pumathang Oct 23, 2023 @ 5:24pm 
I'd consider it scripted if you're doomed to set circumstances no matter what you do... I started a new game an hour after I started playing (mainly just to see which biome I liked better) and I got the damn sleep parasite a few in-game days into both saves, so I assumed some things were scripted.

I'm fairly certain they DO need to be on... I just turned them on again and got a spaceship notification later that same day, so clearly turning it on every day to see if a spaceship is in range is not sufficient. Did not get a drop pod but apparently I can request a full set of armor? Is there a downside to a requesting something (like making another spaceship less likely to appear for a while)?

I have two survivors with maxed crafting skill and they still struggle to make enough stuff, so maybe the time saved is worth the power drain after all...?
Last edited by Pumathang; Oct 23, 2023 @ 5:25pm
Pumathang Oct 23, 2023 @ 7:56pm 
Originally posted by tiamats4esgares:
Originally posted by Pumathang:
I'd consider it scripted if you're doomed to set circumstances no matter what you do... I started a new game an hour after I started playing (mainly just to see which biome I liked better) and I got the damn sleep parasite a few in-game days into both saves, so I assumed some things were scripted.

This is something that is, in fact, NOT scripted. You just got *incredibly* unlucky. But I think the same seed may have similar events even on different biomes, so did you use the same seed? (The same seed on the same biome would DEFINITLEY have had that event the same.)
They were two different seeds... =( In the one I'm playing, we all had it for over a year before my character with no healing miraculously discovered a cure while laying in bed halfway dead from injuries. Not sure how that worked, but I wasn't going to ask questions lol.

I got rid of my least useful survivor so now I'm down to three... and one dog that I found wandering around in an empty field last year. Hopefully the dog doesn't need its own drop pod lol.
Last edited by Pumathang; Oct 23, 2023 @ 7:58pm
Pumathang Oct 23, 2023 @ 8:51pm 
Originally posted by tiamats4esgares:
Originally posted by Pumathang:
They were two different seeds... =( In the one I'm playing, we all had it for over a year before my character with no healing miraculously discovered a cure while laying in bed halfway dead from injuries. Not sure how that worked, but I wasn't going to ask questions lol.

I got rid of my least useful survivor so now I'm down to three... and one dog that I found wandering around in an empty field last year. Hopefully the dog doesn't need its own drop pod lol.

lol

It's a thing people mention a lot, but sadly, the dog doesn't get a rescue pod. You have to leave him to fend for himself when you leave. At least leave the gate open so he won't starve. :P

You only had 4 people? Dang, unlucky again. lol. Most seeds you'll find more...
There was one person who showed up in year 2, but her best skill was something I'd just leveled up another survivor in, and I was having enough trouble feeding and clothing the 4 I had, so I didn't let her join. =/

Are expeditions better in other seeds? I've only gone on like 4... a couple gave me a handful of first aid kits or survival rations (something I already had a big stockpile of and literally didn't need)... or text about finding the body of a dead survivor with nothing to show for it. Not worth the fuel used for the balloon, so it remains untouched for the past 2 years now...

I'm now down to Krista and Ken who both have -100 relationship with each other, and Georgia the Great Dane...

...Seriously? You can't bring the dog with? It's not a wild animal, the description said it probably came from the spaceship and survived... Now I'm seriously thinking about scrapping my 30 hour playthrough and starting a new one rather than reloading an old save way back in year 2 just to NOT tame the dog... ESPECIALLY if everything's going to be the same based on my seed.
Pumathang Oct 24, 2023 @ 5:32am 
Originally posted by tiamats4esgares:
I usually feel like adding a 5th, 6th, 7th person is worth their weight. Surely the work they bring you will be worth feeding and clothing them. But I know the struggle can be real and some people just feel useless. haha

A tip on fuel, if you play on a seed where you have the fuel fermentation breakthrough available from the beginning of the game that makes things WAY easier. It's not on most seeds.

Ken is a great person to save for the end! :D And he's my favorite survivor! Cool to see you use him. :D Definitely don't leave Krista for last because she can't craft lol.

I really think next game you should try out Vivien, she will make all the clothes for you! <3

A lot of people get upset about leaving their dogs. :( Sorry about that. I hope they add that option in the future.
I'm actually finding it legit easier to manage with 2 or 3 people now, maybe because I literally micromanage all their actions and it was such a chore. I DO remember seeing a message about fermenting fuel in the beginning, but I thought it was from observing something. Either way, I didn't actually figure out how to do it until way later in the game (I was too busy focusing on getting solar panels and batteries and electronic pieces to craft other things).

I will definitely check out some other people next time, Vivien sounds cool. I'll probably keep Ken and Krista. Ken was always going to be the last person to leave, he has maxed out combat and crafting, plus really high healing from all the combat lol.

I legit lost sleep over the dog last night. Emmelin was the one who tamed the dog, so I put the dog's bed in her room (although for some reason the dog decided to bond with Ken instead, when all the survivors hate him the most). She was also the first to leave, and it was too sad to watch the dog sleeping in her room by itself, so I moved the bed into Ken's room. He bonded with it, and he was the designated last survivor, so it made sense. Now... it seems fundamentally wrong for Ken to leave the dog alone in the end when they have a bond.

I think I'm just going to leave Ken there with the dog rather than evacuate him. If we're being honest, he will PROBABLY be pretty happy to kill swarms of bugs forever...
Last edited by Pumathang; Oct 24, 2023 @ 5:35am
Bastard Emperor Oct 24, 2023 @ 1:48pm 
Originally posted by Smotus:
Find a way to escape from the planet. You need to "evacuate" all of your survivors. It's up to you when you will do this. The game has no time limit so you can remain on the planet as long as you want.

I was thinking about this seeing that all the characters have ages and time ticks on, shouldn't there be a race to get them home ASAP before they get too old?
76561199056944839 Oct 25, 2023 @ 1:21am 
Originally posted by Bastard Emperor:
I was thinking about this seeing that all the characters have ages and time ticks on, shouldn't there be a race to get them home ASAP before they get too old?

Luckily their age doesn't really factor into it, so even the elderly can survive until rescue. People like Connor and Carter will be affected by their traits though, and could pass away from them.
Pumathang Oct 25, 2023 @ 5:43pm 
Originally posted by tiamats4esgares:
I probably don't need to tell you this but don't have ANYBODY except for Ken salvage/scavenge. :P
LOL that moment when you realize someone else walked halfway across the map to salvage something and you have to quickly send them back and send Ken to go finish... XD

No problem about the long post, definitely some stuff to consider when thinking about setting up another playthrough... because I am about ready to give up on this one. I definitely understand everyone's frustration trying to finish it. Maybe my fault for playing on easy and preparing too well, but it's BORING.

It's been nearly a year since the Emmeline and Kana left (within a few days of each other). Krista and Ken still hate each other, despite my hopes that getting them drunk would help somehow. Krista finished the last of the research, including all the "luxuries" like coffee and wine. We've passed the time by building one of everything (except we only have a light mech because the other one required two mech cores, and I only ever found one). Kristen plays farming sims in the VR every day, but aside from the time we got attacked twice in one day, it's been pretty quiet.

We found another great dane wandering around, and against my better judgment, we brought it home. Later that year, Georgia had a puppy. *facepalm* Krista has since bonded with Georgia now, too.

Pretty sure the whole lot is stuck here forever now.
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Date Posted: Sep 22, 2023 @ 1:12pm
Posts: 11